github.com/DioxusLabs/d...
#rustlang #ratatui #tui #dioxus #hotreloading #compilation #build
github.com/DioxusLabs/d...
#rustlang #ratatui #tui #dioxus #hotreloading #compilation #build
if you ask it to make a skill for itself (or make one manually) it'll get picked up immediately in a way that does not bust cache
targeting public beta end of week, wish us luck!
if you ask it to make a skill for itself (or make one manually) it'll get picked up immediately in a way that does not bust cache
targeting public beta end of week, wish us luck!
most kernels will be like "nooo, you have to completely shut everything down before changing or updating anything!!"
Linux lets you just swap modules in and out with very little issue in my experience.
most kernels will be like "nooo, you have to completely shut everything down before changing or updating anything!!"
Linux lets you just swap modules in and out with very little issue in my experience.
It's going very well so far!
It's going very well so far!
This is interesting because egui is very callback-focused, but because I know my C code is built with clang (at least in debug builds), I can use Apple's block lang extension for callbacks
This is interesting because egui is very callback-focused, but because I know my C code is built with clang (at least in debug builds), I can use Apple's block lang extension for callbacks
dioxuslabs.com
dioxuslabs.com
Basing my setup on @zylinski.se repo github.com/karl-zylinsk... but written in Sokol.
Basing my setup on @zylinski.se repo github.com/karl-zylinsk... but written in Sokol.
“Tomorrow Corporation Tech Demo” [2023], Tomorrow Corporation (youtu.be/72y2EC5fkcE?...).
#HotReloading #Games #IDE #GameProgramming
“Tomorrow Corporation Tech Demo” [2023], Tomorrow Corporation (youtu.be/72y2EC5fkcE?...).
#HotReloading #Games #IDE #GameProgramming
With hotreloading, lighting, and tool GUIs ready, it's time to make a game! :3
With hotreloading, lighting, and tool GUIs ready, it's time to make a game! :3
A fix to scene hotreloading, which works by despawning and respawning scenes. I was originally waiting on Cart's approval for this as our domain expert for Scenes, but this is a) an uncontroversial bug fix and b) tested to work.
Definitely stays in the milestone.
A fix to scene hotreloading, which works by despawning and respawning scenes. I was originally waiting on Cart's approval for this as our domain expert for Scenes, but this is a) an uncontroversial bug fix and b) tested to work.
Definitely stays in the milestone.
Long term I'm also missing scripting, some shared memory, and hotreloading.
Long term I'm also missing scripting, some shared memory, and hotreloading.
My goal is to make a super moddable cross-platform game running on Windows, Mac, Linux, and Android with an extremely low barrier to entry.
My goal is to make a super moddable cross-platform game running on Windows, Mac, Linux, and Android with an extremely low barrier to entry.
world.hey.com/tonysm/hotre...
world.hey.com/tonysm/hotre...
But that's not the same as hotreloading. And yeah, handling middleware can be a pain if you want full state saves.
But that's not the same as hotreloading. And yeah, handling middleware can be a pain if you want full state saves.
#Kubernetes #DevOps #HotReloading 🔨🐳🔥
https://cloudnativeengineer.substack.com/p/hot-reloading-in-kubernetes-with-tilt
#Kubernetes #DevOps #HotReloading 🔨🐳🔥
https://cloudnativeengineer.substack.com/p/hot-reloading-in-kubernetes-with-tilt