#fastbuild
🐧 **FASTBuild – high performance build system**

FASTBuild is a high performance build system for Linux, macOS and Windows. It supports distributed compilation and object caching The post FASTBuild – high performance build system appeared first o...

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Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
August 4, 2026 at 6:33 AM
Fast, clean, and built to perfection! 🚀 We don't drag out your project. We get in, do it right, and hand over the keys. 👇📲 Drop an INBOX!

#FastBuild #CleanSite #ExpertBuilders #TurnkeyProject
June 9, 2026 at 9:02 PM
FASTBuild v1.20 has been released, including:
* Startup and BFF parsing performance improvements
* Minor bug fixes
Details: http://
fastbuild.org/docs/changelog.html Big thanks to all contributors!
FASTBuild - Change Log
fastbuild.org
April 26, 2026 at 7:17 AM
Thinking on it... all i remember from apex was "omg it MIGHT be in the titanfall universe" buzz and they almost didnt care what it ended up being because a battle royale fakeout could have been fatal. But i guess people were tired of fastbuild meta in fortnite or something
February 26, 2026 at 7:37 PM
🇸🇪 SwedenCpp.se #Cpp daily: (24h + upcoming)
🎥 2 videos
📝 2 blogs
🚀 1 release

Random 🚀 pick: fastbuild/fastbuild/v1.19
https://github.com/fastbuild/fastbuild/releases/tag/v1.19
February 22, 2026 at 2:19 PM
FASTBuild v1.19 has been released, including:
* LightCache supports Clang & GCC for significantly faster cache operations
* Support for Ctrl+F7 integration with Visual Studio
* BFF syntax enhancements
* Bug fixes
Details: http://
fastbuild.org/docs/changelog.html Big thanks to all contributors!
FASTBuild - Change Log
fastbuild.org
February 22, 2026 at 8:16 AM
for testing, I changed my entire code base to one unity .c file. it takes about 0.4sec to do a full build.
Normal separate builds take about 1.7~2sec, those can be reduced by using Unity builds from fastbuild to about 1.2~1.4
so still taking a hit :'(
January 15, 2026 at 9:35 PM
Okay I'm even more impressed by Sharpmake and FastBuild. FastBuild has this feature called "Isolate Writable Files". It comes into play when you do Unity builds.
It will remove/Isolate the files that have don't have the read only flag set. i.e if you are using P4 the files you have checked out.
December 9, 2025 at 11:57 PM
I have. Works across all platforms. Can generate both Fastbuild and Makefiles for linux.
December 4, 2025 at 9:43 PM
🆕 on the #Cpp Release Radar!

🎉 fastbuild/fastbuild: v1.18
👉 Download and details here:

🔗 https://github.com/fastbuild/fastbuild/releases/tag/v1.18
November 29, 2025 at 5:04 AM
FASTBuild v1.18 has been released, including:
* Many performance enhancements for various operations
* Improved scheduling behavior on hybrid CPU core systems
Details: fastbuild.org/docs/changel... Big thanks to all contributors!
FASTBuild - Change Log
fastbuild.org
November 29, 2025 at 4:26 AM
Veckans Kodsnack är här: @hieta.se berättar om sina fyra år på Ubisoft och vad som händer härnäst på Larian!

kodsnack.se/672/, och överallt där poddar finns! #podcast #bg3 #larian #gamedev #llvm #clang #fastbuild #anvil #acshadows
November 25, 2025 at 5:58 AM
FASTBuild v1.17 has been released, including:
* Performance enhancements for bff parsing and startup/shutdown
* Fixes focused on an improved experience with CMake generated BFFs
Details: fastbuild.org/docs/changel... Big thanks to all contributors!
FASTBuild - Change Log
fastbuild.org
September 30, 2025 at 9:52 AM
🚀 Speed to Market
Print a home in 24 hours.

Start selling or renting within days. Speed is our superpower.

Collaborators, investors, and partners welcome.

WhatsApp:
+57 302 657 4012

#FastBuild #SpeedHousing #3DHomeFast #BuildInADay #FutureOfSpeed #QuickHousing #TechSpeed
September 22, 2025 at 4:12 PM
FASTBuild v1.16 has been released, including:
* Many performance enhancements for various scenarios
* Fixes for distributed compilation reliability
* Additional Linux and OSX performance enhancements
Details: fastbuild.org/docs/changel... Big thanks to all contributors!
FASTBuild - Change Log
fastbuild.org
September 13, 2025 at 8:00 AM
sidの環境が変わったせいかmozcのビルドが落ちるな
mozc-2.31.5851.102/src/renderer/qt/BUILD.bazel:46:15: Linking renderer/qt/mozc_renderer failed: (Exit 1): gcc failed: error executing CppLink command (from target //renderer/qt:mozc_renderer) /usr/bin/gcc @bazel-out/k8-fastbuild/bin/renderer/qt/mozc_renderer-0.params
September 6, 2025 at 12:25 AM
LEGO Cop Chases LEGO Bad Guy Fast Build & Epic City Fun! Watch now: https://www.youtube.com/shorts/F242USJ2mcA #LEGO #LEGOCop #LEGOCity #FastBuild #KidsFun
July 29, 2025 at 8:00 AM
and of course its all far smaller than the sectors elsewhere thats why they import so much to make up the difference, so i guess unless trump figures out the IRL 'fastbuild' command they're fucked.
July 10, 2025 at 2:05 PM
2/ Performance gains: Faster compilation, happier dev loops. Because waiting is for… well, nobody. 💨 #FastBuild #DevLife
July 3, 2025 at 5:01 PM
🚧 Chalets coming together at full speed!
No time for breaks — we’re gearing up for June takeoff!

#PAS25 #ParisAirShow #FastBuild #Chalets #LeBourget
May 23, 2025 at 2:09 PM
FASTBuild v1.15 has been released, including:
* Support for MSVC /dynamicdeopt
* Fixes and improvements to build determinism
* Several performance improvements to various build scenarios
Details: fastbuild.org/docs/changel... Big thanks to all contributors!
FASTBuild - Change Log
fastbuild.org
May 1, 2025 at 9:31 AM
For our non-unreal code, yeah. Incidentally we’re strongly considering UBT for everything now 🤣 Turns out fastbuild isn’t that fast after all.
March 31, 2025 at 2:07 PM
Yes! We used to use xmake (after switching from premake) for SC for a long time before we ended up on fastbuild. xmake felt like premake + ninja. Pretty neat but it was right on the edge of trying to do too much, and we hit some limitation with it. @jorgen.tjer.no might remember more specifics.
March 31, 2025 at 4:29 AM