#macosdev
Working on the Trailer, helped me to clear my mind about the Visual Design Language I want to follow. One of the outcomes was some rework of the UI by introducing the ruler.
#ux #ui #macosdev #liquidglass #buildinpublic #macosdev
September 24, 2026 at 1:09 PM
Happy Release Day. Daft Music 3.0 is out with AI Slop detection, 3D Cover Artworks, AirPlay, Equalizer, Instrumental Isolation and many more.

Checkout the Trailer.
#daftmusic #buildinpublic #indiedev #applemusic #macos #ios #macosdev #iosdev
September 23, 2026 at 11:02 AM
You can soon share these beautiful small snippets of music with Daft Music. wdyt?
#indiedev #buildinpublic #iosdev #macosdev #applemusic #ux #ui
September 25, 2026 at 3:53 PM
January 11, 2026 at 2:51 PM
Daft Music for iOS is coming. It will work in perfect symbiosis with the macOS app.
#iosdev #indiedev #applemusic #swiftui #liquidglass #macosdev
May 9, 2026 at 7:23 AM
200,000 drones at once.
I need a faster computer

#MacApps #BuildInPublic #IndieDev #MacOSDev #OpenSource #SoloDev
July 8, 2026 at 3:05 AM
I've hated every screen recording app I've ever used, so here's a simple, free, open-source one:

github.com/CHCOfficial/...

#MacApps #BuildInPublic #IndieDev #MacOSDev #OpenSource #SoloDev
July 6, 2026 at 4:15 AM
Just made an account for Nil Coalescing here on Bluesky! Make sure to give it a follow for more #SwiftLang, #SwiftUI, #iOSDev, and #macOSDev content 🚀
#Introduction
Hello, Bluesky!

We are a small team of two developers, @natpanferova.bsky.social and @hishnash.bsky.social, who love building native apps for Apple platforms. We also enjoy sharing what we learn about #SwiftLang, #SwiftUI, #iOSDev, and #macOSDev with the community 👩‍💻🧑🏻‍💻
nilcoalescing.com
Nil Coalescing
nilcoalescing.com
March 3, 2025 at 10:56 PM
I’ve always wanted to be able to quickly generate gradients from color palettes, so I built Tintly, a macOS tool for creating mesh gradients. It accepts palettes in any format and instantly converts them into beautiful gradients.
apps.apple.com/us/app/tintl...
#macOSDev #IndieDev
June 21, 2026 at 6:57 AM
40,000 drones at 120fps

Interesting to watch them flock 🦅

github.com/CHCOfficial/...

#MacApps #BuildInPublic #IndieDev #MacOSDev #OpenSource #SoloDev #Rust
July 8, 2026 at 10:00 PM
Had some fun playing around with glow effects and built a little word game for Mac. Now available on the App Store: apps.apple.com/us/app/lexim...
#macOSDev #macOS #IndieDev
April 26, 2025 at 8:57 AM
I recently implemented launch at login functionality in my macOS app, and I just published a blog post showing how it can be easily done using SMAppService APIs: nilcoalescing.com/blog/LaunchA...
#SwiftLang #macOSDev
Add launch at login setting to a macOS app
Register your macOS app as a login item using SMAppService.
nilcoalescing.com
January 17, 2025 at 6:04 AM
August 4, 2026 at 2:18 PM
WIP - SLICER

Credit to @passivestar_ for the idea

github.com/CHCOfficial

#MacApps #BuildInPublic #IndieDev #MacOSDev #SoloDev
September 7, 2026 at 10:57 PM
#Introduction
Hello, Bluesky!

We are a small team of two developers, @natpanferova.bsky.social and @hishnash.bsky.social, who love building native apps for Apple platforms. We also enjoy sharing what we learn about #SwiftLang, #SwiftUI, #iOSDev, and #macOSDev with the community 👩‍💻🧑🏻‍💻
nilcoalescing.com
Nil Coalescing
nilcoalescing.com
March 3, 2025 at 10:51 PM
DataOrganizer, a personal database for #macOS, is making the jump to Tahoe and #LiquidGlass.

#BuildInPublic #MacDev #macOSDev #iosDev #AppDevelopment #IndieDev #IndieApps #soloDev
September 9, 2025 at 2:39 AM
Excited to share that a podcast episode @leogdion.bsky.social and I recorded together, where we chat about my new book "SwiftUI Fundamentals", common SwiftUI misconceptions, and building iOS and macOS apps, is now live: brightdigit.com/episodes/197...
#SwiftUI #iOSDev #macOSDev
March 15, 2025 at 9:24 AM
If you're passionate about #SwiftLang, check out my latest book "Swift Gems"! It features a curated collection of advanced Swift techniques for experienced developers: books.nilcoalescing.com/swift-gems

#iOSDev #macOSDev
Swift Gems
100+ tips to take your Swift code to the next level.
books.nilcoalescing.com
July 1, 2024 at 2:50 AM
Marker Data 2.0.2 has been released! Routine maintenance release with module updates.

#fcp #postchat #postsky #opensource #macOSDev #SwiftUI #Swift #FinalCutPro #macos #buildinpublic

github.com/TheAcharya/M...
June 4, 2026 at 6:36 AM
Marker Data 2.0.3 has been released! UTF-8 Encoding is now supported in the #MIDI Export Profile, compatibility for international characters.

#fcp #postchat #postsky #opensource #macOSDev #SwiftUI #Swift #FinalCutPro #macos #buildinpublic

markerdata.theacharya.co

Thank you @orchetect.com!
June 16, 2026 at 1:37 AM
Since people ask me often:

Daft Music is made with SwiftUI, AppKit, Swift 6.2, CoreAnimation, Tuist, MVVM and without Catalyst.
#indiedev #macosdev #buildinpublic #swiftui #iosdev
January 7, 2026 at 8:43 PM
I've built a macOS app for designing mesh gradients.

Tintly generates gradients from pasted color palettes and lets you adjust control points visually. It can export images, SVGs, CSS, and SwiftUI code.

It's now available on the Mac App Store: apps.apple.com/us/app/tintl...

#macOSDev #IndieDev
June 16, 2026 at 7:05 AM
SwiftUI macOS sheet dialog buttons, how to meet the Apple Human Interface Guidelines.

ohanaware.com/swift/macOSS...

#swiftUI #macOSDev
June 3, 2025 at 3:19 AM
Here is ReliefForge - a native C++20/Qt 6 image-to-fabrication application

github.com/CHCOfficial/...

#MacApps #BuildInPublic #IndieDev #MacOSDev #OpenSource #SoloDev #C++
September 9, 2026 at 8:27 AM
Production Data 1.0.2 has been released! Streamlined the Open dialog for a smoother, more reliable experience.

#fcp #postchat #postsky #macOSDev #SwiftUI #Swift #FinalCutPro #macOS #excel

productiondata.theacharya.co
September 19, 2026 at 9:21 PM