#dearimgui
Finally added DearImGui by @ocornut.bsky.social to my project, and built this monster editor in two days.

Really happy with how it came out!

#gamedev
March 21, 2025 at 3:14 PM
Ok, my Dear ImGui C bindings wrapper repo (using the new 'official' dear_bindings code generation approach) is now ready for prime times, has version tags back to v1.91.0:

github.com/floooh/dcimgui
GitHub - floooh/dcimgui: Dear ImGui C bindings generated via https://github.com/dearimgui/dear_bindings
Dear ImGui C bindings generated via https://github.com/dearimgui/dear_bindings - floooh/dcimgui
github.com
December 4, 2024 at 6:51 PM
Sharundaar's tutorial on using Dear Imgui is the best. https://sharundaar.github.io/leveraging-dearimgui-in-unreal.html
#UnrealEngine
March 3, 2025 at 12:58 PM
esp32 EPD with Dear ImGui? Heck yes.

#DearImGui
December 31, 2024 at 6:35 AM
working on #ImGenie for #DearImGui (WIP)
April 3, 2026 at 11:08 AM
A glimpse of my composing & mixing workflow in The Siege and The Sandfox. I tend to work at runtime with Metron Tracker & my mix system as #DearImGui overlays. I can override gameplay mix events or test in place, tweak synth/sample instruments, adjust quantised sync offsets #UnrealEngine #gameaudio
May 26, 2025 at 1:00 PM
Added a Dear ImGui docking source-distribution to github.com/floooh/dcimgui, so it's now an all-in-one Dear ImGui source distro with C++ and C APIs and regular vs docking version.

More 'flavours' could be added in the future (like C bindings with different naming conventions)
GitHub - floooh/dcimgui: Dear ImGui C bindings generated via https://github.com/dearimgui/dear_bindings
Dear ImGui C bindings generated via https://github.com/dearimgui/dear_bindings - floooh/dcimgui
github.com
December 6, 2024 at 6:32 PM
Wrote a very cute little editor app for Fader3, which is now cheerfully controlling my Reaper envelopes in smooth 14-bit thanks to ReaLearn mappings. Finally got the MIDI controller I want! (The app is also a MIDI monitor because why not?)

#gameaudio #gamedev #dearimgui
January 8, 2025 at 12:05 PM
i was learning a ton, the odin language rules, i was getting 4kb build size and instant load times on web-
i just really, really hate writing UI layout code

someday i'll implement this, but the concept of writing a line of UI code that isn't just DearIMGUI melts me
www.youtube.com/watch?v=by9l...
How Clay's UI Layout Algorithm Works
YouTube video by Nic Barker
www.youtube.com
February 8, 2026 at 12:34 AM
My editor written with DearImGui and OpenGL. It's no UE5 but it got the job done.
#gamedev #indiedev #vrdev
November 14, 2024 at 10:20 AM
Back from the dead! Thought I'd share some progress I am making on my level editor for my projects going forward. It's got some way to go. Made using DearImGui #raylib, cereal and entt :). #gamedev
June 8, 2026 at 6:37 PM
Random Tip 005 on #UnrealEngine

#DearImGui is awesome and there's a plugin: github.com/segross/Unre...

However, it's not updated for a while. It has version 1.74 while the latest on DearImGui is 1.91.6

So until a hero updates this lib to UE 5.x you're going to have to make some changes yourself!
GitHub - segross/UnrealImGui: Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4. - segross/UnrealImGui
github.com
December 21, 2024 at 2:34 AM
PS: looks like the Dear Bindings repo now also has prebuilt releases though so I guess it mostly comes down to what API prefix one prefers ;)

github.com/dearimgui/de...
Releases · dearimgui/dear_bindings
Pretty C header (+ metadata for language binding) generator for Dear ImGui - dearimgui/dear_bindings
github.com
August 2, 2026 at 11:27 AM
Successfully migrated all script editor instances to a Zep component (custom syntax highlighting, CTRL + F search bar and autocomplete suggestions included)

I highly recommend Zep

github.com/Rezonality/zep

#C++ #DearImGui #Github #Retro #SCUMM #IDE #Zep #ImmediateMode #ScummVM #IndieGameDev
May 25, 2026 at 12:49 AM
My vile little thing I call Blueprints.NET now supports async and await, just like C#. It works with .NET tasks, and anything else decorated with an [AsyncMethodBuilder] attribute.
March 7, 2025 at 9:22 AM
Short post today about getting display scale setup with SDL3/MoonWorks and Dear ImGui.

allyourfaultforever.com/posts/hidpi-...

#gamedev #moonworks #dearimgui #csharp
Dear ImGUI, Linux, and HiDPI Displays
How to render Dear ImGUI with fractional scaling.
allyourfaultforever.com
March 8, 2025 at 9:24 AM
Want to build custom GUIs for your #plugdata exported #puredata patches using #DearImGui?

www.youtube.com/watch?v=1XcC...
PD to C - Creating Custom Plugin GUIs: Part1
YouTube video by Wasted Audio
www.youtube.com
December 22, 2024 at 4:59 PM
After a bit of bug hunting and fixing during the week, I finally have OAM data up and running as well. So all the ingredients are there to start assembling the final display results and play some tetris. #gameboy #emulator #odin #dearimgui
November 8, 2024 at 6:47 PM
For #nodevember I decided to revive and port my old multithreaded Data Flow Compute graph to macOS.
I'm using glfw + #dearimgui + #metal-cpp + TBB.

When you mistakenly link the width to the adaptative subdivision factor...
November 16, 2024 at 5:22 PM
Check out my latest devlog video where I take you on a tour of the Dear ImGui debugging tools I use across various gameplay systems in my game! From damage pipeline, to card data asset data querying, runtime card UI adjustments, and more!

#gamedev #urnealengine

www.youtube.com/watch?v=JNb4...
My Unhealthy Relationship with DearImGui Debugging in Unreal Engine: Devlog 4 #gamedev #unrealengine
YouTube video by jevinscherriesgamedev
www.youtube.com
March 15, 2026 at 1:44 PM
pleased to provide an update on this declaring that openmsx now has a dearimgui interface that, while it could be better, no longer gives me clinical depression
September 23, 2024 at 11:57 AM
#Nutshell 0.1.0-beta.3 is out!

☕ Roasty rhythms, velvet rain...

UI capabilities with #DearImGui, public rendering API for plugins, and render images to quads! 🐿️

nutshell.lenain.info
gitlab.com/lenaing/nuts...

#gamedev #gameengine #indiegame #indiegameengine
September 5, 2026 at 1:58 PM
Haha, me too, I always use the dearimgui examples for this. I figure I'm gonna need imgui anyways, why not.
May 1, 2026 at 12:26 PM