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November 1, 2026 at 12:38 AM
Seasonal Heights - VR Dev Log (WEEK 7)

This week, I made it so that different climbing holds not only drain your stamina differently, but they also affect your climbing strength and speed, just as how not every hold in real life provides the same leverage.

#steamframe #vrdev #gamedev

(1/3)
November 2, 2026 at 3:44 AM
spent way too long on a menu bug today. world space canvas, can hover the far buttons but can't click them. I think the ray is hitting the panel at a weird angle, idk. still not fixed lol #gamedev #vrdev
October 27, 2026 at 7:33 AM
Seasonal Heights - VR Dev Log (WEEK 6)

Stamina! It depletes and restores properly, with different depletion rates based on the size of the climbing hold you're using.
(Please ignore weird green GIF glitches. Tried multiple captures and it didn't fix.)

#vrdev #indiedev #gamedev #steamframe

(1/2)
October 26, 2026 at 3:34 AM
Turning #Quake into a physics-based immersive sim wasn't my original plan... but it works👀

www.youtube.com/watch?v=EPww...

#virtualreality #modding #gamedev #steamframe #quest #gaming #pcvr #vrdev #indiedev
Quake VR: UNLEASHED🔥| v1.1 Teaser | Flamethrowers & Dynamic NPCs
YouTube video by Vittorio Romeo
www.youtube.com
October 24, 2026 at 10:36 PM
Seasonal Heights - VR Dev Log (WEEK 5)

This week was less gameplay-focused, but there were developments nonetheless. First, I've implemented an experimental IK rig for the player's arms, which will help visually bind the crossbow to the forearm in the future.

(1/3)

#steamframe #vrdev #gamedev
October 19, 2026 at 3:04 AM
Scuba diving?

#VRDev #MetaQuest
October 17, 2026 at 1:12 PM
Seasonal Heights - VR Dev Log (WEEK 4)

Our amazing weapons programmer has added climbable crossbow bolts! I've also added a button press to boost off of a climbing hold(inspired by The Climb).

#gamedev #vrdev #indiedev #virtualreality #steamframe #unityvr #unity3d

(1/2)
October 12, 2026 at 1:53 AM
Well look at that! A free demo! store.steampowered.com/app/937090/S...
#steamvr #vr #vrdev

Now I just need to get a standalone Frame version working...
October 9, 2026 at 6:17 PM
Blasting chunks out of the environment with a spark and leaving a scorch mark behind. Chunks are the same colour as the environment they were blown out of.

#engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
October 7, 2026 at 4:52 AM
Seasonal Heights - VR Dev Log (WEEK 3)

Climbing works! We're currently working on adjusting the physics values to balance out how springy and weighty it feels.

Also, our team all now have Steam Frames, and this gameplay was recorded on Frame!

#vrdev #gamedev #virtualreality #steamframe

(1/2)
October 5, 2026 at 3:11 AM
October 3, 2026 at 10:21 PM
Now we’re cooking with gas.

#vrdev #gamedev #virtualreality #steamframe
October 2, 2026 at 9:29 PM
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September 30, 2026 at 12:53 PM
I guess I'm officially a professional #VRDev now then, thanks @itch.io! \o/
September 27, 2026 at 11:55 PM
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September 26, 2026 at 7:35 PM
Made it in, looking forward to some #vrdev on this
September 18, 2026 at 2:18 PM
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September 15, 2026 at 5:57 PM
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September 15, 2026 at 1:29 PM
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September 10, 2026 at 9:24 AM
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September 8, 2026 at 2:22 PM
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September 5, 2026 at 6:28 AM