#godottips
Whoa, got a suggested donation for my simple put the Copy Output Button back addon for Godot 4.7.2+! You sir are a gentleman and a scholar, and I'm truly thankful and humbled! 🫶 #godot #godotengine #opensource #godottips (literally)

gripfastgameworks.itch.io/godot-47-out...
Godot 4.7.2+ Output Copy Button Addon by GRIP FAST GAMEWORKS
gripfastgameworks.itch.io
September 27, 2026 at 7:38 AM
My game started in march 2022, it's now a lot bigger
#AlixRPG #godot #GodotEngine #GodotTips
September 13, 2026 at 6:30 PM
#Godottips version 4.7 removed the Output Panel's Copy button, so I made this small free addon to put it back now with more power! GPLv3 available on the website, Itch or the Godot Asset Store. I'll post a short intro video soon how it works. #godot #godotengine
Free Godot Addon: Output Copy Button
Godot version 4.7 series removed the Output panel copy button. We created this addon to put it back!
gripfastistech.com
September 6, 2026 at 12:38 AM
How did I only find out now that you can favorite properties in godot?

This will save me so much drilling through the inspector 🙏🚂

#Godot #GodotTips
August 22, 2026 at 2:05 PM
Today I've got a #godottips

If you're working on a 3D space and need to get the angle between 2 vectors there are 2 methods: `angle_to` and `signed_angle_to`. The difference is in the 'signed' (🤡), if you need the angle to rotate a node to a direction you probably use that one.

#gamedev #godot
August 13, 2026 at 8:56 PM
Cool, dynamic video settings! Wait, why did I build an additional dynamic label that updates in real time vs the live options if the stupid checkbox literally tells you that already. Don't be dumb like me and build things you don't need. 🤦🤡 #godotf="/hashtag/godottips" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#godottips #godot #gamedev
August 6, 2026 at 12:04 AM
#GDScript Tip: Simple way to check you typed the right variable or function name:
- Ctrl + Mouse Hover underlines every instance of that name, but only if it's defined. If it doesn't exist, it won't be underlined.
- Just hovering also opens a tool tip, if its defined.
#GodotTips #Godot
August 2, 2026 at 2:44 PM
Apparently you can debug editor-only scripts in #Godot! (like plugins and tool scripts) #godottips #godotengine allenwp.com/blog/2026/07...
How to Debug Godot Plugins and @tool Scripts – Allen Pestaluky
allenwp.com
July 30, 2026 at 5:18 PM
As promised, here is the GPLv3 gdscript audio controller that will print any audio stream node that is missing your mapped bus (so you can find them all instantly to fix). #godottips #godot #opensource

gripfastistech.com/index.php/12...
GDScript Tools: Audio Controller Bus + Auto ID Missing Bus
Audio controller gdscript that will print bus-less audio stream nodes to your audio json file!
gripfastistech.com
July 23, 2026 at 4:23 AM
Fun fact I learned at #GodotCon Boston yesterday. If a pull request in the #Godot github hasn't been merged but you're interested in trying it, Github makes a PR artifact which is a build just including that PR. So you can try it without having to compile anything yourself! #GodotTips
July 22, 2026 at 1:57 PM
Silent audio node? I see it playing, I hear it playing in other programs. Lets troubleshoot this for two hours.

Its because I was using spatial audio stream node, not the normal one in the tree. 🤦 #godottips #godot #madewithgodot
July 14, 2026 at 6:01 PM
Are you using two lines to check if a dictionary entry exists before retrieving the value in #Godot? You can use .get to turn it into a single line!

#GodotTips #Godot #gamedev #indiedev
July 10, 2026 at 7:48 AM
You can run the tool here: dantrz.github.io/godot-tile-g...
You can find details and README with instructions in the repo here: github.com/DanTrz/godot...

The tool is a godot web build hosted on GitHub. No download needed.
#godot #GodotEngine #GodotTips #Gamedev #Indiedev
GodotAutotileGenerator
dantrz.github.io
July 2, 2026 at 1:57 PM
Making my tool available that creates 47 tiles from a 15-tile pattern. Free to use, still in beta, but stable. The output is what Godot needs for full auto-tiling, but that is a standard format, which might be useful for other Engines also. #godot #GodotEngine #GodotTips #Gamedev #Indiedev
July 2, 2026 at 1:57 PM
If using Doc Comments in GDScript and you want to see what your formatted documentation looks like, if you have a class_name defined, you can just hover over it and then click the name on the popup to open the doc page.
docs.godotengine.org/en/stable/tu...

#Godot #GodotTips
GDScript documentation comments
In GDScript, comments can be used to document your code and add descriptions to the members of a script. There are two differences between a normal comment and a documentation comment. Firstly, a d...
docs.godotengine.org
June 26, 2026 at 7:35 PM
If you've ever wanted to quick reload a scene in Godot, you can assign keyboard shortcut for that in the editor!

I've found this useful with @tool nodes that do some setup in _ready()

#Godot #GodotTips
June 19, 2026 at 1:01 PM
Today, I learned how to make an editor plugin for a custom Resource creation dialog! So cool, will definitely fall into a rabbit hole here...

Using the EditorPlugin class: docs.godotengine.org/en/stable/cl...

#gamedev #indiedev #Godot #GodotTips #Worldlines
June 19, 2026 at 8:45 AM
On that topic, when $ vs % vs @export work:
June 4, 2026 at 10:15 PM
I just discovered that when typing a node name, you can put % first to immediately make it "Access as Unique Name", which otherwise would take a couple extra clicks.
#godot #godotengine #godottips
June 3, 2026 at 10:51 AM
It's SOOO helpful to have in-game bug reports send to Codecks and automatically creating cards / issues for them and attaching a screenshot and logs with it. Took a bit of tinkering but now works like a charm!

Using this plugin: github.com/vnznznz/code...

#gamdev #indiedev #GodotTips #Soulblaze
May 31, 2026 at 4:26 PM
Colors for #GodotEngine nodes and resources icons.

(I've dug into the 'editor/icons' folder just to see that all the colors were defined in the 'editor_color_map.cpp' source file 😅).

#GodotTips
May 7, 2026 at 6:34 AM
Saw something online that I wanted to share. In game dev, don’t forget to make dev tools! For example, walk speed adjustment or jump height could be useful for debugging.
You can check if in the editor with
if OS.has_feature("editor")

#godot #gamedev #godottips
March 27, 2026 at 1:07 PM
Big update to my TileMapLayer3D Plugin. Tone of new Features, including 3D Tile-based Sculpting Mode, Smart Fill and Animated Tiles. It's like Godot's TileMapLayer, but in 3D.

Discord Channel: discord.gg/e8kjnk4Y

GitHub: github.com/DanTrz/TileM...

#godot #GodotEngine #GodotTips #Gamedev #Indiedev
March 24, 2026 at 12:56 PM
Updated the Auto Animation keyed Collision Sprite2D Tool for Godot v4.6.1!

☑️ Fixed all the bugs from v4.4.1.
☑️ Removed all comments so file = smaller.
☑️ Now includes a separate GPLv3.txt license file.
☑️ Available now on Itch.

gripfastgameworks.itch.io/auto-collisi... #godotf="/hashtag/godottips" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#godottips #godot #godotengine
Godot: Automated Animation, keyed Collisions Sprite2D Generator by GRIP FAST GAMEWORKS
Godot: Automated Animation, keyed Collision Polygons from AnimatedSprite2D Generator Tool
gripfastgameworks.itch.io
March 18, 2026 at 7:10 PM
Our plug-in to AUTOMATE randomized (RNG) audio streams via folders for Godot v4.6.1 is out now on Itch, for the cost of a fancy coffee. #madewithgodot #godotengine #godottips #gamedev #tools #plugin #audio #sfx #indiegamedev #gdscript

youtu.be/pMnqN2stzOc
Godot Tools: Automatic Audio RNG from Folders Plug-in
YouTube video by Grip Fast Gameworks
youtu.be
March 13, 2026 at 3:56 AM