#computerGraphics
software renderer experiment
#gamedev #computergraphics #3d
September 27, 2026 at 7:28 AM
My planetary-scale engine is finally behaving. Recently I've been battling I/O stutter and cache thrashing. Here's where it's at:

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
December 26, 2025 at 8:49 AM
Some more infrastructure for planetary-level terrain data streaming & rendering I am working on: "Edge-length"-based (raster) quad-tree splitting + frustum/horizon culling.

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
November 16, 2025 at 4:18 AM
Just implemented metric-aware Delaunay Triangulation on the sphere 🟣 Metric-aware => Every triangle respects the spherical metric, not the Euclidean one. Algorithm described below.

#indiedev #gamedev #computergraphics #computationalgeometry #topology
October 7, 2025 at 2:58 AM
October 4, 2025 at 6:12 AM
Taking a little early morning (clunky) walk #indiedev #gamedev #computergraphics #procedural #terrain #rendering
June 2, 2026 at 5:32 AM
I've been fleshing out the subsystems for actors, user input, and Jolt physics integration.

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
March 13, 2026 at 8:05 AM
Some more progress in my planetary streaming/rendering system. Some technical details below. 👇

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
November 29, 2025 at 6:27 AM
May 11, 2026 at 12:46 AM
Extended my topology libs to work on non-Euclidean domains (spherical, toroidal, etc.) by turning mesh edges into geodesics. Below: Bridson's Poisson disk sampling across different domains.

#indiedev #gamedev #computergraphics #computationalgeometry #topology
October 3, 2025 at 8:51 PM
Class, can anyone tell me what a shader is? In your own words.
#Blender #3DArt #ComputerGraphics
October 1, 2026 at 11:44 PM
Merry Christmas everyone all over the world! 🎄🎅🌍

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
December 24, 2025 at 11:20 AM
May 11, 2026 at 12:46 AM
Interesting video: "What's New in Blender 4.4! Official Overview" www.youtube.com/watch?v=-eqP... & read: www.blender.org/download/rel... #gamedev #gameart #computergraphics #opensource
What's New in Blender 4.4! Official Overview
YouTube video by Blender
www.youtube.com
March 19, 2025 at 8:47 AM
Please point me in the direction of an artist who can absolutely nail the 90's "graphics software" box art style!
My Replicube-like sequel "TurtleCAD 3D" is in need of a logo + key art in this style!
paid opportunity ofc! #gamedev #illustrator #graphicdesign #90s #computergraphics
June 19, 2026 at 4:29 AM
Playing a little bit more with my new HEALPix framework. I took this 27360x13680 lat-long map from NASA Scientific Visualization Studio.

#indiedev #gamedev #computergraphics #computationalgeometry #topology
October 12, 2025 at 4:11 AM
If you fly a plane while maintaining a constant compass heading, you'll trace a STRAIGHT line on a Mercator projection map, but your actual trajectory on the planet will SPIRAL into one of the poles.

#indiedev #gamedev #computergraphics #computationalgeometry #topology
October 23, 2025 at 5:52 AM
Defold has a fully scriptable rendering pipeline offering many posibilities 💻

#MadeWithDefold #indiedev #gamedev #rendering #computergraphics #vfx #shaders #gameengine
How depth buffer is working is a little bit less mystical to me now, so I created another effect with my custom rendering pipeline tool for Defold - a depth fog: 🌫️

#MadeWithDefold #rendering #vfx #postprocess #gamedev #indiedev #opengl #vulkan
January 1, 2026 at 9:46 PM
I finally fixed all the cracks at tile boundaries in my terrain engine + I started experimenting with run-time procedural fine detail over the GIS data

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
March 25, 2026 at 10:11 AM
November 26, 2024 at 11:58 AM
Slooowly coding my way into a greatly simplified yet mostly operational F-16 into my bespoke terrain engine

#indiedev #gamedev #computergraphics #procedural #terrain #rendering
July 8, 2026 at 11:02 AM
Voronoi diagrams: circumcenters vs. centroids.

1: Using tri circumcenters. Classic/pure, angles are more abrupt.

2: Using tri centroids instead. Smoother, bubble-like regions.

#proceduralgeneration #gamedev #computergraphics #voronoi #terraingeneration #indiedev
September 6, 2025 at 5:39 AM
【作品分享】
《2024HALLOWEEN》

慣例要來一張萬聖節搗蛋圖🥚🥚^^b

#萬聖節 #2024萬聖節 #萬聖節賀圖
#Halloween #Halloween2024 #ハロウィン
#photoshop #CSP #原創 #original #2D #cg #computergraphics #ai退散
October 25, 2024 at 5:34 PM