#hitboxes
I'd like to introduce Frank Azar's secret alternate costume, Raza Knarf.
The animations are all upside down but the hitboxes are the same so he's deeply frustrating to play as.
October 2, 2026 at 6:35 PM
I built Pixalign Studio, a desktop tool to automate 2D sprite sheet slicing, foot-grounding, hitboxes, & code export (Godot/Unity/Phaser). 🚀

Looking for ~15 indie devs for a closed beta test of the .exe!

Drop a comment or DM for early access!

#gamedev #indiedev #pixelart #godot #unity3d
October 2, 2026 at 5:59 PM
Competitive gaming hot take: the heroes that are hardest to hit are never the ones dealing zero damage. Luna Snow has one of the smallest hitboxes in Marvel Rivals AND can still flip a match. What character do you consistently whiff on no matter how locked in you are?
October 2, 2026 at 5:10 PM
Although, in the case of these 3, they were probably the easiest to translate into 3D. For other characters, some creative liberties would be needed to make sure their models match with the hitboxes
October 2, 2026 at 4:38 PM
Learning fighting games doesn't start with footsies, hitboxes and framedata, it starts with how do I do moves.
October 2, 2026 at 3:05 PM
I think the biggest difference in both TALENT & EFFORT within modern gaming today cannot be solely described by yellow paint-

But that any mother fucker thought to makr HitBoxes for Fences, Each Fucking Line.
Any Variant of this concept.

If I See Through It
And
It Is Not BulletProof Glass
You Suck
October 2, 2026 at 4:10 AM
Imo these mechanics are work in 3D because they lighten some of the stress of dealing with depth perception and more vague enemy hitboxes, but in 2D you're kinda just getting rid of an entire axis for no reason.
October 2, 2026 at 3:10 AM
That's among it! Honestly while I don't think not having it is intrinsically bad, the general trend away from it I think is a negative. These are platformers, about jumping, and mobile hitboxes are a tool that make players solve problems with the inherent tool of the genre.
is this about games that don't have persistent hitboxes on enemies?
October 2, 2026 at 2:49 AM
is this about games that don't have persistent hitboxes on enemies?
October 2, 2026 at 2:47 AM
i feel like no mario game has got jumping cheep cheeps right like SMB1/2J did. not even the levels, but the cheeps/spawner themselves. their small hitboxes combined with the way they change their spawn point and speed to match your momentum; it feels so good to fly by them and just barely dodge them
October 2, 2026 at 12:56 AM
The boss’s hitboxes felt kinda bad also. A big part of the difficulty for me was that I would underestimate its reach… I hope that isn’t a bad omen…
October 1, 2026 at 8:46 PM
Sometimes I like putting on Souls playthroughs for background noise and I think one of the most nails-on-chalkboard whines is "the hitboxes."

It's always DS2, it's a misunderstanding of how they work. Can we stop doing this?
October 1, 2026 at 7:32 PM
The new dodge move is fine, it works, but I can't tell for the life of me if it gives you I-Frames or not. Sometimes it seemed like it did, other times not so much.
Maybe the first boss, The Fallen, just has big hitboxes, idk.
October 1, 2026 at 7:26 PM
Cai riding a big bird would probably make his hitboxes fucked but I think having a mounted character in a fighting game would be cool esp if it was an ice climbers situation where he could be knocked off of it and would have a less powerful moveset when dismounted
October 1, 2026 at 4:56 PM
sulyvahn was a cool fight in theory but i didn't care for how his fight had delayed swings with weird hitboxes that lingered too long + him arbitrarily breaking my lock on every now and then. and aldrich had some weird physical swings that it was hard to get a bead on + that fucking arrow move.
October 1, 2026 at 2:44 PM
like phase 1 is easy its avoiding some of those moonbeam hitboxes in phase 2 that always ends up killing me because apparently i am only good at using the holy moonlight sword myself and ludwig just thinks its funny to beat my ass with it
October 1, 2026 at 2:13 PM
Gay pornstar that exclusively refers to dicks as "hitboxes"
October 1, 2026 at 7:12 AM
I love Melty Blood and its stupid hitboxes. You don't get fighting games like this anymore
September 30, 2026 at 8:04 PM
I think cai would be cool bc his default class is ornius rider (they’re like big ostriches) and it’d be fun to have a chocobo rider type character in a fg even though his hitboxes would probably be fucked
September 30, 2026 at 7:18 PM
Okay but what the fuck is up with how forgiving those hitboxes look?
September 30, 2026 at 5:54 PM
progress for today : Hitboxes are shown ingame now (it's a cool debug trick) and if you look closely at the punch, the animation actually calls for a hitbox to be spawned and despawned

It's definitely a finnicky process for now, but i am thinking of making a tool to make the process easier
September 30, 2026 at 4:16 PM
people are so mean... 😢 i went outside and someone pointed at me and said "her hitboxes are jank!!!!"
September 30, 2026 at 1:47 PM
"나는 큰 사각형 움직이며 히트박스 조작해 다른 사각형 때리는 게 좋은데요"
물론 이런 분도 계시긴 한데 이런 분들은 본 게임을 좋아하시니까 '도전' 삼아서 이런 시도를 하시는 거고.
youtu.be/DDKoy6XTfTA?...
Hollow Knight But It's Only The Hitboxes
YouTube video by Skurry
youtu.be
September 29, 2026 at 11:58 PM
as hitboxes
September 29, 2026 at 11:37 PM
I used to love post processing but modern games have made me wish I could just see hitboxes. I can't enjoy your art though all the GODRAYS and BLOOM so can I just see the game, mechanically. Just give me flat n64 "textures" dog my eyes are tired of all this detail.
September 29, 2026 at 9:47 PM