DOTween => Godot native Tween API (why Unity doesn't have one ??)
TextMeshPro => Godot uses SDF rendering by default and proposes many text features natively
Cinemachine => Phantom Camera
phantom-camera.dev
DOTween => Godot native Tween API (why Unity doesn't have one ??)
TextMeshPro => Godot uses SDF rendering by default and proposes many text features natively
Cinemachine => Phantom Camera
phantom-camera.dev
TextMeshProのリッチテキストタグ一覧 | Unity用ビジュアルノベルツール「宴」 https://madnesslabo.net/utage/?page_id=12903
TextMeshProのリッチテキストタグ一覧 | Unity用ビジュアルノベルツール「宴」 https://madnesslabo.net/utage/?page_id=12903
My fix without touching the package: shape offline with CoreText, bake each glyph variant into a Private Use Area font. ~520 variants, zero drift.
#gamedev #unity3d
All infos: www.christinacreatesgames.com/book/
ebook: christinacreatesgames.itch.io/the-ultimate...
(print version coming this week, finally!)
All infos: www.christinacreatesgames.com/book/
ebook: christinacreatesgames.itch.io/the-ultimate...
(print version coming this week, finally!)
#unity #indiedev #unity3d #gamedevelopment #gamedev
#unity #indiedev #unity3d #gamedevelopment #gamedev
#gamedev #Unity3D #TextMeshPro
#gamedev #Unity3D #TextMeshPro
> [!ToasterGun] More Shopping Stuff
www.twitch.tv/toastercatball
youtube.com/live/CmTAUmT...
#VTuber #gamedev
Then, set the persistent value "PERSISTENT_LANGUAGE_KEY" to translate everything
gist.github.com/MyroG/458456...
Then, set the persistent value "PERSISTENT_LANGUAGE_KEY" to translate everything
gist.github.com/MyroG/458456...
...i think I really hate Unity's TextMeshPro, you know.
It's just a constant battle with it.
...
...How's UI stuff in Godot?
...i think I really hate Unity's TextMeshPro, you know.
It's just a constant battle with it.
...
...How's UI stuff in Godot?