#libfluid
Samerion Studio starts to look proper.

#gamedev #indiedev #libfluid #dlang #raylib #sdl3
April 7, 2025 at 6:32 PM
Now working on: The world editor 🎶

Starting by shaping its UI.

#libfluid #ui #gamedev
March 8, 2025 at 4:27 PM
Progress from yesterday: bones are now connected with lines, and can be selected.

#gamedev #indiedev #libfluid
April 9, 2025 at 6:30 AM
Update on the model editing thing: IT WORKS. Not sure why it's so slow, though.

#libfluid #Samerion #gamedev #3d
March 11, 2025 at 6:19 PM
First time deployment of libfluid's reference documentation: https://libfluid.org/docs/main

Finally — it has been requested for quite a while.

#libfluid
fluid
libfluid.org
March 29, 2025 at 2:38 PM
First steps on the texture editor: trying to see if I can get pressure events from my pen tablet in Raylib. Using SDL3 as the backend, I can!

Using `SDL_AddEventWatch` I can even do that without disrupting Raylib's input handling.

🤘

#raylib #libfluid
February 16, 2025 at 7:02 PM
Fluid test suite work: A new function, dumpDraws, will output everything a node outputs as code that can be used in testing.

#dlang #libfluid
January 17, 2025 at 8:10 AM
I've also pushed a rather small change to #libfluid to give me better control over input. And to make that possible, a complex feature to let I/O interfaces be backwards-compatible
April 9, 2025 at 2:13 PM
One thousand commits!

#libfluid
March 7, 2025 at 5:32 PM
March 5, 2025 at 1:20 PM
Today I got libmypaint working with my canvas component for Fluid! And yes, it reads my pen tablet input.

This will be relevant to the blog I'm going to publish this week.

#mypaint #libfluid
March 3, 2025 at 8:31 PM
A good update: I completed the work of integrating SDL3 stylus input to #libfluid. I also did an investigation of how difficult it may be to use #libmypaint and it seems to be mostly a matter of porting code — completely doable.
February 18, 2025 at 8:31 PM
The last remaining issue in #libfluid 0.7.2 is closed! The new release is now tagged in git, but I'm leaving the changelog and DUB release for tomorrow.
February 15, 2025 at 8:13 PM
41 contributions. Previous January best is 32.

Hoping to release Fluid 0.7.2 later this month!

#dlang #libfluid
January 16, 2025 at 8:00 PM