twitch.tv/zrendan
#streaming #live #twitchtv #twitch #pkmn #pokemon #pokemonred #randomizer #nuzlocke #permadeath #challengerun #twitchsky #streamsky #gen1recomp #3d #modded
twitch.tv/zrendan
#streaming #live #twitchtv #twitch #pkmn #pokemon #pokemonred #randomizer #nuzlocke #permadeath #challengerun #twitchsky #streamsky #gen1recomp #3d #modded
In doing so, it accidentally discovered and exploited this bug in the vibecoded port:
In doing so, it accidentally discovered and exploited this bug in the vibecoded port:
twitch.tv/zrendan
defeated two random gyms
time to take on Giovanni the hardest of them all
WHERE IS THE EXIT?!
#streaming #live #twitchtv #twitch #pkmn #pokemon #pokemonred #randomizer #nuzlocke #permadeath #challengerun #twitchsky #streamsky #gen1recomp #3d #modded
twitch.tv/zrendan
defeated two random gyms
time to take on Giovanni the hardest of them all
WHERE IS THE EXIT?!
#streaming #live #twitchtv #twitch #pkmn #pokemon #pokemonred #randomizer #nuzlocke #permadeath #challengerun #twitchsky #streamsky #gen1recomp #3d #modded
It's a LUA recreation of the game using the pokered decomp project as a reference
The only reason this guy uses "recomp" in the name of his project is because it's a popular buzzword that gives him more clicks
It's a LUA recreation of the game using the pokered decomp project as a reference
The only reason this guy uses "recomp" in the name of his project is because it's a popular buzzword that gives him more clicks
@5pmEST twitch.tv/burlymengaming #Pokemon #PokemonYellow #gen1recomp #Gaming #Twitch #TwitchStreamer #GamingCommunity
@5pmEST twitch.tv/burlymengaming #Pokemon #PokemonYellow #gen1recomp #Gaming #Twitch #TwitchStreamer #GamingCommunity
안녕하세요. 포켓몬 옐로를 플레이하는 개인 프로젝트 Pikagente를 만들다가, 지금은 Project Zomboid에서 같은 문제를 풀고 있습니다. 어떤 행동을 고르게 할지뿐 아니라, 그 행동이 게임 안에서 실제로 일어났는지가 생각보다 어렵더군요.
포켓몬 쪽은 Gen1Recomp라는 Lua/LÖVE 기반 재구현 엔진에서 구조화된 상태를 읽었습니다. 이동 경로와 메뉴 조작처럼 계산할 수 있는 부분은 규칙으로 처리하고, 판단이 필요한 상황에는 선택지 메뉴를 만들…
안녕하세요. 포켓몬 옐로를 플레이하는 개인 프로젝트 Pikagente를 만들다가, 지금은 Project Zomboid에서 같은 문제를 풀고 있습니다. 어떤 행동을 고르게 할지뿐 아니라, 그 행동이 게임 안에서 실제로 일어났는지가 생각보다 어렵더군요.
포켓몬 쪽은 Gen1Recomp라는 Lua/LÖVE 기반 재구현 엔진에서 구조화된 상태를 읽었습니다. 이동 경로와 메뉴 조작처럼 계산할 수 있는 부분은 규칙으로 처리하고, 판단이 필요한 상황에는 선택지 메뉴를 만들…
So here's the result! I'm super hecking happy with it. :3
...Except the title screen is a little wonky with it, but that's a G1R limitation. Still proud of my work though! 💛
So here's the result! I'm super hecking happy with it. :3
...Except the title screen is a little wonky with it, but that's a G1R limitation. Still proud of my work though! 💛