Really happy with how it came out!
#gamedev
Really happy with how it came out!
#gamedev
github.com/floooh/dcimgui
github.com/floooh/dcimgui
#UnrealEngine
#UnrealEngine
More 'flavours' could be added in the future (like C bindings with different naming conventions)
More 'flavours' could be added in the future (like C bindings with different naming conventions)
#gameaudio #gamedev #dearimgui
#gameaudio #gamedev #dearimgui
i just really, really hate writing UI layout code
someday i'll implement this, but the concept of writing a line of UI code that isn't just DearIMGUI melts me
www.youtube.com/watch?v=by9l...
i just really, really hate writing UI layout code
someday i'll implement this, but the concept of writing a line of UI code that isn't just DearIMGUI melts me
www.youtube.com/watch?v=by9l...
#DearImGui is awesome and there's a plugin: github.com/segross/Unre...
However, it's not updated for a while. It has version 1.74 while the latest on DearImGui is 1.91.6
So until a hero updates this lib to UE 5.x you're going to have to make some changes yourself!
#DearImGui is awesome and there's a plugin: github.com/segross/Unre...
However, it's not updated for a while. It has version 1.74 while the latest on DearImGui is 1.91.6
So until a hero updates this lib to UE 5.x you're going to have to make some changes yourself!
github.com/dearimgui/de...
github.com/dearimgui/de...
I highly recommend Zep
github.com/Rezonality/zep
#C++ #DearImGui #Github #Retro #SCUMM #IDE #Zep #ImmediateMode #ScummVM #IndieGameDev
I highly recommend Zep
github.com/Rezonality/zep
#C++ #DearImGui #Github #Retro #SCUMM #IDE #Zep #ImmediateMode #ScummVM #IndieGameDev
allyourfaultforever.com/posts/hidpi-...
#gamedev #moonworks #dearimgui #csharp
allyourfaultforever.com/posts/hidpi-...
#gamedev #moonworks #dearimgui #csharp
www.youtube.com/watch?v=1XcC...
www.youtube.com/watch?v=1XcC...
I'm using glfw + #dearimgui + #metal-cpp + TBB.
When you mistakenly link the width to the adaptative subdivision factor...
I'm using glfw + #dearimgui + #metal-cpp + TBB.
When you mistakenly link the width to the adaptative subdivision factor...
#gamedev #urnealengine
www.youtube.com/watch?v=JNb4...
#gamedev #urnealengine
www.youtube.com/watch?v=JNb4...
☕ Roasty rhythms, velvet rain...
UI capabilities with #DearImGui, public rendering API for plugins, and render images to quads! 🐿️
nutshell.lenain.info
gitlab.com/lenaing/nuts...
#gamedev #gameengine #indiegame #indiegameengine
☕ Roasty rhythms, velvet rain...
UI capabilities with #DearImGui, public rendering API for plugins, and render images to quads! 🐿️
nutshell.lenain.info
gitlab.com/lenaing/nuts...
#gamedev #gameengine #indiegame #indiegameengine