#MadeWithDefold #gamedev #physics #computeshaders #simulation #liquidsimulation #indiedev
#MadeWithDefold #gamedev #physics #computeshaders #simulation #liquidsimulation #indiedev
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D
armanixr.substack.com/p/vrc-light-...
armanixr.substack.com/p/vrc-light-...
A bit of cleaning up to do, then a trial run with offloading parts of the ECS onto the GPU.
#gamedev #indiedev #vulkan #gameengine
A bit of cleaning up to do, then a trial run with offloading parts of the ECS onto the GPU.
#gamedev #indiedev #vulkan #gameengine
armanixr.substack.com/p/vrc-light-...
armanixr.substack.com/p/vrc-light-...
Got great performance even with my very weak notebook GPU. Easy 60fps with 500 boids. #gamedev
Got great performance even with my very weak notebook GPU. Easy 60fps with 500 boids. #gamedev
A prototype that will never see the light.
Built on top of Keijiro’s ComputeMarchingCubes: github.com/keijiro/Comput…#MetaQuests#MixedRealityt#Unity3D3#ComputeShadersr#Metaballsls
A prototype that will never see the light.
Built on top of Keijiro’s ComputeMarchingCubes: github.com/keijiro/Comput…#MetaQuests#MixedRealityt#Unity3D3#ComputeShadersr#Metaballsls
🧠 AI Controllers & Enemy Behavior Trees – A must for responsive NPCs!
⚡ Compute Shaders (in the near future?) – Exploring advanced graphics & performance boosts.
What challenges are you facing in UE5? Let me know below! ⬇️
#GameAI #ComputeShaders #UnrealEngine #UE5
🧠 AI Controllers & Enemy Behavior Trees – A must for responsive NPCs!
⚡ Compute Shaders (in the near future?) – Exploring advanced graphics & performance boosts.
What challenges are you facing in UE5? Let me know below! ⬇️
#GameAI #ComputeShaders #UnrealEngine #UE5
Follow this link to download a FREE sample. jettelly.com/store/master...
Follow this link to download a FREE sample. jettelly.com/store/master...