I just reduced the size of all my main Objects by more then 50% by putting my meshes and VFX into dataassets with a softreference that only loads on use!!!
If you never looked into Dataassets or enginevariations - Do it now! 🖥️
#gamedev
I just reduced the size of all my main Objects by more then 50% by putting my meshes and VFX into dataassets with a softreference that only loads on use!!!
If you never looked into Dataassets or enginevariations - Do it now! 🖥️
#gamedev
A free, open-source Unreal Engine 5 editor toolchain is available for developers working on data-heavy projects....
#ue5 #open-source #automation #gamedev
A free, open-source Unreal Engine 5 editor toolchain is available for developers working on data-heavy projects....
#ue5 #open-source #automation #gamedev
Things are getting pretty interesting...
#ue5 #gamedev #book #comingsoon #programming #cplusplus
Things are getting pretty interesting...
#ue5 #gamedev #book #comingsoon #programming #cplusplus
It now has gun receiver modes, supports multi-projectile shotguns, weapon slots & new weapon wheel I decided to add last Friday 😅
Oh & I moved the weapons to DataAssets which was a hassle 🤣
#indiedev #gamedev #solodev #ue5
#tariff #Trump #Carney #TACO #digitalservicestax
www.thestar.com/opinion/cont...
#tariff #Trump #Carney #TACO #digitalservicestax
www.thestar.com/opinion/cont...
#datagovernance #datavalue #DataAssets #solidarity #datawealthfund
Check out my & others' contributions here: www.cigionline.org/the-role-of-...
#datagovernance #datavalue #DataAssets #solidarity #datawealthfund
Check out my & others' contributions here: www.cigionline.org/the-role-of-...
I had just been using a base class but it became messy when I did the same with the pickups & had to have a lot of the same data in both (ID, DisplayName, etc…)
I had just been using a base class but it became messy when I did the same with the pickups & had to have a lot of the same data in both (ID, DisplayName, etc…)
- **ProjectPlacementEditor** (`Plugins/Editor/ProjectPlacementEditor`) — creates configured actors from generated definitions, then reapplies or replaces placed actors when definitions change....
- **ProjectPlacementEditor** (`Plugins/Editor/ProjectPlacementEditor`) — creates configured actors from generated definitions, then reapplies or replaces placed actors when definitions change....
medium.com/@sanjay.mohi...
medium.com/@sanjay.mohi...
medium.com/@sanjay.mohi...
medium.com/@sanjay.mohi...
A simple trick to make DataAssets modular, implementing a composite pattern via UObjects and some specifiers.
(When I wrote this I thought I was discovering something big, but my time on MPG proved me wrong. Like immediately)
Role: programmer
Engine: UE5
t.co/WrEMebJCw4
A simple trick to make DataAssets modular, implementing a composite pattern via UObjects and some specifiers.
(When I wrote this I thought I was discovering something big, but my time on MPG proved me wrong. Like immediately)
Role: programmer
Engine: UE5
t.co/WrEMebJCw4
medium.com/@sanjay.mohi...
medium.com/@sanjay.mohi...
medium.com/@sanjay.mohi...
medium.com/@sanjay.mohi...
Voici ce que ça change 👇 #DataAssets #Tech
Voici ce que ça change 👇 #DataAssets #Tech