#Unitytips
A lot of people, including myself, first learn how to use Lerp incorrectly. Here's how to actually program it correctly.

#gamedev #indiedev #madewithunity #unitytips
September 28, 2026 at 2:20 PM
⚙️ Game Dev Hack: Save VRAM on low-poly props! Skip unique textures & paint Vertex Colors in Blender. In Unity Shader Graph, just plug the Vertex Color node into Base Color. Fast, cheap, and beautiful! 🎨 #unitytips #techart #indiedev
September 28, 2026 at 1:31 AM
⚙️ Game Dev Hack: Use Vertex Colors to mask wind sway in foliage shaders! Paint roots black & tips white. Multiply wind offset by the vertex color so only leaves move. Saves a texture mask & boosts performance! 🌿 #UnityTips #TechArt
September 26, 2026 at 11:57 PM
Look-at rotation:
While using the Rotate tool, hold Shift and Control (Command on Mac) to rotate the GameObject (forward, blue axis) towards a point on the surface of any Collider. #UnityTips
September 26, 2026 at 8:10 PM
⚙️ Game Dev Hack: Save VRAM by channel packing textures! Map Metallic to the Red channel, AO to Green, and Smoothness to Alpha. Unity's URP Lit shader reads this natively as a "Mask Map". 🎨✨ #unitytips #techart #indiedev
September 25, 2026 at 11:55 PM
⚙️ Game Dev Hack: Save memory on low-poly props! Bake Ambient Occlusion into Vertex Colors in Blender. In Unity Shader Graph, multiply Base Color by the Vertex Color node for cheap AO with zero extra textures. 🎨 #techart #unitytips
September 24, 2026 at 11:59 PM
💡 Tip of the Day: Need cheap stylized wind? Skip physics, use Shader Graph! Add a Sine wave to the vertex position driven by Time & World Position. Multiply by a vertex color mask to keep the roots still! 🍃 #unitytips #techart #indiedev
September 23, 2026 at 11:05 PM
#unitytips

Tip sencillito:
Pasar strings a Animator genera basura.
Cachea el ID con Animator.StringToHash :)

#gamedev #indiedev
September 23, 2026 at 9:03 AM
⚙️ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! 🌿💨 #UnityTips #TechArt
September 23, 2026 at 12:28 AM
⚙️ Game Dev Hack: Want fluffy stylized trees? Transfer vertex normals from a sphere onto your leaf meshes in Blender! In Unity, lighting will wrap smoothly around the canopy instead of looking patchy. 🌳✨ #techart #unitytips #indiedev
September 21, 2026 at 10:09 PM
⚙️ Game Dev Hack: Skip expensive rigs for foliage! 🍃 Paint top vertices with Red vertex colors in your 3D app. In Unity Shader Graph, multiply your wind sway offset by the Red channel to keep roots grounded. #unitytips #techart #indiedev
September 20, 2026 at 11:11 PM
Useful script template placeholders

While researching my last quick Unity tip, I stumbled upon a few placeholders in the reference code.
Did you know about these, or do you know what the weird one was originally used for?

#unitytips #gamedev #unity3d #indiegamedev #gamedeveloper
September 20, 2026 at 3:45 PM
⚙️ Game Dev Hack: Real-time shadows killing your FPS? Use blob shadows! Attach a simple quad with a soft black circle PNG under your characters. Set the material to Unlit/Transparent. Insanely cheap indie trick! 🌑🏃‍♂️ #UnityTips #TechArt
September 19, 2026 at 10:54 PM
⚙️ Game Dev Hack: Need varied props but want low draw calls? Use a single grayscale atlas and a custom shader that tints based on Vertex Colors! Infinite color variations using just ONE material. 🎨✨ #unitytips #techart #indiedev
September 19, 2026 at 1:40 AM
New post-build script: Create Single exe standalone build from your Unity build output. #UnityTips

github.com/UnityCommuni...
September 18, 2026 at 10:59 PM
⚙️ Game Dev Hack: Need cheap wind for grass? Avoid heavy rigs! Add a Sine wave to the Time node in Shader Graph, multiply by the mesh Vertex Color (painted at the tips), and add to Vertex Position. Instant cheap sway! 🌾 #techart #unitytips
September 18, 2026 at 1:28 AM
Added editor tool: Click Middle Mouse Button to open Properties for hierarchy items #unitytips

github.com/UnityCommuni...
September 17, 2026 at 8:18 PM
I gave GPT-6 Astra one image and asked it to build a 3D island in Unity using the new official Codex plugin 🏝️👇

#UnityTips #Unity3d #gamedev #GPT6Astra #Codex #AI
September 17, 2026 at 12:46 PM
#unitytips

En Unity, el método PingPong (Mathf.PingPong) sirve para hacer que un valor avance y retroceda continuamente entre dos límites, como un movimiento de ida y vuelta 🤓

#gamedev #indiedev
September 17, 2026 at 11:51 AM
⚙️ Game Dev Hack: Skip heavy scripts for foliage sway! Paint leaf tips with vertex colors in Blender. In Unity Shader Graph, multiply your wind movement by the Vertex Color node. Cheap, no scripts, max performance! 🍃 #gamedev #unitytips #techart
September 16, 2026 at 11:33 PM
Sometimes your unity scene asset grows, in file size, to tens of megabytes of even more (when it shouldn't be so big)
Then use this: github.com/UnityCommuni... #UnityTips
September 16, 2026 at 7:12 PM
⚙️ Game Dev Hack: Need cheap foliage animation? Paint mesh tips with Red vertex colors. In Unity Shader Graph, multiply the Red channel by a Sine Time node & add to the Vertex Position. Instant wind! 🍃💨 #unitytips #techart #indiedev
September 16, 2026 at 12:20 AM
Is your Unity 6 game eating up too much memory? 🎮

The updated Rendering Statistics window gives you a real-time breakdown of your project's performance, so you can stop guessing and start optimizing.

#Unity3D #GameDev #UnityTips #UnityLearn
September 15, 2026 at 8:00 PM
⚙️ Game Dev Hack: Animate a river or waterfall by panning UV coordinates over time in Shader Graph! Just add a Time node, multiply by a speed Vector2, and plug it into your texture's UV offset. Cheap & effective! 🌊⚡ #TechArt #UnityTips #IndieDev
September 15, 2026 at 1:51 AM
⚙️ Game Dev Hack: Making 3D grass? Edit your mesh normals in Blender to point straight UP before exporting to Unity. This completely removes harsh self-shadows and gives foliage beautiful, soft lighting! 🌿✨ #unitytips #techart #gamedev
September 14, 2026 at 12:39 AM