#macroquad
Had a lot of fun going through RTIOW!
raytracing.github.io/books/RayTra...

(Using Macroquad for output)
April 22, 2025 at 10:13 PM
I wrote up an example showing to integrate the awesome Dioxus's subsecond rust library with macroquad.

github.com/chamons/macr...

This gives you hotreload in #rust for #gamedev
GitHub - chamons/macroquad-subsecond-example: Example integrating macroquad with subsecond hotreload
Example integrating macroquad with subsecond hotreload - chamons/macroquad-subsecond-example
github.com
August 9, 2026 at 1:21 AM
Finally went back and set up everything I needed for the Spine interaction. I'm basically drawing the animation on a separate canvas so I could sort it with Macroquad sprites, for example, so I needed a robust way to convert the coordinates between the world and the animation.
March 12, 2025 at 6:34 PM
🦀 MD Book on Game development with Macroquad

- A game development guide on how to build a shoot'em up game in Rust with Macroquad

github.com/ollej/macroq...

#rustlang #game #development
January 21, 2025 at 6:44 PM
I've been struggling through setting up the Spine runtime for Macroquad so I can use that for new Chasing Stripes games instead of Godot.
June 30, 2024 at 7:53 PM
Need an excuse to try out Rust? My friend Olle Wreede has written a very nice introduction to Game Development in Rust with Macroquad - easy and very pedagogical: mq.agical.se/index.html (also as print book) #Rust #gamedev #MacroQuad
Game development in Rust with Macroquad - Game development in Rust with Macroquad
A game development guide on how to program a shoot 'em up game with the Rust programming language and the Macroquad game library.
mq.agical.se
May 4, 2025 at 8:02 AM
"Game development in Rust with Macroquad"

#Rust #RustLang #GameDev #VideoGame #JeuVidéo ... (Livre en commande Lulu jusqu'au 26 septembre 2026, en promotion !)

mq.agical.se
September 11, 2026 at 3:27 PM
#rustlang Crate Highlight

✨macroquad ✨

Looking for an easy to use game engine? macroquad is a simple 2D and 3D engine inspired by raylib and with minimal deps. It's cross platform, supports both 2D and 3D rendering, audio, built-in UI. I use it for my games.

📦 Crates:
crates.io
April 14, 2025 at 7:19 AM
The borderless fullscreen window I'm using for my Macroquad/Spine experiments, that is.
(I deleted some of the other posts where I talked about this because that one video kept autoplaying and it annoyed me, so this is a little out of context.)
November 19, 2024 at 12:17 AM
I wanted to play but the only way I know how is to make a website,

aub.mino.mobi
June 23, 2026 at 10:53 PM
It's using OpenGL via Macroquad!
December 5, 2025 at 5:00 PM
não sei quem precisa ouvir isso mas tem um clone de raylib pra rust chamado macroquad
October 28, 2024 at 5:10 PM
today's #gamedev sidequest: compare notan, macroquad and pyxel by making the same game in all three 🫧

(I am exploring picotron-like experiences that have better mobile support on the web)
July 18, 2025 at 3:55 AM
Macroquad doesn't support borderless fullscreen out of the box, but I've learned that you can just get the window handle using the Windows API and do whatever you want. Very powerful.
November 18, 2024 at 5:54 PM
Working again on my semi-static EC(S) lib. I've recreated the Macroquad's Asteroids to see how those two crates could work together.
github.com/maciekglowka...

#rustlang #macroquad #gamedev #indiedev
November 10, 2024 at 9:06 PM
This is me deciding to write my very first macro for my game

#GameDev #Rust #Macroquad
October 22, 2024 at 8:58 PM
Still my engine based on Macroquad! I've been continually moving a few basic things into a separate project while working on Codex Capris 2, so I've just been building on that.
March 28, 2025 at 1:22 AM
A lightweight Rust game framework built with Macroquad and ECS, designed to run on low-end hardware while exploring functional programming patterns. #gamedev
I Built a Functional, Data-Oriented 3D Game Framework in Rust for Low-End PCs
hackernoon.com
March 23, 2026 at 9:42 AM
Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months

And multi-threaded the heck out of it too.

GIF-heavy devlog: www.slowrush.dev/news/porting...

#indiedev #gamedev
Porting, Performance and Playback | Slow Rush Games
I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.
www.slowrush.dev
April 10, 2026 at 1:28 AM
macroquad is a shining example of this in graphics
May 8, 2025 at 10:13 PM
Eee rust ✨ Macroquad is such a nice engine!
October 24, 2024 at 11:38 AM
¡¡Hola Cajas!! oficialmente he abierto mis donaciones. Como ya saben, estoy trabajando en un buen proyecto en Rust, pero ahora con Macroquad, y abrí esto para que ustedes me apoyen y que me motiviven a seguir con el proyecto 🐱👍#SupportIndies #BlueskyArt #Gamedev #IndieDev #RustLang #Macroquad
August 27, 2026 at 8:05 PM
Today's little #rustlang experiment was a little immediate mode GUI on top of macroquad rendering.

It has containers with dynamic layouts, text labels and buttons. All with a custom style/dynamic textures.

Not bad for a few hours of work, I think I might go down this path.
March 1, 2025 at 8:54 PM
I found the #Rust game engine #Macroquad very easy to use in making this little animation of bouncing balls.
March 24, 2025 at 10:19 PM
Quote repost with your tools ✨
- Godot
- Macroquad
- Visual Studio Code
- BlockBench
- Aserprite
- Notion
- GitHub
- Blender
- Inkscape

#GameDev #IndieDev
Quote repost with your tools 👌😂👍
-SketchBook Pro
-GraphicsGale
-MuseScore 4
-Audacity
-Gamemaker Studio
-Google Docs
-RPG Maker 2003/VXA

#gamedev #indiedev #TTRPG #art #music #rpgmaker
Quote repost with your tools 👌😂👍
-Construct 3
-Blender
-Audacity
-FL Studio
-Krita
-Firealpaca

#gamedev #indiedev #construct3 #krita
October 22, 2024 at 5:03 AM