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#decentralized #immersiveaudio experiences powered by #atproto #vrdev
try it out: audioscene.space
free forever. Just like the internet should be.
This week, I made it so that different climbing holds not only drain your stamina differently, but they also affect your climbing strength and speed, just as how not every hold in real life provides the same leverage.
#steamframe #vrdev #gamedev
(1/3)
This week, I made it so that different climbing holds not only drain your stamina differently, but they also affect your climbing strength and speed, just as how not every hold in real life provides the same leverage.
#steamframe #vrdev #gamedev
(1/3)
Stamina! It depletes and restores properly, with different depletion rates based on the size of the climbing hold you're using.
(Please ignore weird green GIF glitches. Tried multiple captures and it didn't fix.)
#vrdev #indiedev #gamedev #steamframe
(1/2)
Stamina! It depletes and restores properly, with different depletion rates based on the size of the climbing hold you're using.
(Please ignore weird green GIF glitches. Tried multiple captures and it didn't fix.)
#vrdev #indiedev #gamedev #steamframe
(1/2)
www.youtube.com/watch?v=EPww...
#virtualreality #modding #gamedev #steamframe #quest #gaming #pcvr #vrdev #indiedev
www.youtube.com/watch?v=EPww...
#virtualreality #modding #gamedev #steamframe #quest #gaming #pcvr #vrdev #indiedev
This week was less gameplay-focused, but there were developments nonetheless. First, I've implemented an experimental IK rig for the player's arms, which will help visually bind the crossbow to the forearm in the future.
(1/3)
#steamframe #vrdev #gamedev
This week was less gameplay-focused, but there were developments nonetheless. First, I've implemented an experimental IK rig for the player's arms, which will help visually bind the crossbow to the forearm in the future.
(1/3)
#steamframe #vrdev #gamedev
Our amazing weapons programmer has added climbable crossbow bolts! I've also added a button press to boost off of a climbing hold(inspired by The Climb).
#gamedev #vrdev #indiedev #virtualreality #steamframe #unityvr #unity3d
(1/2)
Our amazing weapons programmer has added climbable crossbow bolts! I've also added a button press to boost off of a climbing hold(inspired by The Climb).
#gamedev #vrdev #indiedev #virtualreality #steamframe #unityvr #unity3d
(1/2)
www.youtube.com/watch?v=TRj7...
#ar #foss #gamedev #idsoftware #indiedev #oculus #openvr #quake #quakevr #virtualreality #vr #vrdev #valveindex #quest #meta
www.youtube.com/watch?v=TRj7...
#ar #foss #gamedev #idsoftware #indiedev #oculus #openvr #quake #quakevr #virtualreality #vr #vrdev #valveindex #quest #meta
#steamvr #vr #vrdev
Now I just need to get a standalone Frame version working...
#steamvr #vr #vrdev
Now I just need to get a standalone Frame version working...
#gamedev #solodev #indiedev #vr #vrdev
#engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
#engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
Climbing works! We're currently working on adjusting the physics values to balance out how springy and weighty it feels.
Also, our team all now have Steam Frames, and this gameplay was recorded on Frame!
#vrdev #gamedev #virtualreality #steamframe
(1/2)
Climbing works! We're currently working on adjusting the physics values to balance out how springy and weighty it feels.
Also, our team all now have Steam Frames, and this gameplay was recorded on Frame!
#vrdev #gamedev #virtualreality #steamframe
(1/2)
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