#VRcademicSky
Yesterday I got an ivite to join a COST action application on VR ethics somethingsomething. The deadline is today.
I checked with the sender if it was intentional (I dont know the person), confirmed my interest, was about to submit the form when.. the invite was cancelled.

Seriously?
#vrcademicsky
Sleepy White Cat Hides Face
ALT: Sleepy White Cat Hides Face
static.klipy.com
October 28, 2026 at 11:23 AM
Hi #VRcademicSky!
Some recent additions to this list of 90 science-related BlueSky feeds:

🔹Alzheimer's and dementia #alzheimer

🔹#Anatomy

🔹Applied Psychology #appliedpsych

🔹Health Policy Sky #healthpolicy

🔹Paleo Central #paleontology

🔹Science for Policy #SciPol

🔹VRcademicSky

🔹Welcome, STEM! #HiSciSky

🧪
BlueSky Science-Related Feeds
Sheet1 Likes,Name (Click to visit feed),Tags,Contact to ask to be added to contributor list 2,<a href="https://bsky.app/profile/did:plc:ftnzzw4cnon2pzpw7i5m2xu7/feed/aaaiqnkwsgsz6">#AI&HCI</a>,#HCI, ...
docs.google.com
September 20, 2023 at 6:53 AM
at @vrsummit.bsky.social we have cool talks and magnets 😎

#VRS24 #VRcademicSky
September 28, 2024 at 9:30 AM
How do marginalised groups experience social VR? New survey research suggests that race and gender inequalities extend into social VR alongside existing power dynamics.

https://doi.org/10.3389/frvir.2024.1351794

#vr #xr #virtualreality #vrcademicsky
Frontiers | Experiential disparities in social VR: uncovering power dynamics and inequality
Social Virtual Reality (SVR) offers new forms of social interaction, identity expression, and embodied experiences, but it has also revealed significant issu...
buff.ly
August 9, 2024 at 6:11 PM
How has VR research evolved? New research using natural language processing and generative AI has analysed 196,734 abstracts (1984-2024), revealing 13 themes.

http://doi.org/10.31234/osf.io/2z5cj

#vr #xr #vrcademicsky
A Looking Glass into a Research Wonderland: 40 Years of Virtual Reality Scholarship Explicated via Natural Language Processing
How has the field of Virtual Reality (VR) evolved and what type of research has made an impact? We used natural language processing techniques and generative Artificial Intelligence to develop the…
osf.io
August 8, 2024 at 5:02 PM
Falling over in #VR? New research examining balance performance between VR and real life has found that enhanced visual cues can improve balance more than a full-body avatar.

http://doi.org/10.1007/s10055-024-01029-5

#xr #vrcademicsky
A comparison of balance between real and virtual environments: differences, role of visual cues and full-body avatars, a quasi-experimental clinical study - Virtual Reality
Virtual rehabilitation using Virtual Reality (VR) technology is a promising novel approach to rehabilitation. However, postural responses in VR differ significantly from real life. The introduction…
buff.ly
August 6, 2024 at 5:02 PM
Perceptions of physics in #VR: new research explores how self-scaling and virtual character identity affect perceived coherence, with participants' perceptions based more on character identity than self-scaling.

http://doi.org/10.3389/frvir.2024.1250618

#xr #vrcademicsky
Frontiers | The cat is out of the bag: the effect of virtual characters and scale cues on physics coherence
According to previous research, humans are exceptionally skilled at distinguishing earth-congruent object trajectories from earth-discrepant ones. Inconsiste...
buff.ly
August 6, 2024 at 8:19 AM
Here's an essay I wrote a while back arguing that there's significant new discoveries at the interface between Human-Computer Interaction (#HCI) and #Neuroscience : lab.plopes.org/essays/hcine... and that's why I am organizing a meeting with 20+ minds, starting tomorrow (in japan)!
June 21, 2025 at 9:11 AM
Blueskyfeeds is shutting down, so I moved the VRcademicSky feed to Bluesky Feed Creator.
Like before, if you tag your posts with #vrcademicsky, #vracademicsky, #vrresearch or #vresearch, they will appear in the feed.

bsky.app/profile/vrne...
June 20, 2025 at 2:19 PM
Join our environMENTAL Seminar with Surjo Soedekar this TUESDAY 24th June 10am CET / 4pm CST.

Title: 𝗙𝗿𝗼𝗺 𝗥𝗲𝘀𝘁𝗼𝗿𝗶𝗻𝗴 𝗠𝗼𝘃𝗲𝗺𝗲𝗻𝘁 𝘁𝗼 𝗠𝗲𝗻𝘁𝗮𝗹 𝗛𝗲𝗮𝗹𝘁𝗵: 𝗧𝗵𝗲 𝗡𝗲𝘅𝘁 𝗙𝗿𝗼𝗻𝘁𝗶𝗲𝗿 𝗼𝗳 𝗕𝗿𝗮𝗶𝗻-𝗖𝗼𝗺𝗽𝘂𝘁𝗲𝗿 𝗜𝗻𝘁𝗲𝗿𝗳𝗮𝗰𝗲𝘀

Register here: intranet.concentris.de/event/9f0e83...
June 20, 2025 at 9:18 AM
If you‘re working with XR in the context of research and happen to be at #PuG2025 – I suggest you drop by at my poster about our EDIA toolbox @ediatoolbox.bsky.social .
Let’s chat, connect, collaborate. Not in the area? Check out the poster below and reach out digitally: edia-toolbox.github.io
Designing VR experiments just got easier! 🧠🕶️@flxklotz.bsky.social will present EDIA, an open-source tool for building and conducting VR experiments in Unity, featuring a real-world example evaluating eye tracking performance across 5 VR headsets.

Poster B208
📆 Fri, June 20 | 13:00-14:30
📍 2.XXX Z6
June 20, 2025 at 9:01 AM
Oh that's nice. MetaHumans can now be used outside of UE.
#VRcademicSky www.unrealengine.com/en-US/news/a...
June 3, 2025 at 8:13 PM
Our new paper just dropped: we tested whether people confuse virtual reality with reality.
Spoiler: They do!
Some even tried to sit on virtual chairs.
The full story is now out in iScience: doi.org/10.1016/j.is...

#VRcademicSky
May 17, 2025 at 4:47 PM
May 16, 2025 at 1:45 PM
It's really impressive what Notebook LM produces. Here's an AI podcast about a new paper, which nicely summarizes and discusses the paper's important points, and the critical ethical issues that it raises, all in a way that is easy to understand.
#VRcademicSky
open.spotify.com/episode/5Hht...
Ethical Issues of Impersonation and AI Fakes
Research of HCI Hamburg · Episode
open.spotify.com
May 16, 2025 at 8:36 AM
May 15, 2025 at 1:16 PM
Paper accepted! Perfect start to the weekend. #VRcademicSky
May 9, 2025 at 5:38 PM
Visual-haptic illusions in VR could enhance physical flexibility in reality: New research combined positive verbal suggestions with virtual floor manipulations to induce actual improvements in forward bending distance.

doi.org/10.1038/s415...
April 29, 2025 at 8:50 AM
Years went into the large-scale study that honed the cognitive load algorithm for HP Omnicept, measuring pupillometry, saccade, gaze direction, and heart-rate variability. 738 participants, 4 continents, ages 19-61, tasks varying in cognitive load. Now published!

vhil.stanford.edu/publications...
April 21, 2025 at 5:54 AM
April 16, 2025 at 8:21 AM
New paper from great UK-CH collab! Using our immersive “Real Hand Illusion paradigm”, we showed increased sensitivity to visuo-tactile delays&its influence on body (dis)ownership in individuals with high trait dissociation. A big thank you to @jamoffatt.bsky.social and all co-authors! rdcu.be/ehNAJ
April 15, 2025 at 1:35 PM
A Metaverse for the Good 2nd conference - Alicante, Spain 11-12th June, following the enjoyable and productive 2024 one in Barcelona. This provisional program, will be updated to give the deadline as 25/4 (to avoid holiday issues). Hope to see you in Alicante!
catedrametaverso.ua.es/ii-internati...
INTERNATIONAL CONGRESS
INTERNATIONAL CONGRESS “TOWARDS A RESPONSIBLE DEVELOPMENT OF THE METAVERSE”
catedrametaverso.ua.es
April 11, 2025 at 7:36 PM
We have a new position for someone with a strong computer science VR background to work on the PRESENCE project. This would be at the Event Lab, Institute of Neurosciences of the University of Barcelona.

If you are interested, you must apply through this website:
lnkd.in/d6QYQKYA
#VRcademicSky
March 31, 2025 at 11:48 AM
Can reduced field of view alter visual scanning behaviour? New research examined walking, cycling and street crossing, showing people compensate with increased head movements but narrower eye positions when the field of view is restricted.

doi.org/10.1007/s100...
March 24, 2025 at 9:39 AM
March 17, 2025 at 8:36 AM