#TireSimulation
March 31, 2026 at 1:17 PM
August 11, 2026 at 1:44 PM
🔹 Exploring new ways to implement kinematic suspension from real-world data.

As always, feel free to reach out for a good tech discussion!

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August 5, 2025 at 1:23 PM
Diagnosing the last bits of the new wheel dynamics model in Vehicle Physics Pro. In this pic, a small bump appears in the lateral tire force when entering the adhesion transition zone.

#VPPDev #TireSimulation #Physics #Unity #Simracing #MadeWithUnity #IndieDev #GameDev
July 27, 2026 at 1:37 PM
#ScreenShotSaturday Testing static tire friction precision with the vehicle positioned far from the origin. The vehicle remains completely stationary on slopes, unaffected by floating-point precision errors.

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March 1, 2025 at 2:53 PM
For example, you could run two instances of the exact same vehicle, each with a different tire model, and compare their behavior.

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September 8, 2025 at 1:15 PM
Since no longitudinal force is being demanded, the full potential of the tire is available for generating lateral force at any velocity.

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June 22, 2026 at 1:57 PM
Angular inertia and simulation delta time are built in as well, preventing numerical oscillations across the entire input domain.

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May 25, 2026 at 1:36 PM
With an open differential, if one wheel loses traction, the available drive torque is limited by that wheel, so both wheels effectively lose tractive capability.

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March 24, 2026 at 2:32 PM
Analyzing discontinuities in the wheel force model in Vehicle Physics Pro. Our tool makes it possible to visually detect issues in tire force calculations, and helps design and validate proper solutions.

#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation
September 1, 2025 at 1:05 PM
The physics behind the Nurburgring lap with 424 in VR
YouTube video by PERRINN 424
www.youtube.com
December 19, 2024 at 11:31 PM
May 27, 2024 at 1:05 PM
- Tire simulation is integrated into the vehicle controller to support the handling settings. There are no plans to make it a standalone component.

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Edy's Vehicle Physics | Physics | Unity Asset Store
Get the Edy's Vehicle Physics package from Edy and speed up your game development process. Find this & other Physics options on the Unity Asset Store.
assetstore.unity.com
June 16, 2026 at 1:17 PM
Standing starts can be configured with this low-speed mode. In this tire setup, a Peak Slip of 0.5 means that, when stationary, peak grip is reached as the wheel spins at a circumference speed of 0.5 m/s.

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October 28, 2024 at 2:31 PM