#ciderkit
Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!

#spritekit #gamedev #swift
November 20, 2024 at 6:17 PM
Just released the first (early) version of a new tweening package written entirely in #swift, which supports Swift 6 Strict Concurrency:

CiderKit.Tween

Full documentation and sample project available.

More info here: github.com/chsxf/CiderK...

#gamedev #swift6 #ciderkit
GitHub - chsxf/CiderKit.Tween: A pure Swift tweening library that complies with Swift 6 Strict Concurrency
A pure Swift tweening library that complies with Swift 6 Strict Concurrency - chsxf/CiderKit.Tween
github.com
August 9, 2025 at 8:45 PM
New feature in #CiderKit
Assets can be flipped horizontally to allow the reuse of the same sprites and normal maps for both directions.
The main challenge was to make the lighting works. But it will provide a great boost in productivity for my games.
#gamedev #SpriteKit #swift #screenshotsaturday
November 20, 2024 at 6:17 PM
After several months on other projects, I am slowly coming back to #CiderKit.

Currently working on an interactive placement during gameplay. That involves ray casting positions and dealing with asynchronous #Swift code.

Still a mess, but lighting even works!

#gamedev #spritekit
November 20, 2024 at 6:17 PM
Just a reminder the Mangrove Jacks Cider Kits have 15% off in June. Order yours now - www.brewbitz.com/collections/...

#homebrew #cider #ciderkit
June 9, 2026 at 8:15 AM
June 1, 2026 at 12:07 PM
Following my recent #Blender experiments to speed up the creation of my assets, I tried how it would render directly in #CiderKit.

I'll have to disable anti-aliasing from now on, but that was anticipated.

Very pleased with the result.

#SpriteKit#gamedev
November 20, 2024 at 6:17 PM