https://youtu.be/DJwXvOSsas4
#unity3d #madewithunity #indiedev #gamedevelopment
https://youtu.be/DJwXvOSsas4
#unity3d #madewithunity #indiedev #gamedevelopment
That being said, I can't also wait to get my hands on Godot.
That being said, I can't also wait to get my hands on Godot.
https://assetstore.unity.com/packages/package/268224?aid=1100le847
#unity #assetstore #freeassets
https://assetstore.unity.com/packages/package/268224?aid=1100le847
#unity #assetstore #freeassets
It exports all ScriptableObjects from a Unity project into an Excel document. Nothing fancy, but it saved me a lot of time and made updating my documentation much easier.
#Unity #GameDev #GameTools
It exports all ScriptableObjects from a Unity project into an Excel document. Nothing fancy, but it saved me a lot of time and made updating my documentation much easier.
#Unity #GameDev #GameTools
Guess who had a ScriptableObject that was loaded from the asset database, was only references on the stack and was getting unloaded mid function on a prebuild process.
*crylaugh*
Guess who had a ScriptableObject that was loaded from the asset database, was only references on the stack and was getting unloaded mid function on a prebuild process.
*crylaugh*
maybe one off config SO's not so much
maybe one off config SO's not so much
Honestly even more than with MonoBehaviours, I find custom icons a must have for ScriptableObjects. I would find it impossible to work in a project with lots of data long-term without every type having a well-defined icon.
Honestly even more than with MonoBehaviours, I find custom icons a must have for ScriptableObjects. I would find it impossible to work in a project with lots of data long-term without every type having a well-defined icon.
Both 3D characters and 2D animated in Spine! Includes UI development, using ScriptableObjects, saving JSON data, loading Addressables, etc.
#unity3d #spine2d #gameprogramming
Both 3D characters and 2D animated in Spine! Includes UI development, using ScriptableObjects, saving JSON data, loading Addressables, etc.
#unity3d #spine2d #gameprogramming
Intending for this to be a tool I can use in multiple game projects going forward.
Intending for this to be a tool I can use in multiple game projects going forward.
Game Data Workbench turns your game data into a sortable, filterable,
inline-editable table — right inside the Unity Editor. Full Undo.
Just shipped on the Asset Store. 30% off at launch.
#Unity3D #gamedev #indiedev
tinyurl.com/GDWCore
Game Data Workbench turns your game data into a sortable, filterable,
inline-editable table — right inside the Unity Editor. Full Undo.
Just shipped on the Asset Store. 30% off at launch.
#Unity3D #gamedev #indiedev
tinyurl.com/GDWCore
#Unity #Gamedev #Scriptableobjects #Designpatterns #Refactoring
https://programmerhumor.io/unity-memes/i-have-seen-the-light-8soa
Global variables create spaghetti code. ScriptableObjects create clean, testable architecture.
Read more: https://ascendant-continuum.web.app/blog/posts/state-management-with-scriptableobjects.html
#GameDev #Unity #AccessibilityFirst #I...
Global variables create spaghetti code. ScriptableObjects create clean, testable architecture.
Read more: https://ascendant-continuum.web.app/blog/posts/state-management-with-scriptableobjects.html
#GameDev #Unity #AccessibilityFirst #I...