clearer evaluation of visual hierarchy, iteration speed, accurate expectation setting, clarity of process
but also consider, you do not want your "temp model" to find its way to an external partner (like a marketing agency) and have it keep popping up for years
I’ll start: if you’re using a tag-based system, don’t just give everything an individual tag—look for thematic groups where similar events can lead to same outcome
clearer evaluation of visual hierarchy, iteration speed, accurate expectation setting, clarity of process
but also consider, you do not want your "temp model" to find its way to an external partner (like a marketing agency) and have it keep popping up for years
Gradually getting more things to share to make up for lack of 'marketing pizzazz'...
But regardless of whether I am in a graybox test hellscape or not... the titan eventually catches up.
...and that's not the worst it can do by far...
#madewithgodot #indiegame #indiedev
Gradually getting more things to share to make up for lack of 'marketing pizzazz'...
But regardless of whether I am in a graybox test hellscape or not... the titan eventually catches up.
...and that's not the worst it can do by far...
#madewithgodot #indiegame #indiedev
Then coming home in the aftermoon to see a graybox hooked up to the tv and dad hands me the controller and this was playing
Then coming home in the aftermoon to see a graybox hooked up to the tv and dad hands me the controller and this was playing
Normandy
Hyperion
Citadel
EDI
Graybox
Normandy
Hyperion
Citadel
EDI
Graybox
From graybox to the final, finished render.
The dark atmosphere is locked in, and the maze is ready. Super proud of how this location turned out.
#gamedev #indiedev #UE5 #indiegame #leveldesign #FoldedFear
From graybox to the final, finished render.
The dark atmosphere is locked in, and the maze is ready. Super proud of how this location turned out.
#gamedev #indiedev #UE5 #indiegame #leveldesign #FoldedFear
Ever play Dusk or Turbo Overkill? We're going for that, so far my graybox level hits the movements perfectly
Ever play Dusk or Turbo Overkill? We're going for that, so far my graybox level hits the movements perfectly
Post-Doctoral Research Visit in Graybox Tunneling for Multi-Objective Combinatorial Optimization
#postdoc #computerscience #combinatorialoptimization
Post-Doctoral Research Visit in Graybox Tunneling for Multi-Objective Combinatorial Optimization
#postdoc #computerscience #combinatorialoptimization
Extract: The postdoctoral researcher will design and validate graybox tunneling algorithms for multi-objective combinatorial optimization, focusing on parallelization and scalability on HPC platforms.
Extract: The postdoctoral researcher will design and validate graybox tunneling algorithms for multi-objective combinatorial optimization, focusing on parallelization and scalability on HPC platforms.
But, I would flag that I have seen massive value from early graybox protos. Even paper prototypes.
Ultimately it can come down to your audience
But, I would flag that I have seen massive value from early graybox protos. Even paper prototypes.
Ultimately it can come down to your audience
Experimentative small fun project.
Tell ur momma, doggo, everyone.
Enjoy!
#cs2 #ld #leveldesign #blockout #graybox #fps #ninja #shuriken #japan
steamcommunity.com/sharedfiles/...
Experimentative small fun project.
Tell ur momma, doggo, everyone.
Enjoy!
#cs2 #ld #leveldesign #blockout #graybox #fps #ninja #shuriken #japan
steamcommunity.com/sharedfiles/...
#indiedev #gamedev #godot