NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀
All raylib functionality in ~200KB! Future is now! 🥳
NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀
All raylib functionality in ~200KB! Future is now! 🥳
Arwing from StarFox been modelled.
This is using a linear framebuffer (FB) with CPU blitting.
Just converted it to non linear buffer with DMA and both versions are running about 20 % faster than shown due to optimisations.
Next step, larger FB and some objects !
Arwing from StarFox been modelled.
This is using a linear framebuffer (FB) with CPU blitting.
Just converted it to non linear buffer with DMA and both versions are running about 20 % faster than shown due to optimisations.
Next step, larger FB and some objects !
the humble framebuffer console: 🐧 🐧 🐧 🐧
the humble framebuffer console: 🐧 🐧 🐧 🐧
me: hold my coffee
me: hold my coffee
I hardly know 'er!
I hardly know 'er!
That's not to say DLSS 5 isn't terrible. It definitely is.
That's not to say DLSS 5 isn't terrible. It definitely is.
because the fucking top screen on the 3DS is physically rotated 90°. every single 3DS game rotates rendering by 90°
because the fucking top screen on the 3DS is physically rotated 90°. every single 3DS game rotates rendering by 90°