#gbbasic
Official #GBBasic is released, for making #Gameboy ROMs with integrated editor (assets, music, code)

Like #GBStudio but using a Basic language (it uses #gbvm inside)

Web version free, desktop ones on steam $18 usd
tonywang.itch.io/gbbasic
Source code
github.com/paladin-t/gbb
August 20, 2025 at 6:09 AM
Debugging a debugger…
#gbbasic #gameboy #gbdev #gamedev #indiedev
September 11, 2026 at 8:19 AM
The ongoing SGB features #gbbasic
#gbdev #gameboy #gamedev #indiedev
November 7, 2025 at 9:15 AM
Faster than BASIC. Faster than C. I'm building a CPU assembler for GB BASIC.
#gbbasic #gameboy #gamedev #gbdev #GameEngine
May 27, 2026 at 7:38 AM
GB BASIC v1.2 is available now with web Tutorials, various bug fixes, and feature improvements.
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
October 5, 2025 at 2:16 PM
New "README" program in GB BASIC
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
October 5, 2025 at 2:12 PM
Developer of the #GBBasic engine and app for #GameBoy released "2.0" roadmap plan for what is next

Tutorials, Custom VMs (maybe like engine eject for GBStudio?), SGB Border, Debugger, Compiler improvements

tonywang.itch.io/gbbasic/devl...

More details plan here
steamcommunity.com/app/2308700/...
August 24, 2025 at 9:08 AM
New "Minimal" starter kit for GB BASIC
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
October 5, 2025 at 2:10 PM
Quality of life improvements: instant map, scene, and actor preview by just one click.
#gbbasic #gbdev #gameboy #gamedev #indiedev
November 10, 2025 at 10:17 AM
October 5, 2025 at 2:14 PM
GB BASIC v1.3 is now available. This update adds support for importing external ROMs, improves API flexibility, and fixes some known bugs.
#gbbasic #gbdev #gameboy #gamedev #indiedev
October 28, 2025 at 6:53 AM
With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s...
#gbbasic #gameboy #gamedev #indiedev #gbdev #screenshotsaturday
December 26, 2025 at 7:25 AM
New GB BASIC tutorial chapters are now available.
#gbbasic #gameboy #gamedev #gbdev #indiedev #screenshotsaturday
December 26, 2025 at 7:39 AM
New in GB BASIC v1.12: i18n dictionary editing, programming, and runtime references.
#gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
July 9, 2026 at 10:40 AM
(Threaded) [1/4] Preview of upcoming GB BASIC features: Conditional compilation preprocessor support for compile-time branch selection via macros.
#gbbasic #gameboy #gamedev #gbdev #indiedev
April 20, 2026 at 11:51 AM
Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
#gbbasic #gameboy #gbdev #gamedev #indiedev
December 26, 2025 at 7:19 AM
The cartridge rumble driver is now live with GB BASIC v1.10! Powered by a dedicated native function, it supports MBC5 compatible cartridges with rumble. #gbbasic #gameboy #gamedev #gbdev #indiedev
May 22, 2026 at 3:18 AM
Now it supports declaring "nonbanked" ASM blocks (in bank 0) in GB BASIC v1.13.
#gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
August 1, 2026 at 11:33 AM
The speech synthesis module is now live with GB BASIC v1.10! Provided as a standalone external kernel, it fully supports all GB compatible models. #gbbasic #gbdev #gamedev #gameboy #indiedev
May 22, 2026 at 3:15 AM
The GB BASIC VRAM viewer/debugger feature in development.
#gameboy #gbdev #gamedev #indiedev #gbbasic
January 22, 2026 at 11:51 AM
New in GB BASIC v1.12: Install custom assembly code blocks as LCD/VBL interrupt handlers.
#gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotWednesday
July 9, 2026 at 10:44 AM
A realtime speech synthesizer for Game Boy that outputs gibberish voice: tonywang.itch.io/gb-speech github.com/paladin-t/gb...
#gameboy #gbdev #gamedev #gbdk #gbbasic
Game Boy Speech Synthesizer by Tony Wang
Play in your browser
tonywang.itch.io
April 29, 2026 at 3:51 AM
GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way.
#gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine
March 10, 2026 at 7:27 AM
The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @bbbbbr.bsky.social for the open-source code! #gbbasic #gbdev #gamedev #indiedev
May 22, 2026 at 3:12 AM
GB BASIC v1.13 now lets you specify a large set of pre-rendered characters to dynamically output arbitrary Unicode at runtime.
#gbbasic #gameboy #gbdev #gamedev #indiedev #ScreenshotSaturday
August 1, 2026 at 11:30 AM