#godot-engine
Ported the Xogot Modeler to vanilla Godot, the UI is GDScript instead of SwiftUI, but we can bring it to Windows and Linux:

www.loom.com/share/a4794c...

It still has a lot of bugs, but pretty psyched.
Porting a 3D Modeler to Godot
This Loom demonstrates porting the Zogo modeler UI from SwiftUI to Godot using GDScript while keeping the underlying Swift engine. The creator shows how shift and drag operations create and extrude fa...
www.loom.com
October 6, 2026 at 7:18 PM
Pretty cool that you can build yourself a little app that works on #boox e-reader as well as an iPad. All thanks to godot engine.

#godot #gamedev
October 6, 2026 at 5:15 PM
A racing game in one pack: engine revs and idles, gear shifts, turbo whistles, tire skids, crash impacts, countdown beeps, lap chimes and boost pickups. 70 sounds in 9 categories, WAV and OGG, €3. packsmithy.com #gamedev #indiedev #racing #soundeffects #godot
October 6, 2026 at 5:13 PM
October 6, 2026 at 4:19 PM
In 30mins...

Ranking your submission for the showreel 🎥 - Godot Tomorrow #22

www.youtube.com/watch?v=ioN1...

#Godot #GodotEngine #GameDev #IndieDev #SoloDev
Ranking your submission for the showreel 🎥 - Godot Tomorrow #22
YouTube video by Godot Engine
www.youtube.com
October 6, 2026 at 3:30 PM
That the sycophancy machines can create (or maybe largely steal) an entire, well featured Unity / Godot type game engine from a prompt and a very rough design spec, including playable example projects, is - quite frankly - bonkers 🤷‍♂️ #gamedev
www.youtube.com/watch?v=R_uf...
Can AI Make a Game Engine?
YouTube video by The Cherno
www.youtube.com
October 6, 2026 at 3:07 PM
The lighting isn't as moody as the original yet, with way too much light spilling in from the environment map... but a pretty decent port! Credit to the Godot project for a great demo to throw at a young engine. fscene.dev
October 6, 2026 at 1:02 PM
#Devtober Day 2

I prototyped a way to deal with confirm/cancel actions from Nintendo-style controllers.

Their A and B are reversed from the Steam/Xbox layout.

But #Godot input events only provide physical button locations.

So how to make a Nintendo A/Confirm work the same as an Xbox A/Confirm ?
October 6, 2026 at 12:29 PM
The official first part of the opening cinematic for Shadows of the Dungeon, rendered entirely in-engine in Godot.

#dungeoncrawler #dnd #crpg #godotengine #indiegame #dnd5e
October 6, 2026 at 11:44 AM
Every Game Talk Possible Speaker: Bastiaan Olij (Digital)

Bastiaan will be speaking on the Godot Game Engine, at #EGTP on the 16th of October!

Check out more about him below!

Get your tickets to Every Game Talk Possible: events.humanitix.com/egtp-2026/ti...
October 6, 2026 at 6:00 AM
I'll keep pushing this in Godot while I can, mostly because it makes my work of trying things out so much easier. If and when I jump to custom engine, iteration will slow down a lot.
October 6, 2026 at 5:28 AM
MeMoMi Remake Trial Arrives On Steam From A Developer With A Rare Disease

MeMoMi Remake is a Godot engine rebuild of the free MeMoMi Original, and its stages are body parts. Emi Y. Sun Game treats the developer's own illness as level geometry, not a mascot.
October 6, 2026 at 4:57 AM
getting the new weapons working has been a blast (literally and figuratively, haha) #gamedev #godotengine #godot #mech
October 6, 2026 at 4:14 AM
Godot 4.8 Enters Feature Freeze As Dev 7 Ships Symbol Rename

Godot's symbol rename tool ships marked experimental, with opt-in required. That framing pushes the risk check onto the developer rather than the engine.
October 5, 2026 at 11:52 PM
this too is godot engine
October 5, 2026 at 8:23 PM
October 5, 2026 at 4:30 PM
本日はGodot Engineのソースコードを読む配信をする予定です。
URLはこちらです。
#Godot
youtube.com/live/QVTv6N4...
Godot Engineのソースコードを読む配信 レンダリングサーバー編 その10 #godotengine #opensource #sourcecode #cplusplus
YouTube video by えうなひゃ
youtube.com
October 5, 2026 at 11:54 AM
Hard to imagine you can't have accessibility in GODOT app, though maybe the engine doesn't hold your hand on that matter.
October 5, 2026 at 9:36 AM
Made a small 360 Platform engine Godot based on some ideas from Mercury and myself, using a single line senor. Source is free to use as is. github.com/overbound/Go...
GitHub - overbound/Godot-2.5D-Platformer-CCD-360-Degree-Movement: 2.5D 360 Degree Platformer Engine
2.5D 360 Degree Platformer Engine. Contribute to overbound/Godot-2.5D-Platformer-CCD-360-Degree-Movement development by creating an account on GitHub.
github.com
October 5, 2026 at 9:26 AM
Gotcha Gotcha Games Renames Action Game Maker To Action Game Tsukuru G

Action Game Tsukuru G is built on the Godot Engine, and poncle's collaboration arrives as a 2027 sample project rather than a finished mode. The rename ties the tool's identity to an engine it does not own.
October 5, 2026 at 5:14 AM
Uma pessoa morrendo de raiva espumando pela boca faria uma empilhadora bonitinha assim para SkateFPS?
October 5, 2026 at 12:59 AM
I also wonder how you design an engine that's both good for people making games and doesn't introduce unwanted and unneeded friction into the process, while also having it be entertaining to watch

You could always just make a really juicy UI theme for Godot I guess
October 5, 2026 at 12:21 AM
Sorting my personal projects, gotta shout out the ones using the Godot engine. Not only is it cross platform, FOSS, and easy to approach but there's no AI integration. It's genuinely refreshing to see dev tools not stuffed to the gills with AI. How can you learn a tool with a cheat button built in?
October 4, 2026 at 10:52 PM
Items are planned for the game as well as the usual block destruction that comes with mario-likes. Its a multiplayer platform arena game with planned specific character abilities as well. I'd been learning godot since april and hadn't touched a game engine since 2015.
October 4, 2026 at 8:52 PM
Spend minutes laying out rooms instead of hours. ✨

Working on an early engine-agnostic level tool with smart 9-slice auto-tiling, room node graphs, and instant PNG/JSON exporting. Works with Godot, Unity, GameMaker, and custom engines!
#gamedev #indiegamedev #indiegames #pixelart #gamedevtools
October 4, 2026 at 7:40 PM