#nintendoswitch
#nintendoswitch
Pretty sure the memory leak issue is fixed now. Will update the game in a day. Sorry it took so long.
Pretty sure the memory leak issue is fixed now. Will update the game in a day. Sorry it took so long.
that's why women take longer in the bathroom, there's a lower framerate from rendering the whole room twice
that's why women take longer in the bathroom, there's a lower framerate from rendering the whole room twice
https://gonintendo.com/contents/66175-resident-evil-4-switch-2-vs-ps5-graphics-and-framerate-comparison
When are ya buyin?
#switch #residentevil #residentevil4 #switch2
https://gonintendo.com/contents/66175-resident-evil-4-switch-2-vs-ps5-graphics-and-framerate-comparison
When are ya buyin?
#switch #residentevil #residentevil4 #switch2
#nintendoswitch
#nintendoswitch
https://gonintendo.com/contents/66145-resident-evil-2-switch-2-vs-ps5-graphics-and-framerate-comparison
Computer, enhance Leon's arm veins
#switch #residentevil #switch2
https://gonintendo.com/contents/66145-resident-evil-2-switch-2-vs-ps5-graphics-and-framerate-comparison
Computer, enhance Leon's arm veins
#switch #residentevil #switch2
The original in-development code on NeXT, which also was used for the higher end Amiga release, was higher framerate than the DOS release, because id Software wanted to conform to VGA requirement, not SVGA.
The original in-development code on NeXT, which also was used for the higher end Amiga release, was higher framerate than the DOS release, because id Software wanted to conform to VGA requirement, not SVGA.
It has zero boot time, infinite framerate, and zero compiler errors. If your mechanic isn't fun on index cards, code won't save it.
#gamedesign #gamedev #prototyping
It has zero boot time, infinite framerate, and zero compiler errors. If your mechanic isn't fun on index cards, code won't save it.
#gamedesign #gamedev #prototyping