Only reason to use vertex shader was to overlay only noe triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
https://tourmaline-syrniki-f5180d.netlify.app/ […]
[Original post on techhub.social]
Only reason to use vertex shader was to overlay only noe triangle over the screen, and it's the whole canvas where we render the scene that you see in the video.
https://tourmaline-syrniki-f5180d.netlify.app/ […]
[Original post on techhub.social]
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(Deleted and reposted to add the second picture.)
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🗓️ September 14, 2026
🚨 Final reminder! The regular registration deadline is approaching! Register now to save 60€ in comparison to late registration!
We are excited to welcome you in Siegen!
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