Well it's your lucky day, because in my latest video I go over EXACTLY how I've done it!
youtu.be/HqOA3SiFHBg
#gamedev #gamedesign #mapgeneration #mapgenerator
Well it's your lucky day, because in my latest video I go over EXACTLY how I've done it!
youtu.be/HqOA3SiFHBg
#gamedev #gamedesign #mapgeneration #mapgenerator
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
#Godot #GodotEngine #MadeWithGodot #LostAnomaly #GameDev #IndieDev #GodotGame #IndieGame #ProceduralMap #MapGeneration #IndieGameDev #WIP
#Godot #GodotEngine #MadeWithGodot #LostAnomaly #GameDev #IndieDev #GodotGame #IndieGame #ProceduralMap #MapGeneration #IndieGameDev #WIP
> Top view of the procedurally generated map.
> Around 2 x 2 km
> Work-in-Progress
#Godot #GodotEngine #MadeWithGodot #LostAnomaly #GameDev #IndieDev #GodotGame #IndieGame #Procedural #ProceduralMap #ProceduralGame #MapGeneration #IndieGameDev #WIP
> Top view of the procedurally generated map.
> Around 2 x 2 km
> Work-in-Progress
#Godot #GodotEngine #MadeWithGodot #LostAnomaly #GameDev #IndieDev #GodotGame #IndieGame #Procedural #ProceduralMap #ProceduralGame #MapGeneration #IndieGameDev #WIP
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game I am creating soon.
I scrapped the noise-algorithms for mapgeneration, because they were too random in the end. Now I am using a selfmade system, which creates landmasses based on continental plates
I hope to make a video about the game I am creating soon.