The animations are all upside down but the hitboxes are the same so he's deeply frustrating to play as.
The animations are all upside down but the hitboxes are the same so he's deeply frustrating to play as.
Looking for ~15 indie devs for a closed beta test of the .exe!
Drop a comment or DM for early access!
#gamedev #indiedev #pixelart #godot #unity3d
But that any mother fucker thought to makr HitBoxes for Fences, Each Fucking Line.
Any Variant of this concept.
If I See Through It
And
It Is Not BulletProof Glass
You Suck
But that any mother fucker thought to makr HitBoxes for Fences, Each Fucking Line.
Any Variant of this concept.
If I See Through It
And
It Is Not BulletProof Glass
You Suck
It's always DS2, it's a misunderstanding of how they work. Can we stop doing this?
It's always DS2, it's a misunderstanding of how they work. Can we stop doing this?
Maybe the first boss, The Fallen, just has big hitboxes, idk.
Maybe the first boss, The Fallen, just has big hitboxes, idk.
It's definitely a finnicky process for now, but i am thinking of making a tool to make the process easier
It's definitely a finnicky process for now, but i am thinking of making a tool to make the process easier
물론 이런 분도 계시긴 한데 이런 분들은 본 게임을 좋아하시니까 '도전' 삼아서 이런 시도를 하시는 거고.
youtu.be/DDKoy6XTfTA?...
물론 이런 분도 계시긴 한데 이런 분들은 본 게임을 좋아하시니까 '도전' 삼아서 이런 시도를 하시는 거고.
youtu.be/DDKoy6XTfTA?...