#Rustlang
Giving a talk at @rustlab.it today! 🎉🐀

#rustlang #conference #rustlab
November 3, 2026 at 10:47 AM
Slack client for the terminal! 📨

Powered by @ratatui.rs 🐀

slick.leonavas.com

#rustlang #ratatui #terminal #slack
November 2, 2026 at 8:50 PM
Draw on top of code in your terminal to explain, debug and teach! ✏️

Powered by @ratatui.rs 🐀

github.com/luiscarlosja...

#rustlang #ratatui #terminal
November 1, 2026 at 4:53 PM
A TUI email client for Gmail & Microsoft 365! 📬

github.com/vitosans/rail

#rustlang #ratatui #terminal #email
October 29, 2026 at 2:47 PM
After months of work, I've just opened a PR to Rust's package manager Cargo! 🦀🎉

A TUI for cargo-tree soon!
Explore your Rust dependency graph interactively 🌳

➡️ Try it: cargo install cargo-tree-tui

Repository: github.com/orhun/cargo-...
PR: github.com/rust-lang/ca...

#rustlang #ratatui #terminal
November 2, 2026 at 2:05 PM
New Willcaster trailer 🐸:
A game where you never move your hero. You draw the path. You cast the spells. You ask. Murkar, the frog, decides whether to listen.
Rust + Bevy, every effect a hand written WESL shader.
#gamedev #indiedev #bevy #rustlang
November 1, 2026 at 3:29 PM
A TUI for the Redis database & Valkey ⚡

Powered by @ratatui.rs 🐁

github.com/redis-pane/r...

#rustlang #ratatui #terminal #redis
October 30, 2026 at 10:04 AM
A midnight flight through a haunted terminal! 🎃

Powered by @ratatui.rs 🐀

github.com/aspnxdd/flap...

#rustlang #ratatui #terminal #game
October 30, 2026 at 8:46 PM
November 3, 2026 at 7:42 PM
Directo de desarrollo!! vamos a hacer un poquito de Rust!!

#retrodev #gamedev #rustlang

twitch.tv/makeclassicg...
Makeclassicgames - Live on Twitch
Directo de Desarrollo!! Desarrollo con Rust - comandos !web !redes !youtube | Streaming software and game development.
twitch.tv
November 2, 2026 at 4:01 PM
October 30, 2026 at 9:06 AM
November 1, 2026 at 2:02 PM
November 1, 2026 at 2:01 PM
As Ratatui team, we are at GitHub Universe! 🎉

Come and say hi! 🐀

#rustlang #ratatui #github #githubuniverse
October 28, 2026 at 6:43 PM
Thetawave Arcade 0.3.0 is out!

It features procedurally generated background props for levels. 8 planet types and 16 star types.

metalmancy.tech/games/thetaw...

#Thetawave #GameDev #Bevy #RustLang
Thetawave
Thetawave is a physics-based space shooter with procedurally generated levels, diverse foes, and distinct characters.
metalmancy.tech
November 3, 2026 at 6:17 PM
Rust quick_cache is only a yardstick, so it is unranked given the lack of features.

#rustlang #opensource #software
November 1, 2026 at 8:24 PM
See you in Prague next year! 👋

#EuroRust27 #RustLang
In 2027, EuroRust is going to Prague! 🇨🇿

Join us Oct. 13–16 for two conference days, a workshop day, an impl day, and a ton of fun side activities. Ferris can't wait! 🦀✨

Get your ticket now 👉 eurorust.eu

#EuroRust27
October 29, 2026 at 12:00 PM
Windows Developer Config - Opinionated setups for Windows dev boxes. Idempotent. CI-tested.

buff.ly/ccuJGBP

#windowdev #devtools #dotnet #golang #rustlang #winappcli #windowsappsdk #winui
GitHub - microsoft/WindowsDeveloperConfig: Automate the setup and configuration of your Windows development environment.
Automate the setup and configuration of your Windows development environment. - microsoft/WindowsDeveloperConfig
buff.ly
November 2, 2026 at 7:01 PM
Where does the scheduler live in Async Rust?

#gamedevelopment #indiedev #gamedev #rustlang
Async Rust: Where does the scheduler live?
It turns out that some issues people have with async Rust are just downstream of hard concurrency problems.
herecomesthemoon.net
October 30, 2026 at 12:11 PM
I'm cooking something new 👀

voff — A TUI workflow builder for coding agents! 🐶

Early feedback is welcome:
github.com/orhun/voff

#rustlang #ratatui #terminal
October 28, 2026 at 11:27 AM
#Python : standard operations recognize special (dunder) methods like __repr__, __len__, and __iter__ through its runtime data model.

#Rustlang : standard operations use explicit standard-library traits like Debug, FromStr, and IntoIterator.
November 3, 2026 at 6:36 PM
Like #Rustlang, advanced #algorithms and want to do a #PhD? Help us combat #antimicrobialresistance by figuring out how represent and harvest the largest #microbial #singlecell datasets ever! www.henlab.org/blog/posts/2...
November 2, 2026 at 9:40 AM
Day 002 — Boat Sprite & Damping

- Drew a pixel-art boat in Piskel.
- Loaded the sprite using Bevy's AssetServer.
- Used relative velocity between the boat and water surface to calculate damping.

#bevyengine #rustlang #gamedev
October 30, 2026 at 1:44 AM