#mapgenerator
Did you know I'm procedurally generating ALL the maps in my game? Isn't that SHWWEEEEEET?

Well it's your lucky day, because in my latest video I go over EXACTLY how I've done it!

youtu.be/HqOA3SiFHBg

#gamedev #gamedesign #mapgeneration #mapgenerator
October 24, 2025 at 1:52 PM
Ok, heute mal cmake eingerichtet für mein ASCII Dungeon MapGenerator Projektchen... das ist ja nice... dazu noch die Tasks und Lauch Settings in VS Code... ich glaub so kann man arbeiten... cmake ist auch schon so konfiguriert, dass es Unterordner in ./plugins automatisch hinzufügt...
December 20, 2025 at 10:32 AM
New article! Wenbo Zhang and colleagues employ a Parameter-Efficient Fine-Tuning (PEFT) strategy to improve automated map generating using AI: MapGenerator #GISchat doi.org/10.1080/1523...
January 5, 2026 at 3:14 PM
I use a few exported properties which are checked regularly, but you can also do setters. I've implemented everything as a coroutine that regularly takes a break, so I don't crash the editor or freeze the game. Also added a stop button - more useful than you'd hope!
September 12, 2026 at 11:42 AM
…a "I changed this; ig them being the bog trees is weird; ehh, fuck it; life to everywhere but the bog" Adds every mapgenerator into the…
July 6, 2025 at 3:16 PM