#gamedev #indiedev #madewithunity #unitytips
#gamedev #indiedev #madewithunity #unitytips
While using the Rotate tool, hold Shift and Control (Command on Mac) to rotate the GameObject (forward, blue axis) towards a point on the surface of any Collider. #UnityTips
While using the Rotate tool, hold Shift and Control (Command on Mac) to rotate the GameObject (forward, blue axis) towards a point on the surface of any Collider. #UnityTips
Tip sencillito:
Pasar strings a Animator genera basura.
Cachea el ID con Animator.StringToHash :)
#gamedev #indiedev
Tip sencillito:
Pasar strings a Animator genera basura.
Cachea el ID con Animator.StringToHash :)
#gamedev #indiedev
While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?
#unitytips #gamedev #unity3d #indiegamedev #gamedeveloper
While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?
#unitytips #gamedev #unity3d #indiegamedev #gamedeveloper
github.com/UnityCommuni...
github.com/UnityCommuni...
github.com/UnityCommuni...
github.com/UnityCommuni...
#UnityTips #Unity3d #gamedev #GPT6Astra #Codex #AI
#UnityTips #Unity3d #gamedev #GPT6Astra #Codex #AI
En Unity, el método PingPong (Mathf.PingPong) sirve para hacer que un valor avance y retroceda continuamente entre dos límites, como un movimiento de ida y vuelta 🤓
#gamedev #indiedev
En Unity, el método PingPong (Mathf.PingPong) sirve para hacer que un valor avance y retroceda continuamente entre dos límites, como un movimiento de ida y vuelta 🤓
#gamedev #indiedev
Then use this: github.com/UnityCommuni... #UnityTips
Then use this: github.com/UnityCommuni... #UnityTips
The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing.
#Unity3D #GameDev #UnityTips #UnityLearn
The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing.
#Unity3D #GameDev #UnityTips #UnityLearn