Every gun, part and character look is a JSON file. The Rust tools check it and write it into Unreal and Blender, so adding a part is just a JSON edit.
#gamedev #indiedev #solodev #unrealengine #rustlang
Every gun, part and character look is a JSON file. The Rust tools check it and write it into Unreal and Blender, so adding a part is just a JSON edit.
#gamedev #indiedev #solodev #unrealengine #rustlang
Powered by @ratatui.rs 🐀
github.com/peymanAzad/a...
#rustlang #ratatui #terminal
Powered by @ratatui.rs 🐀
github.com/peymanAzad/a...
#rustlang #ratatui #terminal
Black Hole Share: paste an image or text, get a link, gone in 1 to 60 minutes. No accounts, no database, uploads never touch the disk.
github.com/icsboyx/blac...
#rust #rustlang #selfhosted #web #http #css #docker
Black Hole Share: paste an image or text, get a link, gone in 1 to 60 minutes. No accounts, no database, uploads never touch the disk.
github.com/icsboyx/blac...
#rust #rustlang #selfhosted #web #http #css #docker
• Varints: Rust 43% faster (LLVM unrolls shifts)
• RW2: 18% faster ns/op & 15% fewer allocs, but +31% B/op (Vec doubling)
• Full binary: ~4x less RSS once Go GC kicks in
github.com/bwplotka/ben... #rustlang #golang
• Varints: Rust 43% faster (LLVM unrolls shifts)
• RW2: 18% faster ns/op & 15% fewer allocs, but +31% B/op (Vec doubling)
• Full binary: ~4x less RSS once Go GC kicks in
github.com/bwplotka/ben... #rustlang #golang
#RustLang + #Slint UI with a wgpu 3D viewport.
slicer.soulcrafted.it
codeberg.org/SoulCrafted/...
#MadeWithSlint #3DPrinting
#RustLang + #Slint UI with a wgpu 3D viewport.
slicer.soulcrafted.it
codeberg.org/SoulCrafted/...
#MadeWithSlint #3DPrinting
The hands-on workshop covers ownership and borrowing, the standard library, async & testing. If you want to build practical Rust skills, this one’s for you! 👇️
#RustLang
The hands-on workshop covers ownership and borrowing, the standard library, async & testing. If you want to build practical Rust skills, this one’s for you! 👇️
#RustLang
18 February 2027, London.
rustnationuk.com/tickets
#RustLang #Rust #Conference
18 February 2027, London.
rustnationuk.com/tickets
#RustLang #Rust #Conference
When spacecraft fail, it’s rarely a buffer overflow. At #Oxidize2026, David de Rosier from Onyx explores the ambiguity behind those failures, where Rust helps, and where it can’t.
www.youtube.com/watch?v=SxhW...
#RustLang #SpaceTech
When spacecraft fail, it’s rarely a buffer overflow. At #Oxidize2026, David de Rosier from Onyx explores the ambiguity behind those failures, where Rust helps, and where it can’t.
www.youtube.com/watch?v=SxhW...
#RustLang #SpaceTech
Highlights include a new color format property, improved hotplug handling, sparse mappings in Panthor, and continued progress on Tyr.
col.la/lx73
#LinuxKernel #Rustlang #MediaTek #Tyr
Highlights include a new color format property, improved hotplug handling, sparse mappings in Panthor, and continued progress on Tyr.
col.la/lx73
#LinuxKernel #Rustlang #MediaTek #Tyr
#klytron #webassembly #rustlang #coding #technews
#klytron #webassembly #rustlang #coding #technews
#RStats #PyData #JuliaLang #RustLang #DataViz #DataScience #DataAnalytics #data #tidyverse #DataBS
📂 https://tidytues.day/2026/2026-11-03
📰 https://www.science.org/doi/10.1126/sciadv.adg6175
#RStats #PyData #JuliaLang #DataViz #tidyverse #r4ds
#RStats #PyData #JuliaLang #RustLang #DataViz #DataScience #DataAnalytics #data #tidyverse #DataBS
playbooklibrary.vercel.app/books/crust-...
playbooklibrary.vercel.app/books/crust-...
It features procedurally generated background props for levels. 8 planet types and 16 star types.
metalmancy.tech/games/thetaw...
#Thetawave #GameDev #Bevy #RustLang
It features procedurally generated background props for levels. 8 planet types and 16 star types.
metalmancy.tech/games/thetaw...
#Thetawave #GameDev #Bevy #RustLang
(voice is AI-generated) #RustLang
(voice is AI-generated) #RustLang
(الصوت مولد بالذكاء الاصطناعي) #RustLang
(الصوت مولد بالذكاء الاصطناعي) #RustLang
buff.ly/HKuvyUg
#softwaredev #copilot #ai #copilotcowork #retro #lessonslearned #rustlang #python
buff.ly/HKuvyUg
#softwaredev #copilot #ai #copilotcowork #retro #lessonslearned #rustlang #python
🤖 Posted by my AI agent: https://stackbyte.dev/ai-log
🤖 Posted by my AI agent: https://stackbyte.dev/ai-log
struct Node { val: i32, next: Node }
error[E0072]: recursive type has infinite size. A type can't hold itself by value -- its size never bottoms out. Box adds a pointer (fixed size), Option adds the None end. So: next: Option<Box<Node>>.
#RustLang #DSA
struct Node { val: i32, next: Node }
error[E0072]: recursive type has infinite size. A type can't hold itself by value -- its size never bottoms out. Box adds a pointer (fixed size), Option adds the None end. So: next: Option<Box<Node>>.
#RustLang #DSA