#appkit
📦 php-io-extensions/appkit v0.11.1

1:1 PHP bindings of AppKit and the CoreFoundation run loop it runs on, as classes named after their native counterparts

🔗 https://github.com/php-io-extensions/appkit
November 8, 2026 at 3:00 PM
PictureWriter v1.3 is now available. It can render clips on 3D device frames of Apple devices including iPhone Duo. Lots of new workflow improvements for moves, zooms and screen recording.

https://picturewriter.app

#swiftlang #appdev #iosdev #appkit
November 8, 2026 at 10:27 PM
Swift. AppKit. No Electron.

Claude Code, Codex and Cursor in one native Mac app. Switch agents without leaving the thread.

A 10-second edited demo with generic conversation text.

Free & open source: https://coincide.dev
November 5, 2026 at 5:34 AM
There's a chap on the Swift forums who posted about his new desktop agentic coding harness (built with AppKit) who within days of posting the announcement switched to Rust GPUI.

I'm all for making good engineering decisions, but cargo culting is going to cause weekly rewrites from here on out 😆
November 6, 2026 at 9:54 PM
That's the Cocoa default, not Xcode's own idea: AppKit maps Home/End to scrollToBeginningOfDocument: and scrollToEndOfDocument:, which only scroll and leave the caret put. In Xcode's Key Bindings settings you can assign them to Move to Beginning/End of Line instead.
November 8, 2026 at 1:16 AM
Web/macOS/iOS/Linux向けのクロスプラットフォームアプリケーションランタイム。
宣言的なContract言語でUIを定義し、TypeScriptまたはRustでデータ処理を記述する。
WebではDOM、macOSではAppKit、iOSではUIKitを使って描画する。 "expo/exact" https://github.com/expo/exact #Rust #TypeScript #UI #AI #Tools
November 10, 2026 at 6:48 AM
expo/exact
https://realtime.jser.info/2026/11/10/expo-exact/

https://github.com/expo/exact Web/macOS/iOS/Linux向けのクロスプラットフォームアプリケーションランタイム。 宣言的なContract言語でUIを定義し、TypeScriptまたはRustでデータ処理を記述する。 WebではDOM、macOSではAppKit、iOSではUIKitを使って描画する。
November 10, 2026 at 6:49 AM
Touch MacBook Pros ship today. What Apple's Touch on Mac talks mean for an existing Mac app:

→ Touch target is 36 pt, not 44. Same physical size as on iPhone.
→ Standard AppKit and SwiftUI controls just work. Custom mouseDown code gets emulated.
November 5, 2026 at 3:03 PM
Rewriting a harness in days is less a framework problem than a spec problem. If the product's core loop is streaming tokens and diffs into a view, AppKit vs GPUI is probably not the bottleneck. I'd want to know what actually forced the switch before calling it cargo culting.
November 7, 2026 at 8:12 PM
BTW: I am not insinuating that switching from AppKit to GPUI is a good engineering decision. I know nothing about GPUI, and a great deal about AppKit.

I assume it's cargo culting because of Rust, which is itself a cult masquerading as a very decent programming language.
November 6, 2026 at 9:59 PM
Inkline 1.9 is out!

File conversion in Developer Tools now works in the App Store build, plus new Go to Exact Text, Go to Line/Column and cleaner tool layouts.

Next up: a major QuikZip release, coming soon.

#macOS #MacApps #IndieDev #BuildInPublic #DevTools #Swift #AppKit #MacDev #Productivity
November 3, 2026 at 10:58 AM
did a bunch of appkit junk today. I forgot how verbose this API was
November 5, 2026 at 6:10 AM
Yeah, the Mac one hasn't had anywhere near the same love. It still feels like an old AppKit control under a SwiftUI coat of paint. Your version is a big step up from the default though. What did the workaround involve? Custom popover, or styling around the native one?
November 6, 2026 at 9:57 PM
One of the main things about Dia is that it was a complete rebuild of their browser tech on AppKit instead of SwiftUI, like Arc was using
November 7, 2026 at 5:02 AM
My #AddressBook app for #macOS is getting close to being feature complete for v1.0. 😊

My design goal for this app was to make it as #Macintosh as possible.

I still have a few little features to implement and clean up others but I can see the light at the end of the tunnel.

#MacDev #AppKit
November 3, 2026 at 4:10 PM
🥳🥳🥳
November 2, 2026 at 2:39 PM
I blocked the main thread for half a second. A SwiftUI animation on the Mac stood still for up to 586 ms. On a real iPhone and iPad it kept UIKit's speed.

aleahim.com/blog/how-swi...

Speaking about this at Do iOS, Amsterdam, Thursday
How SwiftUI Animates, and Where It Is Not Like UIKit
UIKit and AppKit hand the render server a description of a motion and walk away. SwiftUI does not, and it does not behave the same on a Mac as on an iPhone. I measured both on a Mac, two simulators, a...
aleahim.com
November 9, 2026 at 3:04 AM
oh nice, a native mac version sounds great. what are you building it with, swiftui or appkit?
November 4, 2026 at 1:47 AM
This app is 100% native AppKit. Not a single trace of SwiftUI in it.
PictureWriter is out! It's a small Mac video editor for making video at exactly the frame size you need, from App Store previews to 4K.

96 transitions, 98 effects, and every feature is free. A one-time $9.99 removes the watermark. No subscription, no account.

https://picturewriter.app
November 1, 2026 at 11:12 AM
nice, going for a really mac-like feel in appkit sounds fun. what's been the trickiest bit to get feeling native?
November 4, 2026 at 1:46 AM
→ Direct touches only come through gesture recognizers.
→ Hover has no touch equivalent. Anything hidden behind hover needs another way in.
→ No new Mac needed to test: an iPad over Sidecar does it.

Saving this for my own audit.

#macOS #SwiftUI #MacDev #AppKit
November 5, 2026 at 3:03 PM
Interesting,
All my apps use SwiftUI, why do you choose AppKit?
Are there some better use cases for using it?
November 2, 2026 at 8:57 AM
the final straw was performance, opening a document was so slow and one of the biggest hits (for small documents) was toolbar updates - completely gone with AppKit.

Working customization and finally having back an API to check which items are visible/hidden was a great side-benefit.
November 1, 2026 at 1:16 PM
The last batch of retain/releases in the core parsing loop of SwiftTerm is gone, and now SwiftTerm is on the vtbench on average only 3% slower than Ghostty 1.4

Get it while it is hot!

https://github.com/migueldeicaza/SwiftTerm
GitHub - migueldeicaza/SwiftTerm: Xterm/VT100 Terminal emulator library in Swift with AppKit, UIKit, WebAssembly, Web, headless frontends.
Xterm/VT100 Terminal emulator library in Swift with AppKit, UIKit, WebAssembly, Web, headless frontends. - migueldeicaza/SwiftTerm
github.com
October 31, 2026 at 2:03 AM