#hotreloading
Hot-reloading Ratatui apps is now possible via Dioxus! 🎉🦀🐁

github.com/DioxusLabs/d...

#rustlang #ratatui #tui #dioxus #hotreloading #compilation #build
May 16, 2025 at 12:43 PM
one of the reasons OpenCode 2.0 took so long was we redesigned it for hotreloading

if you ask it to make a skill for itself (or make one manually) it'll get picked up immediately in a way that does not bust cache

targeting public beta end of week, wish us luck!
July 1, 2026 at 6:51 PM
Working with #Ebitengine, #Tetra3D, and #Goja for hotreloading Javascript for the scripting language. It's wroking out pretty well, I think~

#gamedev #indie #golang #3D #2D #ps1
January 20, 2025 at 5:10 AM
people do NOT give linux enough credit for hotreloading, honestly.

most kernels will be like "nooo, you have to completely shut everything down before changing or updating anything!!"

Linux lets you just swap modules in and out with very little issue in my experience.
November 10, 2025 at 8:54 PM
I'm creating my next game with just C#+https://dotnet.github.io/Silk.NET/ for OpenGL bindings instead of Unity and it takes so much less time to iterate on features. Mostly thanks to hotreloading of code that's pretty much instant. #gamedev
February 6, 2026 at 4:47 PM
The hotreloading is so awesome
July 5, 2026 at 8:16 PM
This is a little test game I'm making to try out scripting for hotreloading, modding, etc.

It's going very well so far!
January 15, 2025 at 1:40 AM
game engine milestone: my rust game engine with C "scripting" (and hotreloading!) supports debug UI, via egui.

This is interesting because egui is very callback-focused, but because I know my C code is built with clang (at least in debug builds), I can use Apple's block lang extension for callbacks
April 15, 2025 at 11:56 PM
✨️ Dioxus is the Rust framework for building fullstack web, desktop, and mobile apps. Iterate with live hotreloading, add server functions, and deploy in record time.

dioxuslabs.com
Dioxus | Fullstack crossplatform app framework for Rust
A fullstack crossplatform app framework for Rust. Supports Web, Desktop, SSR, Liveview, and Mobile.
dioxuslabs.com
January 21, 2025 at 12:56 PM
close to getting my hotreloading working with Sokol but I am running into`Assertion failed: (_sapp.valid), function sapp_metal_get_device, file sokol_app.h, line 12080.`

Basing my setup on @zylinski.se repo github.com/karl-zylinsk... but written in Sokol.
GitHub - karl-zylinski/odin-raylib-hot-reload-game-template: An Odin + Raylib game template with Hot Reloading pre-setup
An Odin + Raylib game template with Hot Reloading pre-setup - karl-zylinski/odin-raylib-hot-reload-game-template
github.com
February 3, 2025 at 3:28 PM
Good heavens! This #demo #video is an *amazing* illustration of a dream #programming, #debugging, and #profiling environment 🤯:

“Tomorrow Corporation Tech Demo” [2023], Tomorrow Corporation (youtu.be/72y2EC5fkcE?...).

#HotReloading #Games #IDE #GameProgramming
Tomorrow Corporation Tech Demo
A demonstration of some of the internal programming and debugging tools we use at Tomorrow Corporation to make video games.Our company website:https://tomorr...
youtu.be
April 27, 2024 at 4:10 AM
If you have ever wanted to experiment with making mods for The Sims 4, check out the modding workspace I set up. You can clone this repository locally and it includes all the instructions and configurations needed to make script mods, including a hotreloading tool!
GitHub - azigler/ts4-modding-workspace: Scripting workspace for modding The Sims 4
Scripting workspace for modding The Sims 4. Contribute to azigler/ts4-modding-workspace development by creating an account on GitHub.
github.com
November 1, 2023 at 7:28 PM
Hotreloading is implemented by watching the game_src directory, and running `zig cc` on changes. zig cc wraps clang, so this should work on any platform used for development (all of this is IFDEF'd out of release builds)

With hotreloading, lighting, and tool GUIs ready, it's time to make a game! :3
April 15, 2025 at 11:56 PM
2. github.com/bevyengin...

A fix to scene hotreloading, which works by despawning and respawning scenes. I was originally waiting on Cart's approval for this as our domain expert for Scenes, but this is a) an uncontroversial bug fix and b) tested to work.

Definitely stays in the milestone.
Fix Scene hot reloading. by andriyDev · Pull Request #18358 · bevyengine/bevy
Objective Fixes Hot asset reloading example does not update when saving torus.gltf #14698 Solution Refactor all the SceneSpawner functions to include a _dynamic suffix where appropriate. Add non...
github.com
July 21, 2025 at 11:39 PM
For a fully working proto-mmo engine I am still missing a cooperative scheduler, a cryptographic primitive, 2d and 3d dual-grid implementations, a debug ui such as imgui, some reliability protocol, a simple audio system.

Long term I'm also missing scripting, some shared memory, and hotreloading.
March 1, 2026 at 11:25 AM
So I'm working on this ☝️ game, and it's pretty cool because it's almost all dynamically loaded, even hotreloading while the game is running.

My goal is to make a super moddable cross-platform game running on Windows, Mac, Linux, and Android with an extremely low barrier to entry.
April 5, 2026 at 4:45 PM
Falco SIGHUP reloads rules atomically without dropping syscall events or closing ring buffers. Parse, validate, swap state in memory. CI/CD-friendly. https://www.valtersit.com/vault/hotreloading-falco-rules-engine-via-sighup-without-interrupt-b2c19e/ #falco #devsecops #sysadmin
September 17, 2026 at 2:20 PM
I've ported the Hotwire Spark gem to Turbo Laravel. I could have settled with Vite for hotreload, but I wanted to see if this simplistic mechanism worked with PHP-only. Turns out it did! And it doesn't require additional commands or new tooling. It's just PHP and SSE.

world.hey.com/tonysm/hotre...
Hotreload for Turbo Laravel
Last year the 37signals folks released Hotwire Spark, a gem that implements a simple hotreloading mechanism of Hotwired apps. This is specifically built for Hotwire and the #nobuild movement. If you t...
world.hey.com
February 18, 2025 at 1:11 AM
But if you just care about the serializable state then I guess it's not much different than loading a save.
But that's not the same as hotreloading. And yeah, handling middleware can be a pain if you want full state saves.
January 5, 2025 at 1:35 PM
Yeah okay, gonna start looking for a way to make hotreloading work. I am wasting SO. MUCH. TIME. compiling. And today it's slower than ever before for some reason.
September 27, 2023 at 5:34 PM
🔥 Boost your Kubernetes workflow with hot reloading! 🚀 Episode #37 of my newsletter dives into Tilt, K3d, & ttl.sh for faster feedback loops & secure deployments.

#Kubernetes #DevOps #HotReloading 🔨🐳🔥

https://cloudnativeengineer.substack.com/p/hot-reloading-in-kubernetes-with-tilt
December 14, 2024 at 11:44 PM