#interactiveaudio
December 7, 2024 at 7:18 AM
December 8, 2024 at 7:35 AM
I am polishing my audio occlusion system made for a #HorrorGame aiming for smoother attenuations on off-screen audio sources. I think I'm almost there. Here is a sneak peek.

#GameAudio #AudioProgramming #InteractiveAudio #SoundDesign #MadeWithUnity #IndieGame #IndieDev #Gamedev
April 30, 2025 at 1:26 PM
I love that with each new game project we never know exactly what we’ll be creating. Tools like #FMOD Studio are amazing for creativity and building more player immersion 👻

#GameAudio #GameDev #InteractiveAudio #indiedev
July 9, 2026 at 6:19 PM
Hi, my first post here!
A Unity/FMOD demo reel I made, focusing on adaptive sound design and performance-optimized audio systems.
#GameDev #InteractiveAudio #SoundDesign #BonjourBluesky
March 13, 2026 at 10:11 PM
Recently created a cool little system inside of FMOD for a #horrorgame in development. Made a video to showcase it :)

#gamedev #interactiveaudio #gameaudio #indiedev youtu.be/3--DEqDJOpw
Building a Realistic Car Radio System in FMOD Studio (Game Audio Showcase)
YouTube video by CAIMANS
youtu.be
July 5, 2026 at 7:08 PM
Music is more important for a sense of completion than you might think. In Spirit of the North 2 puzzle-solving and progression moments are marked by music — short stingers or subtle thematic returns.
#gameaudio #interactiveaudio #composer #gamemusic #indiedev #adaptiveaudio #gamedev
June 16, 2025 at 12:40 PM
Can you hear when the game starts reacting to the player? 🎧

Building on my first FMOD + Unreal Engine 5 test. Randomised wildlife ambience, and a reactive water-entry SFX triggered by the player.

#GameAudio #SoundDesign #FMOD #UnrealEngine #GameDev #InteractiveAudio #GameAudioDesign
September 4, 2026 at 10:00 AM
Edinburgh folk! Come along to our new sound society and hear me and the awesome @adamrsound.bsky.social chat UE5's Metasounds! :)

www.eventbrite.co.uk/e/edinburgh-...

#gameaudio #sound #social #interactiveaudio #soundscotland #gamedev
March 3, 2025 at 9:24 AM
Really excited to be talking at the opening night of Ludo 2025, the European Conference on Video Game Music and Sound, in London on July 10th.
I’ll be giving a presentation on Synchronicity and Flow State- come and say hi!

#GameAudio #VideoGameMusic #gamedev #InteractiveAudio
May 27, 2025 at 1:57 PM
May your 2026 be filled with joy and prosperity - and plenty of great music. 😊

#InteractiveAudio
#Gameaudio
#NewYearsEve2025
December 31, 2025 at 4:38 PM
"The satisfaction of getting a sound that I made to play the way that I expected it to... there was no satisfaction in production and post-production sound that matched that." - Amanda Niles, Ep. 5 #GameAudio #Implementation #InteractiveAudio
June 27, 2025 at 8:43 PM
We’ll talk genAI and tools from every angle... best practices, ethics, and cultural impact - to help creators and companies shape the future of interactive media.

#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio #AudioProduction #DigitalAudio #MusicTechnology
September 16, 2025 at 5:47 PM
Action games are won or lost in milliseconds.

Audio is part of that equation.

Trevor Burke creates technical systems that make every interaction feel responsive and rewarding.

#GameAudio #InteractiveAudio
July 22, 2026 at 7:21 PM
Audio Professionals - Join IASIG on Discord! 🎶

If you’re passionate about the future of interactive audio (that includes games), this is your community!

Discord Invite: buff.ly/0pQwhRc

Follow IASIG: buff.ly/SoUSjrx

#IASIG #IGDA #MIDI #InteractiveAudio #SoundDesign #MusicComposition #GameAudio
September 23, 2025 at 8:01 PM
Great action games never hesitate.

That means their audio can't hesitate, either.

Trevor Burke helps create technical systems that keep every encounter fast, responsive, and unforgettable.

#GameAudio #InteractiveAudio
September 9, 2026 at 7:21 PM
We're at GameSoundCon 2025!

When: October 28 - 29
Where: Burbank Convention Center

See the entire updated GameSoundCon schedule here: buff.ly/ZGzI32W

Meet up with any of us and share your thoughts on the state of the industry!

#IASIG #InteractiveAudio #SoundDesign #MusicComposition #GameAudio
October 27, 2025 at 7:04 PM
The right technical sound design does more than support futuristic worlds.

It makes every interaction feel effortless, believable, and unmistakably next generation.

That is why Spencer Riedel is part of Unlock Audio.

#GameAudio #InteractiveAudio
August 5, 2026 at 7:40 PM
How do you design sound for pure play?

Wiggle Room is an interactive installation built with #Wwise, body tracking & physics-driven visuals, creating a dynamic space where movement is the music.

🔗 Explore how it came together: hubs.ly/Q03dY7pt0

#InteractiveSound #InteractiveAudio
April 24, 2025 at 5:04 PM
Audokinetic is now an IASIG Industry Changer Sponsor for 2026!

Catch their latest workshop on dynamic mixing with Wwise is coming up January 13th. Details are below.

#GameAudio #wwise #audiokinetic #iasig #igda #interactiveaudio #aiinaudio

buff.ly/jeLmztS
#wwise #gameaudio | Audiokinetic
Time is running out to join our next workshop, Dynamic Mixing with #Wwise 🎧 Learn our expert tips & tricks to stop struggling with balancing issues for good! 📅 January 13th, 2026 - 12pm to 4pm ET:...
buff.ly
January 8, 2026 at 4:03 PM
How has interactive audio evolved over the past 50 years?

Audiokinetic Head of Product Simon Ashby explores its artistic & technological journey - and where it’s headed next.

🎥 hubs.ly/Q034TdyZ0

#GameAudio #InteractiveAudio #Wwise
January 31, 2025 at 3:29 PM
Missed out on GDC this year? We’ve got you covered! 🕹️

buff.ly/2r26GAV

Join IASIG Steering Committee member and former Chairman Kurt Heiden for a behind-the-scenes look at this year’s Game Developers Conference.

Follow IASIG: buff.ly/cEsH0BM

#GDC2025 #IASIG #IGDA #AudioSIG #InteractiveAudio
April 7, 2025 at 8:30 PM
I had a great time speaking at the Department of Design, IIT Kanpur to share my experiences about the audio industry from creative as well as technical perspectives. It’s great to see design students finally delving into using sound.

#audioux #sounddesign #gameaudio #interactiveaudio #xr #vr
April 27, 2026 at 5:40 AM
Did you know the IASIG has a Discord channel?

Whether you build audio engines, plugins, compose adaptive scores, or tinker with spatial sound tools - you belong here.

Join the conversation now!

Invite link: buff.ly/bIqnboO

Follow IASIG: buff.ly/cEsH0BM

#IASIG #IGDA #InteractiveAudio #GameAudio
October 17, 2025 at 8:00 PM