#depthblur
Confirmed, 2 texture formats have been found in #blackrockshooter : PF8888 & PFIDX16, both of which are implemented almost verbatim in the binary using the official depthblur sample from Sony PSP SDK 6.6 . This is cool but also means this is no man’s land to an extent
March 3, 2026 at 5:43 AM
Alright, #blackrockshooter uses at minimum 4 total different texture formats based on context: CLUT, DepthBlur, Character textures, & Map textures. The last two may be interchangeable & possibly more to come
March 3, 2026 at 5:02 PM