#VideoGamesEU
🎮🏓 Playing is not just recreation, but a universal language that transcends national, cultural, and socio-economic boundaries, boosting social interaction and community sense.

#PowerOfPlay #VideoGamesEU
July 3, 2025 at 7:12 AM
🎨✨ #WorldDayforCulturalDiversity

#Videogames are complex art works, thanks to cultural complexities.

Diversity is part of creativity, and with fictional characters, players understand the importance of mutual respect!

#CulturalHeritage #CreativeIndustries #VideoGamesEU
May 21, 2025 at 7:49 AM
🎮🧠 #VideoGames & Culture

Video games are more than simple entertainment—they are complex works blending various art forms and inspiring creativity across industries 🧵

#VideoGamesEU #CreativeEurope
April 1, 2025 at 7:36 AM
🔄💻 #GirlsinICT

With billions of jobs set to be changed by #tech and #innovation, it is crucial to encourage the next generation of young girls and adolescents to explore #ICT careers and #STEAM studies.

What if #videogames could be part of this movement?

#VideoGamesEU
April 24, 2025 at 11:09 AM
In 2023, 24.4% of the 🇪🇺 #videogames industry workforce comprises women, compared to 24% in the film and 19.4% in the #ICT ones.

Fostering an inclusive working environment is key to #VideoGamesEU, because it drives #innovation and #creativity, two key ingredients for our sector!
May 7, 2025 at 7:11 AM
🎉 International Day of Happiness - #videogames reduce distress!

Gathering insights from 13K players, the ‘Power of Play’ 2023 report found that:
✅ 63% feel better after #gameplay
✅ 61% feel less anxious
✅ 71% are stress relieved

More👇
videogameseurope.eu/publication/...

#VideoGamesEU
March 20, 2025 at 8:27 AM
An impressive pool of talent that defines the industry's successes, especially in the European market!

Wish to know more? Hear it directly from the creators! 👇
www.videogameseurope.eu/our-industry...

#VideoGamesEU #Innovation
May 5, 2025 at 7:56 AM
On this World Children's Day, we want to highlight that video games are powerful ways to inspire creativity, learning, and connection.

Looking to understand more? Check out our page on using video games to educate: bit.ly/VGE4Education

#WorldChildrensDay #VideoGames #VideoGamesEU #ForEveryChild
November 20, 2024 at 6:22 PM
With more than 2.2 bln 🌍#videogame players, #DEI is not only imperative - is the right thing to do!

Nowhere else do so many people with different backgrounds come together to play, share unique memories, or compete in a safe and sound setting.

#VideoGamesEU #FightRacism
March 21, 2025 at 8:35 AM
⌨️ #GirlsInDigital Week is here!

Video Games Europe supports EU Code Week's mission to empower girls to strive for a more inclusive #digital world and pursue #STEAM studies and careers.

#VideoGamesEU #GirlsinSTEM #DigitalEducation
March 24, 2025 at 9:47 AM
🖱️ Having fun is everyone's right, but access to certain #interactive products is often difficult for many.

That's why #Xbox has recently released a new Adaptive Joystick series to turn video #gameplay more accessible, regardless of how you play 👇

#VideoGamesEU #Accessibility
xbox.com XBOX @xbox.com · Mar 18
We’re on a mission to make gaming more accessible to all 💚

The configurable, wired Xbox Adaptive Joystick is available now: xbx.lv/4hrPPPG
March 28, 2025 at 8:34 AM
🎮 ~87M people in the 🇪🇺 live with a #disability.

The #VideoGame industry provides #innovative accessibility solutions for all in both hardware & in-game features, such as custom controls, adaptive controllers & assistive #tech 👇
www.videogameseurope.eu/policy/acces...

#VideoGamesEU
March 10, 2025 at 9:16 AM
In the 2024 - 2029 Manifesto, #VideoGamesEU has put forward several suggestions on how to collaborate with policymakers to increase investment and generate growth in 🇪🇺.
June 26, 2025 at 7:52 AM
Learn art & history with #videogames!

Don't miss the opportunity to explore the evolution of St. Peter Basilica's architectural features with #minecraft education.

Here for more 👇
education.minecraft.net/en-us/lesson...

#VideoGamesEU #DigitalEducation
education.minecraft.net
April 4, 2025 at 7:04 AM
As we celebrate #WorldIPDay, let’s champion the creativity that powers the games we love and the protection that makes it possible to make them!

#Esports #VideoGames #Innovation #LeagueOfLegends #LinkinPark #VideoGamesEU #WIPO
April 25, 2025 at 8:11 AM
🎼 #Videogame soundtracks have sparked the imagination of countless artists, from renowned bands to niche creators alike.

🎸 #DYK that the Smashing Pumpkins have included #DOOM samples in their music back in 1995?👇
bethesda.net/en/article/3...

#VideoGamesEU #CreativeEurope
Top 5 Cameos of DOOM - #5: Sampling Pumpkins
It doesn’t take much for a major pop culture franchise like DOOM to spread its influence. Let’s take a look at some of the series’ more interesting (or just flat-out odd) cameos, both within and outsi...
bethesda.net
July 2, 2025 at 8:53 AM
Since 2018, @Ipsos has conducted ad-hoc #research on in-game spending by children & parent’s supervision.

In its fifth edition, the study surveyed almost 3k participants across countries: #FR, #DE, #IT, #ES, and the #UK.

#VideoGamesEU
April 2, 2025 at 7:39 AM
Some key takeaways:
☑️ 95% of parents actively monitor children's spending ☑️ 76% of parents say their children do not make in-game purchases (stable since 2020)
☑️ 11% of #videogame players have spent real money on in-game currency

👇
www.videogameseurope.eu/publication/... #VideoGamesEU
In-game spending by children & parent supervision 2024 - VIDEOGAMES EUROPE
GamesTrack survey found that 95% of parents actively monitor children's in-game spending, and children's average spending has decreased.
www.videogameseurope.eu
April 2, 2025 at 7:39 AM
Are you looking to untangle the carbon complexities of the video gaming industry?🍃📃

As a proud member of #Playing4thePlanete, we recommend this report by the Alliance & #TheCarbonTrust!👇
playing4theplanet.org/post/carbon-...

#VideoGamesEU #Sustainability
Playing for the Planet
playing4theplanet.org
March 13, 2025 at 9:00 AM
The deadline for the #G4CStudent Challenge by Games for Change is almost here - 18 April🎺

Submit your original games and artwork to win epic prizes!

Here for more 👇
g4cstudentchallenge.secure-platform.com/a/organizati...

#VideoGamesEU
Games for Change - HOME
g4cstudentchallenge.secure-platform.com
April 9, 2025 at 9:24 AM
🎮💡Last week, the Global Video Games Coalition (GVGC), @unicef.org Game Changers Coalition, Video Games Europe, and the European Schoolnet came together and shared how #videogames can help close the #digital skills gap!

#UnionOfSkills #VideoGamesEU #GirlsInSTEM #EdTech
April 18, 2025 at 7:23 AM
During the 2019-24 🇪🇺 mandate, the #videogame industry grew 16% - generating €24 bln and employed 110k people.

As a sector that brings together tech and art, #VideoGamesEU supports the #ADWeeks2025 call to enhance the #digital skills of #EU citizens 👇
www.videogameseurope.eu/vge-manifesto/
More Than A Game: Video Games Europe Manifesto 2024-2029 - VIDEOGAMES EUROPE
Europe’s video games industry is worth €24 billion and employs 110,000 people. Our manifesto outlines the needs and requirements of EU policy makers.
www.videogameseurope.eu
March 17, 2025 at 12:39 PM
For this reason, #VideoGamesEU, as part of the Global Video Game Coalition (#GVGC), supports the UNICEF #GameChangersCoalition, helping them explore opportunities through #videogames and video gameplay.

🔎 More here👉 lnkd.in/eAGEyZ6J

#Skills4Girls #UNICEF
LinkedIn
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lnkd.in
March 24, 2025 at 9:47 AM
#VideoGamesEU is proud to be a member of the #UNEP Playing for the Planet Alliance, which published its 2023 Annual Impact Report yesterday! You can read about the great work the initiative is doing and our contribution to it 👉 bit.ly/P4PAlliance2...

#Playing4thePlanet #VideoGames
March 22, 2024 at 8:34 AM
The #PEGI app makes finding a #VideoGame age rating easy!

You can scan the #digital database and access up-to-date information in 15 languages.

You can also filter results and learn how to set up parental tools.

Check it out here!👇
pegi.info/app

#VideoGamesEU
March 11, 2025 at 8:54 AM