#TextMeshPro
今日はTextMeshProのフォントセット整備がいい感じにできたので満足感がある 汎用ボタンクラスはもうちょっと
October 7, 2026 at 4:15 PM
TextMeshPro、かなり面倒
October 5, 2026 at 5:40 AM
TextMeshPro 重たい どうする 検索
October 5, 2026 at 4:37 AM
liberation sans (the default unity textmeshpro font) and gangnam style animation, perfect
October 3, 2026 at 10:08 PM
The TextMeshPro gizmos are large AF.
October 2, 2026 at 1:41 AM
You might already know them, but just in case, there are some alternatives to those !

DOTween => Godot native Tween API (why Unity doesn't have one ??)
TextMeshPro => Godot uses SDF rendering by default and proposes many text features natively
Cinemachine => Phantom Camera
phantom-camera.dev
Phantom Camera
A Camera Addon for Godot
phantom-camera.dev
October 1, 2026 at 2:56 PM
Not sure what you are missing in terms of Tweening and TextMeshPro capabilities that are not yet built-in but Cinemaschine alternative is PhantomCamera by @marcusskov.com which is great
October 1, 2026 at 2:52 PM
Now just need DOTween, Cinemachine, TextMeshPro and SR Debugger! 😄
October 1, 2026 at 2:28 PM
3 añitos y medio de desarrollo casi y ahora me doy cuenta de que Textmeshpro tiene un botoncito para que los textos salgan en mayus, tabueno.
October 1, 2026 at 8:01 AM
The main pain points for me on Nighthawks were a lack of text shaders/control a la TextMeshPro, and no PCK control - being able to just say ‘this folder should be its own PCK when I press the button to export this build’ instead of having an 8GB uber file or having to do a ton of fiddling around.
September 29, 2026 at 2:18 PM
ExMenuはTMPなのでリッチテキストタグがつかえるぞ

TextMeshProのリッチテキストタグ一覧 | Unity用ビジュアルノベルツール「宴」 https://madnesslabo.net/utage/?page_id=12903
TextMeshProのリッチテキストタグ一覧 | Unity用ビジュアルノベルツール「宴」
リッチテキストタグ全般の仕様 TextMeshProのリッチテキストタグはHTMLやXMLのタグに似た形式です
madnesslabo.net
September 29, 2026 at 11:14 AM
Dev note: TextMeshPro can't shape Hindi. Matras don't reorder, conjuncts never form, and mark positioning is skipped.

My fix without touching the package: shape offline with CoreText, bake each glyph variant into a Private Use Area font. ~520 variants, zero drift.

#gamedev #unity3d
September 29, 2026 at 3:56 AM
Also, I wrote the Handbook on TextMesh Pro!
All infos: www.christinacreatesgames.com/book/
ebook: christinacreatesgames.itch.io/the-ultimate...
(print version coming this week, finally!)
TextMeshPro Book - Christina Creates Games
The Ultimate Handbook For TextMesh Pro is a book that will help you figure out how to work with texts in your Unity projects.
www.christinacreatesgames.com
September 28, 2026 at 1:21 PM
TextMeshProなのにTextが別にMeshになるわけではない罠
September 17, 2026 at 12:49 PM
The trigger for this: I'm implementing TextMeshPro sprite assets for key bindings, but stuff like "Left Ctrl" only works in English
September 10, 2026 at 4:37 PM
Dunno if we're gonna use TextMeshPro for the final version but it works for now !
September 6, 2026 at 5:28 AM
🚨 New On Sale 💥-50%💥 TypeFlow Pro | Animated RTL & Arabic Text for TextMeshPro

#unity #indiedev #unity3d #gamedevelopment #gamedev
TypeFlow Pro | Animated RTL & Arabic Text for TextMeshPro | GUI Tools | Unity Asset Store
Use the TypeFlow Pro | Animated RTL & Arabic Text for TextMeshPro from Szekeres on your next project. Find this GUI tool & more on the Unity Asset Store.
assetstore.unity.com
August 29, 2026 at 9:41 AM
I mean there's definitely concern of making changes that are *breaking*, especially within the same major version, but a lot of systems have been fully reworked since 3 or 2- and improved! Label is always a good, modern version. No need for TextMeshPro because the default version is old for compat
August 21, 2026 at 7:36 AM
キャラ名なんかのデカ表示テキストに限っては、TextMeshProでフチ取りをどうにか頑張るよりも、もう画像で各言語ぶん持って切り替えるのが見た目も良くなるし楽なのでは説
August 18, 2026 at 2:44 PM
Also super useful: I wrote The Ultimate Handbook for TextMesh Pro! 520 pages, 119k words, 950 images all about text in Unity. All infos about it here: www.christinacreatesgames.com/book/ where you can also download the table of contents and index to see what's inside.

#gamedev #Unity3D #TextMeshPro
TextMeshPro Book - Christina Creates Games
The Ultimate Handbook For TextMesh Pro is a book that will help you figure out how to work with texts in your Unity projects.
www.christinacreatesgames.com
August 7, 2026 at 9:18 PM
Stream pivoted to Factorio because I hate Unity and TextMeshPro so fucking much.
August 7, 2026 at 12:00 AM
Also, I wrote the handbook for TextMesh Pro! 520 pages filled all about typography and making it work for your projects. All infos, including a downloadable index and table of contents, here: www.christinacreatesgames.com/book/
TextMeshPro Book - Christina Creates Games
The Ultimate Handbook For TextMesh Pro is a book that will help you figure out how to work with texts in your Unity projects.
www.christinacreatesgames.com
August 3, 2026 at 1:26 PM
Actually, I will also share the very simple and persistent translation script I used. Attach that script on any TextMeshPro component to add Japanese language support.

Then, set the persistent value "PERSISTENT_LANGUAGE_KEY" to translate everything

gist.github.com/MyroG/458456...
Simple text translation script
Simple text translation script. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
July 30, 2026 at 5:05 PM
There's a lot to love, but it also that takes getting used to so people can bounce off it at first. I'm not expert enough to say, but I think TextMeshPro has a variety of advanced features not available in Godot. OTOH Godot's RichTextLabel has some nice features for custom animated text.
July 23, 2026 at 11:42 PM
I'm not gonna lie...

...i think I really hate Unity's TextMeshPro, you know.

It's just a constant battle with it.

...

...How's UI stuff in Godot?
July 23, 2026 at 5:19 PM