always take me some time to look up those gdshader built-ins 😅
always take me some time to look up those gdshader built-ins 😅
github.com/cashew-oldde...
Personally, I'd love to see it further implemented like "breakpoints" on lines, with on-hover previews. But still, so cool!
github.com/cashew-oldde...
Personally, I'd love to see it further implemented like "breakpoints" on lines, with on-hover previews. But still, so cool!
Hope it helps!
Hope it helps!
#gamedev #gamedevelopment #godotengine
#godotgames
#gamedevtools
#computergraphics
#gamedev #gamedevelopment #godotengine
#godotgames
#gamedevtools
#computergraphics
Trying to do this like dither effect between shadows. Also a very basic day-night cycle sped up 50x in this. Still lots to work on.
#godot #gamedev #gdshader
#gamedev #godotengine #racing
#gamedev #godotengine #racing
#godot #shader #glsl #hlsl #gdshader #games #indiedev
The repo was created on 2024-09-02
We have 2995 commits so far.
99% of the code is written in GDScript, the other 1% is split between gdshader and shell scripts
1/5
#statsfornerds #gamedev #indiedev
The repo was created on 2024-09-02
We have 2995 commits so far.
99% of the code is written in GDScript, the other 1% is split between gdshader and shell scripts
1/5
#statsfornerds #gamedev #indiedev
#godot #godotengine #gamedev #shaders
#godot #godotengine #gamedev #shaders
欲しい機能がいろいろあるし、
Verは0.4.0だけど今後のバージョンアップに期待する。
https://github.com/Mathijs-Bakker/godotdev.nvim
欲しい機能がいろいろあるし、
Verは0.4.0だけど今後のバージョンアップに期待する。
https://github.com/Mathijs-Bakker/godotdev.nvim