Made with MagicaVoxel, Blender and CharPad. Fully C64 compatible.
Made with MagicaVoxel, Blender and CharPad. Fully C64 compatible.
#ShadowSwitcher #C64 #Pygame #RetroDev #CharPad #Piskel #PixelArt #IndieDev #GameDevelopment #Commodore64
theoasisbbs.com/shadow-switc...
#ShadowSwitcher #C64 #Pygame #RetroDev #CharPad #Piskel #PixelArt #IndieDev #GameDevelopment #Commodore64
theoasisbbs.com/shadow-switc...
MagicaVoxel models imported to Blender, then rendered and imported into CharPad.
MagicaVoxel models imported to Blender, then rendered and imported into CharPad.
- CharPad Pro by Subchrist Software
- VSCodium
- Calypsi C/asm toolchain
- Unix Makefiles
- VICE command line utils
- Curl and the C64U REST API
- CharPad Pro by Subchrist Software
- VSCodium
- Calypsi C/asm toolchain
- Unix Makefiles
- VICE command line utils
- Curl and the C64U REST API
#C64 #PixcenDeluxe #PixelArt #Demoscene #C64Graphics #GameDev #CharPad #SpritePad #RetroArt #SceneRelease #8BitArt #AnimationExport
theoasisbbs.com/pixcen-delux...
#C64 #PixcenDeluxe #PixelArt #Demoscene #C64Graphics #GameDev #CharPad #SpritePad #RetroArt #SceneRelease #8BitArt #AnimationExport
theoasisbbs.com/pixcen-delux...
Not sure id actually use it for that all the time, but it's better than past version. #Commodore64
Not sure id actually use it for that all the time, but it's better than past version. #Commodore64
www.youtube.com/watch?v=MGiA...
www.youtube.com/watch?v=MGiA...
#topsecret #blueprints #coldwar #microfilm #spy #agent #c64 #espionage #newgameforoldhardware
#topsecret #blueprints #coldwar #microfilm #spy #agent #c64 #espionage #newgameforoldhardware
polytricity.itch.io/the-c64-dev-...
#c64 #spritepad #charpad
polytricity.itch.io/the-c64-dev-...
#c64 #spritepad #charpad
#C64 #Commodore64 #CharPad #RetroCoding #Assembly
theoasisbbs.com/loading-mult...
#C64 #Commodore64 #CharPad #RetroCoding #Assembly
theoasisbbs.com/loading-mult...
But I really don't like how there's no simple way to include entity data in there, so I can drop in items and enemies and shit.
But I really don't like how there's no simple way to include entity data in there, so I can drop in items and enemies and shit.
PC:
- VStudio 2022
- Notepad++ v7.5.6
- Audacity 2.1.1
- Ableton Live 11 Lite
- Gimp 2.10.32
- Blender 2.81a
- MilkShape 3D 1.8.5
- Wings 3D 1.5.4
- DaVinci Resolve 18.5.1.6
- Quixel Mixer 2022.1.1 Beta
C64:
- Notepad++
- Kick Assembler
- CharPad 3.19
- SpritePad 3.18
BLIde
Notepad++
Excel
Photoshop (latest)
Audacity
Dropbox
Trello (for my wife's gamedev tasks)
- Visual Studio 2019 (C++)
- Modo
- Photoshop CS4 + Aseprite
- Textpad
- Audacity
- Affinity Suite (manual/store art)
- OneNote (project management)
PC:
- VStudio 2022
- Notepad++ v7.5.6
- Audacity 2.1.1
- Ableton Live 11 Lite
- Gimp 2.10.32
- Blender 2.81a
- MilkShape 3D 1.8.5
- Wings 3D 1.5.4
- DaVinci Resolve 18.5.1.6
- Quixel Mixer 2022.1.1 Beta
C64:
- Notepad++
- Kick Assembler
- CharPad 3.19
- SpritePad 3.18
There are loads of other editors specifically targeted at ZX Spectrum too.
There are loads of other editors specifically targeted at ZX Spectrum too.