#games #gamedev #gamedevs #gaming #sounddesign #sfx #interactiveaudio #audio #audiodesign
#games #gamedev #gamedevs #gaming #sounddesign #sfx #interactiveaudio #audio #audiodesign
#games #gamedev #gamedevs #gaming #sounddesign #sounddesigner #sfx #interactiveaudio #audio #audiodesign #audiodesigner
#games #gamedev #gamedevs #gaming #sounddesign #sounddesigner #sfx #interactiveaudio #audio #audiodesign #audiodesigner
#GameAudio #AudioProgramming #InteractiveAudio #SoundDesign #MadeWithUnity #IndieGame #IndieDev #Gamedev
#GameAudio #AudioProgramming #InteractiveAudio #SoundDesign #MadeWithUnity #IndieGame #IndieDev #Gamedev
#GameAudio #GameDev #InteractiveAudio #indiedev
#GameAudio #GameDev #InteractiveAudio #indiedev
A Unity/FMOD demo reel I made, focusing on adaptive sound design and performance-optimized audio systems.
#GameDev #InteractiveAudio #SoundDesign #BonjourBluesky
A Unity/FMOD demo reel I made, focusing on adaptive sound design and performance-optimized audio systems.
#GameDev #InteractiveAudio #SoundDesign #BonjourBluesky
#gamedev #interactiveaudio #gameaudio #indiedev youtu.be/3--DEqDJOpw
#gamedev #interactiveaudio #gameaudio #indiedev youtu.be/3--DEqDJOpw
#gameaudio #interactiveaudio #composer #gamemusic #indiedev #adaptiveaudio #gamedev
#gameaudio #interactiveaudio #composer #gamemusic #indiedev #adaptiveaudio #gamedev
Building on my first FMOD + Unreal Engine 5 test. Randomised wildlife ambience, and a reactive water-entry SFX triggered by the player.
#GameAudio #SoundDesign #FMOD #UnrealEngine #GameDev #InteractiveAudio #GameAudioDesign
Building on my first FMOD + Unreal Engine 5 test. Randomised wildlife ambience, and a reactive water-entry SFX triggered by the player.
#GameAudio #SoundDesign #FMOD #UnrealEngine #GameDev #InteractiveAudio #GameAudioDesign
www.eventbrite.co.uk/e/edinburgh-...
#gameaudio #sound #social #interactiveaudio #soundscotland #gamedev
www.eventbrite.co.uk/e/edinburgh-...
#gameaudio #sound #social #interactiveaudio #soundscotland #gamedev
I’ll be giving a presentation on Synchronicity and Flow State- come and say hi!
#GameAudio #VideoGameMusic #gamedev #InteractiveAudio
I’ll be giving a presentation on Synchronicity and Flow State- come and say hi!
#GameAudio #VideoGameMusic #gamedev #InteractiveAudio
#InteractiveAudio
#Gameaudio
#NewYearsEve2025
#InteractiveAudio
#Gameaudio
#NewYearsEve2025
#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio #AudioProduction #DigitalAudio #MusicTechnology
#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio #AudioProduction #DigitalAudio #MusicTechnology
Audio is part of that equation.
Trevor Burke creates technical systems that make every interaction feel responsive and rewarding.
#GameAudio #InteractiveAudio
Audio is part of that equation.
Trevor Burke creates technical systems that make every interaction feel responsive and rewarding.
#GameAudio #InteractiveAudio
If you’re passionate about the future of interactive audio (that includes games), this is your community!
Discord Invite: buff.ly/0pQwhRc
Follow IASIG: buff.ly/SoUSjrx
#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio
If you’re passionate about the future of interactive audio (that includes games), this is your community!
Discord Invite: buff.ly/0pQwhRc
Follow IASIG: buff.ly/SoUSjrx
#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio
That means their audio can't hesitate, either.
Trevor Burke helps create technical systems that keep every encounter fast, responsive, and unforgettable.
#GameAudio #InteractiveAudio
That means their audio can't hesitate, either.
Trevor Burke helps create technical systems that keep every encounter fast, responsive, and unforgettable.
#GameAudio #InteractiveAudio
When: October 28 - 29
Where: Burbank Convention Center
See the entire updated GameSoundCon schedule here: buff.ly/ZGzI32W
Meet up with any of us and share your thoughts on the state of the industry!
#IASIG #InteractiveAudio #SoundDesign #MusicComposition #GameAudio
When: October 28 - 29
Where: Burbank Convention Center
See the entire updated GameSoundCon schedule here: buff.ly/ZGzI32W
Meet up with any of us and share your thoughts on the state of the industry!
#IASIG #InteractiveAudio #SoundDesign #MusicComposition #GameAudio
It makes every interaction feel effortless, believable, and unmistakably next generation.
That is why Spencer Riedel is part of Unlock Audio.
#GameAudio #InteractiveAudio
It makes every interaction feel effortless, believable, and unmistakably next generation.
That is why Spencer Riedel is part of Unlock Audio.
#GameAudio #InteractiveAudio
Wiggle Room is an interactive installation built with #Wwise, body tracking & physics-driven visuals, creating a dynamic space where movement is the music.
🔗 Explore how it came together: hubs.ly/Q03dY7pt0
#InteractiveSound #InteractiveAudio
Wiggle Room is an interactive installation built with #Wwise, body tracking & physics-driven visuals, creating a dynamic space where movement is the music.
🔗 Explore how it came together: hubs.ly/Q03dY7pt0
#InteractiveSound #InteractiveAudio
Catch their latest workshop on dynamic mixing with Wwise is coming up January 13th. Details are below.
#GameAudio #wwise #audiokinetic #iasig #igda #interactiveaudio #aiinaudio
buff.ly/jeLmztS
Catch their latest workshop on dynamic mixing with Wwise is coming up January 13th. Details are below.
#GameAudio #wwise #audiokinetic #iasig #igda #interactiveaudio #aiinaudio
buff.ly/jeLmztS
Audiokinetic Head of Product Simon Ashby explores its artistic & technological journey - and where it’s headed next.
🎥 hubs.ly/Q034TdyZ0
#GameAudio #InteractiveAudio #Wwise
Audiokinetic Head of Product Simon Ashby explores its artistic & technological journey - and where it’s headed next.
🎥 hubs.ly/Q034TdyZ0
#GameAudio #InteractiveAudio #Wwise
buff.ly/2r26GAV
Join IASIG Steering Committee member and former Chairman Kurt Heiden for a behind-the-scenes look at this year’s Game Developers Conference.
Follow IASIG: buff.ly/cEsH0BM
#GDC2025 #IASIG #IGDA #AudioSIG #InteractiveAudio
buff.ly/2r26GAV
Join IASIG Steering Committee member and former Chairman Kurt Heiden for a behind-the-scenes look at this year’s Game Developers Conference.
Follow IASIG: buff.ly/cEsH0BM
#GDC2025 #IASIG #IGDA #AudioSIG #InteractiveAudio
#audioux #sounddesign #gameaudio #interactiveaudio #xr #vr
#audioux #sounddesign #gameaudio #interactiveaudio #xr #vr
Whether you build audio engines, plugins, compose adaptive scores, or tinker with spatial sound tools - you belong here.
Join the conversation now!
Invite link: buff.ly/bIqnboO
Follow IASIG: buff.ly/cEsH0BM
#IASIG #IGDA #InteractiveAudio #GameAudio
Whether you build audio engines, plugins, compose adaptive scores, or tinker with spatial sound tools - you belong here.
Join the conversation now!
Invite link: buff.ly/bIqnboO
Follow IASIG: buff.ly/cEsH0BM
#IASIG #IGDA #InteractiveAudio #GameAudio