#GameDesign #LevelDesign #DifficultyCurve #Nintendo #GMTK #GameOveranalyzer #IndieDev #TheSynapticVoyage
#GameDesign #LevelDesign #DifficultyCurve #Nintendo #GMTK #GameOveranalyzer #IndieDev #TheSynapticVoyage
Need a function if possible?😆
I want to use a rising difficultycurve for runs.
Total runtime per Node: 180seconds
- 10s Preptime (0 Danger)
- 100s Growing Danger (0-about 0.8)
- 60s Extreme Danger (0.8-1-0.8)
- 10s Release (0.8-0)
Anyone?🤪
#gamedev
Need a function if possible?😆
I want to use a rising difficultycurve for runs.
Total runtime per Node: 180seconds
- 10s Preptime (0 Danger)
- 100s Growing Danger (0-about 0.8)
- 60s Extreme Danger (0.8-1-0.8)
- 10s Release (0.8-0)
Anyone?🤪
#gamedev
Silksong has me thinking about difficulty and the inherent reward of overcoming a tough challenge vs the frustration of that challenge. What makes you coming back for more?
#catskullGameing #indiedev #difficulty #gamedev #gamedesign #difficultycurve
#silksong
Silksong has me thinking about difficulty and the inherent reward of overcoming a tough challenge vs the frustration of that challenge. What makes you coming back for more?
#catskullGameing #indiedev #difficulty #gamedev #gamedesign #difficultycurve
#silksong