#VulpineEngine
We were quite busy working on tools for the development of the #Sanctia project for the past few weeks. We extended the #VulpineEngine quite a lot!

Here is a little video showcasing what we made so far👇
youtu.be/vd3S18xQ0aU

#indiegamedev #gamedev #devtools #OpenGL
Sanctia - New UI and early tools presentation (Vulpine Engine)
YouTube video by Vulpine Game Studio
youtu.be
January 8, 2025 at 5:07 PM
For an academic project, a friend of mine made a sun and moon cycle in #VulpineEngine, accurate to the time of year and moon cycle.

What’s great about this is the fact that the moon is visible at certain times of the day. This can result in pics that go so hard!

#indiegamedev #gamedev
December 21, 2024 at 11:58 AM
The distance fog now uses the atmospheric scattering shader functions for realistic coloring depending on the time of day. Love the results! 😍

#indiegamedev #gamedev #vulpineEngine
December 20, 2024 at 2:18 PM
I've been working on a new ECS based UI system for my custom #VulpineEngine. So far I've made a real time plotter and an advanced color picking tool. Can't wait to see the full result when all the elements are ready and put together !
November 13, 2024 at 8:31 AM