- Edit AtariBASIC in Unicode
- Full syntax coloring
- Insert special characters and invert text
- Tokenize to .BAS
- Run it in the emulator
Tools for graphics, audio, and 6502 Assembly coming soon!
#RetroCode
- Edit AtariBASIC in Unicode
- Full syntax coloring
- Insert special characters and invert text
- Tokenize to .BAS
- Run it in the emulator
Tools for graphics, audio, and 6502 Assembly coming soon!
#RetroCode
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https://nile1.com/atari-800xl-returns-as-a-220-hdmi-hybrid-console/
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#8-bit #atari800xl #atariBasic #centipede #commodore64 #hdmi #homebrew #mechanicalKeyboard #missileCommand #neoGeo #plaionReplai #retroConsole
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https://nile1.com/atari-800xl-returns-as-a-220-hdmi-hybrid-console/
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#8-bit #atari800xl #atariBasic #centipede #commodore64 #hdmi #homebrew #mechanicalKeyboard #missileCommand #neoGeo #plaionReplai #retroConsole
Atari: Die Legende lebt weiter im THE400 Mini.
Alles über die Kultmarke und ihre Homecomputer.
sites.google.com/view/kryschen/
#Atari #8bit #Homecomputer #Videospiele #VCS2600 #800XL #130XE #Datasette #Diskette #Modul #BASIC #AtariBASIC #The400Mini #RetroGames #plaion
Atari: Die Legende lebt weiter im THE400 Mini.
Alles über die Kultmarke und ihre Homecomputer.
sites.google.com/view/kryschen/
#Atari #8bit #Homecomputer #Videospiele #VCS2600 #800XL #130XE #Datasette #Diskette #Modul #BASIC #AtariBASIC #The400Mini #RetroGames #plaion
Numbers in AtariBASIC are always 6 byte floats! But you can use strings to store integer data and access it with PEEK and POKE.
Strings can also be cleverly manipulated to manipulate memory and even draw player-missile graphics.
#RetroCoding #Atari #MOS6502
Numbers in AtariBASIC are always 6 byte floats! But you can use strings to store integer data and access it with PEEK and POKE.
Strings can also be cleverly manipulated to manipulate memory and even draw player-missile graphics.
#RetroCoding #Atari #MOS6502
github.com/thinkyhead/6...
#mos6502 #Atari #BASIC
github.com/thinkyhead/6...
#mos6502 #Atari #BASIC