My favorite is their “Ridiculous Ubershader”.
Pre-Compilation of the GameCube’s graphical effects is impossible:
5.64 x 10^511 possible states! So what do you do?
My favorite is their “Ridiculous Ubershader”.
Pre-Compilation of the GameCube’s graphical effects is impossible:
5.64 x 10^511 possible states! So what do you do?
test example slowed down
#godotengine #gamedev #wip #rtvfx #vfx
test example slowed down
#godotengine #gamedev #wip #rtvfx #vfx
reminds me of Tron(1982 film) bits, but more glitchy and abstract. also reminds me of bismuth.
#gamedev #glitchart
reminds me of Tron(1982 film) bits, but more glitchy and abstract. also reminds me of bismuth.
#gamedev #glitchart
Dolphin is constantly pushing the boundaries, their blogposts are so fun to read.
The Ubershader is one of the famous examples, but even today they are doing crazy stuff.
Dolphin is constantly pushing the boundaries, their blogposts are so fun to read.
The Ubershader is one of the famous examples, but even today they are doing crazy stuff.
- In-editor game debugging ("Game" tab)
- Ubershader: Solving shader stutters
- Acyclic Render Graph: Performance goes 📈
- Reworked multi threading
- XR features for Meta Quest, and general XR improvements and optimizations
- In-editor game debugging ("Game" tab)
- Ubershader: Solving shader stutters
- Acyclic Render Graph: Performance goes 📈
- Reworked multi threading
- XR features for Meta Quest, and general XR improvements and optimizations
I said no and fixed the makeup layer instead.
G8 Uber, iRay, 100 presets. Same characters. Better face.
#Daz3D #DazStudio #Genesis8 #Genesis8Female #G8F #G8UberShader #iRay #UberShader #MakeupEditor #3DMakeup #DDMakeupEditor #DazMakeup #iRayUber
I said no and fixed the makeup layer instead.
G8 Uber, iRay, 100 presets. Same characters. Better face.
#Daz3D #DazStudio #Genesis8 #Genesis8Female #G8F #G8UberShader #iRay #UberShader #MakeupEditor #3DMakeup #DDMakeupEditor #DazMakeup #iRayUber
I'll go first: Six page commercial lease.
and it seems like it only works for cocks or cock-shaped things becuase it is NOT working with the udder rn lol
and it seems like it only works for cocks or cock-shaped things becuase it is NOT working with the udder rn lol
#godot #godotengine
godotengine.org/article/dev-...
For some reason trying to access TEXURE_PIXEL_SIZE in the light() shader causes the Ubershader to have compilation errors and crash.
Seems like a big oversight. At least there's workarounds.
For some reason trying to access TEXURE_PIXEL_SIZE in the light() shader causes the Ubershader to have compilation errors and crash.
Seems like a big oversight. At least there's workarounds.
vtx normal keys as unoptimal RGB8 data, want to quant pack it to 8 or 16bits per.
Hw compressed as-is wont work even w BC7, topology+normals arent clustered to minimize errors. Probably still have objectionable nrm artifacts w/optim fitting in texspace
vtx normal keys as unoptimal RGB8 data, want to quant pack it to 8 or 16bits per.
Hw compressed as-is wont work even w BC7, topology+normals arent clustered to minimize errors. Probably still have objectionable nrm artifacts w/optim fitting in texspace
Hmm, so I guess using a texture instead of a vertex attribute for the material index of an ubershader would be potentially a lot less performant? (Not that I ever considered doing it that way)
Hmm, so I guess using a texture instead of a vertex attribute for the material index of an ubershader would be potentially a lot less performant? (Not that I ever considered doing it that way)
It reminds me a bit of how the Dolphin emulator implements the entire GameCube/Wii rendering pipeline as an interpreter inside of a single gigantic ubershader.
It reminds me a bit of how the Dolphin emulator implements the entire GameCube/Wii rendering pipeline as an interpreter inside of a single gigantic ubershader.
GDscript is a real grown-up language. Dicts have types, arrays have types, custom classes get automatic documentation, ubershader, abstract keyword.
Love it. But 3.x series charmed me with its simplicity.
GDscript is a real grown-up language. Dicts have types, arrays have types, custom classes get automatic documentation, ubershader, abstract keyword.
Love it. But 3.x series charmed me with its simplicity.