#WorldEnvironment
dashboard item that affects all nodes of type in a scene

will prob be most useful for getting single nodes though, like DirectionalLight3D or WorldEnvironment to make one dashboard work for different scenes where they appear at different paths
August 25, 2025 at 1:34 AM
Been experimenting with a bloom effect using the WorldEnvironment node.

#gamedev #indiedev #godot #oneirality
February 18, 2026 at 3:08 AM
- Animation players for iris, wings, eyelids and overall rotation
- A ghosting shader that makes a lilac afterimage that fades away
- Animation for the worldenvironment saturation and the particle speed for the feathers so it feels slowmo
- scrolling noise/ smoke particles
#gamedev #godot
May 16, 2026 at 8:23 AM
The power of lighting. All the same assets, just with some tweaks to lighting, the sky, and the color of the grass. Thank you, WorldEnvironment node :) #godot #indiedev #gamedev
July 19, 2025 at 10:12 PM
Godots WorldEnvironment node is incredible for visuals. #IndieDev #Godot #Godot4 #GodotEngine #IndieGame #IndieDeveloper
March 11, 2025 at 11:19 PM
If you want an even simpler solution, you can also just bake the lightmap using a neutral white light, and use the WorldEnvironment to adjust the ambient light.
September 27, 2026 at 10:48 PM
Got it! (someone on Masto chimed in, thanks!)

The % named thing only works on nodes that share a PARENT. Autos don't, so instead you gotta,

get_tree().current_scene.get_node("%WorldEnvironment")
August 8, 2026 at 9:16 PM
Even though it's super simple (just some different textures and WorldEnvironment settings), it's always a breath of fresh air to make a new kind of area.

I'm kinda tempted to try to add deformable snow (something I've never done before). A bit intimidated though, tbh.

#godot #gamedev #Indiedev
September 17, 2026 at 7:19 PM
lrt: going to be mumbling "a living, choking worldenvironment" to myself for the next few hours
April 2, 2026 at 7:04 PM
Our first 3D tutorial: Erin walks us through World Environments in Xogot:

youtu.be/3qniuBdU_fE
Introduction to WorldEnvironment in Xogot - 3D Game Development in Godot on iPad
YouTube video by Xogot
youtu.be
December 12, 2025 at 10:29 PM
Fixed it.

Been working on an EnvironmentManager so I can adjust parts of the WorldEnvironment separately with custom resource (FogResource, SkyResource).

Should allow me to swap/lerp between resources with a signal call from anyway.

Like when you go underwater.
September 12, 2025 at 12:30 PM
Huh, never thought to drop a WorldEnvironment node into my scene. I was finding this black and white tile to be abrasive to the eye, and now look!!! It's not half bad!
#godot #pixelart #indiegame #indiegamedev #gamedev
September 17, 2025 at 1:03 AM
If you use #GodotEngine make sure to take advantage of the WorldEnvironment node! It can be very helpful in making your scene feel less flat especially when you require stark colors.

#IndieGame #HorrorGame
November 18, 2025 at 5:11 PM
WorldEnvironment and lighting doing some HEAVY lifting for the overall look of the game...

#gamedev #GodotEngine #3dart #rendering #pcgaming #indiegame #solodev #godot
January 25, 2026 at 7:02 PM
Building a tool for our 3D artists to test levels: drag a GLB, click import, and collisions are generated.
Done before, but I wanted to try my own spin on it.
Next: import light sources and allow WorldEnvironment edits.

#GodotEngine #godot #gamedev #indiegame
February 20, 2026 at 9:43 PM
pull request for material maker, this is mostly UI (using WorldEnvironment in Godot) github.com/RodZill4/mat...
Post-processing for 3D Preview by williamchange · Pull Request #1069 · RodZill4/material-maker
Resolves Bloom in Preview3D #1066 glow-v0.mp4
github.com
August 1, 2025 at 11:40 AM
Today's #devlog– it's bonkersbananas what a difference lighting makes.. I thought "I'm making a card game, surely it's not a big deal" but holy smokes. After changing the game's worldenvironment, the game looks SO much better. It's not final yet, but it's on its way!

#indiedev #solodev #indiegame
June 8, 2026 at 1:04 PM
i wrote this!!! it should make sense to me!!! 😭
July 5, 2026 at 3:27 PM
Just published our first 3D tutorial.

The video introduces the WorldEnvironment node and shows how it shapes the look and feel of 3D scenes in Xogot/Godot. Whether you're building an outdoor world or an interior room, this video will help you bring your 3D scenes to life:
youtu.be/3qniuBdU_fE
Introduction to WorldEnvironment in Xogot - 3D Game Development in Godot on iPad
YouTube video by Xogot
youtu.be
December 12, 2025 at 9:33 PM
Ok Godot people, so I got a named node dingus here, in the world. This code over here is in an Auto, meaning, auto-spawned node. It can't find the named thingy.

Why?

Does a named node have to be in the same "hierarchy"? And the Autos are separate so this doesn't work?

How should Autos find nodes?
August 8, 2026 at 9:01 PM
WorldEnvironment\Background\Mode:Sky:Panorama
October 4, 2025 at 9:06 PM
Damn, looks great. Love the "haze". Would love to see how you set up your Light / WorldEnvironment.
October 22, 2024 at 9:47 PM
Making progress in the animation, I just need to work on the facial features, and the spinny stars, but pretty happy with the look so far. Might need to sort my worldEnvironment out as well...
March 13, 2026 at 10:01 PM
Scrambling to the groud to get my nodes. Ah yes... Node2D,.. Mesh,... WorldEnvironment..... they're all here. Except. Wait. My CharacterBody3D Is Missing . Helpppp Nmeeee
Dropped my nodes. Nodes all gone
August 30, 2026 at 1:02 PM
January 26, 2026 at 4:01 AM