#liveops
Some old background art for GoT:C LiveOps events
December 2, 2024 at 6:34 PM
The modern LiveOps retention engine isn't about spamming players with push notifications.

It's about creating a living content cadence where every log-in feels rewarding and meaningful.

#gamedesign #gamedev #liveops #mobilegaming
September 25, 2026 at 1:00 PM
Without LiveOps and NOC, no live-service updates would *ever* ship. And without Operations, none of the other teams would have the resources or infrastructure to do their work in the first place. 4/7
July 12, 2026 at 9:31 PM
OMG this talk from Muhsin Yaramis #Ubisoft talking about operational practices for #LiveOps and #PlayerCentic performance

A real masterclass

#LSGSummit #GaaS #LiveOps #GameDev
September 10, 2025 at 1:14 PM
we just call each other up on our retro translucent landline phones and go "jira jira deliverables? milestone retro mvp uptune! many liveops no story points. okay then, loc loc!"
August 22, 2025 at 1:31 AM
there should be a donation button where we can send coffee and snacks to poe liveops
December 6, 2024 at 8:53 PM
heya, I work on product, community, game design and a bit of liveops for a lil dinosaur game called ARK. I'm not at GDC bc the US is kinda terrifying rn.

#WhatAGameDevLooksLike
March 19, 2025 at 7:06 AM
What an amazing talk from Matthew Laurence #Avalanche

You have to be perfect (when launching #LiveOps) because your competitors are already fantastic battle hardened experiences

#LSGSummit #GaaS #LiveOps #Gamedev
September 9, 2025 at 4:48 PM
I'm here at #LHR T5 about to take off to @Gamescom

#gamedev #Gaas #LiveOps
August 17, 2025 at 7:19 AM
Another #LightningLesson about #gamedev

How to avoid the pitfalls common in #Liveops!!
July 15, 2025 at 3:33 PM
Why modern LiveOps focuses on session length over return timing. #gamedev
The Attention Span Drought Is Forcing LiveOps to Go Relentless
hackernoon.com
February 7, 2026 at 1:00 AM
What do players hate the most in LiveOps games?

This week we uncover the top three player gripes and today's #LightingLesson looks at overly aggressive monetisation!!

More Lessons on https://www.youtube.com/@Arcanix_ai

#LiveOps #GaaS #GameDev #GameDesign
October 21, 2025 at 3:04 PM
Lets end the week making a point is our #LightningLessons in #LiveOps

Escallation is essential... We need to celebrate Whistleblowers!

#GameDev #Liveops #GaaS 

Did you know that you can catch up on all this series on https://www.youtube.com/@Arcanix_ai
September 19, 2025 at 3:05 PM
82 of the 1000+ workers laid off by Epic this week worked in Washington State, which is among the most transparent with these situations. Which is why we can see those 82 cuts by job title

Layoffs included:
- 2 senior gameplay programmers
- 1 director, LiveOps
- 1 senior counsel, employment & labor
March 26, 2026 at 2:07 AM
Next up we have @SergeiVasiuk #wargaming telling us "lies about LiveOps". His words!!

#LSGSummit #GameDev #Gaas
September 9, 2025 at 9:12 AM
Games Don't Grow After Launch by Accident.

The biggest games win because they never stop evolving.

With GamesDApp's Game LiveOps Services, your

🌐Website: www.gamesd.app/game-liveops...

#gameliveops #gamedev #gamesdapp #gaming #playerretention
July 1, 2026 at 10:51 AM
Players HATE broken promises!

In today's #LightningLesson #Gamedev # LiveOps I talk about the impact of technical glitches and failure to keep your promises

More Lessons on https://www.youtube.com/@Arcanix_ai

#LiveOps #GaaS #GameDev #GameDesign
October 24, 2025 at 3:03 PM
When do you approve, reject or waive deliverables?

Find out in Today's #LightningLessons in #LiveOps

#GameDev #Liveops #GaaS 

Did you know that you can catch up on all this series on https://www.youtube.com/@Arcanix_ai
September 18, 2025 at 3:01 PM
By way of offering some player-facing info...

This is one example of a process that does not have good internal tooling, or documentation, and thus "fell thru the cracks" during the Cryptic>DECA transition.

LiveOps and I met last week to discuss the issue, and hope to resolve soon.

Excellent doc!
In case you missed it, 3 months after first asking and with no player-facing update on restricted T6 coupon eligibility of certain now-older ships, I've compiled a list of what all is (Green) and is not (Red & Blue) eligible for use with that coupon.

Thread explains color coding.

#StarTrekOnline
As it's been 3 months without a public update, I'm going to assume the restricted T6 coupons in #StarTrekOnline are in the state they'll be for a while yet.

As such, here's a list of what recent ships are and are not available for use with the Event Campaign's T6 coupons.

Explained below:

(1/?)
May 13, 2025 at 5:09 PM
It's D1 of #LSGSummit here in sunny London...

I'm giving my talk later this morning on #Less=More

#GaaS #Liveops #Gamedev
September 9, 2025 at 7:34 AM
We are off... Opening panel for #LSGSummit quantity and quality control with #Gameloft, #Kabam, #ProductMadness and #LookNorthWorld

#GaaS #LiveOps #Gamedev
September 9, 2025 at 8:09 AM
Measuring team speed is insufficient; focus on how quickly business value reaches players. Use delivery metrics to uncover delays, align priorities, and optimise flow. In LiveOps, faster value delivery strengthens engagement and player satisfaction. #LiveOps #gamedev #indiedev
January 21, 2025 at 8:00 AM