#nodeeditor
The Router concept is very powerful for your game engine, and LSDE converts paradigm fo TS, GD, C, Lua, Python, and Rust
#GameDev #IndieDev #GameDevelopment #VisualScripting #NodeEditor #GameDevTools
September 9, 2026 at 1:29 PM
Which connector style is your favorite? 👀 Straight, Bezier, Orthogonal or Smoothstep?
Which connector style would you use in your node editor blueprints ?
#GameDev #IndieDev #GameDevelopment #VisualScripting #NodeEditor #GameDevTools
September 8, 2026 at 1:33 PM
Finished this sea angel practice model, its a bit jank but I leanred tons about nodes and shaders so it was worth it
#blender3d #3dmodel #nodeeditor #seaangel #charactermodel
August 24, 2026 at 2:42 AM
Interactive flowcharts in the terminal! 🤯

🐀 rataflow — Build interactive node-based UIs with dragging, connections, pan, zoom, layouts & more

🌐 Live demo: rataflow.furkankly.dev

🦀 Built with Rust & @ratatui.rs

⭐ GitHub: github.com/furkankly/ra...

#rustlang #ratatui #tui #nodeeditor #graphui
August 20, 2026 at 4:26 PM
Working on a toon shader in Blender EEVEE for my upcoming Web Comic "Messie Ness". See www.deviantart.com/endersaka/ar...

#art #b3d #cgi #shader #material #render #blender #cycles #eevee #toonshader #npr #lineart #cellshading #nodetree #nodeeditor
Blender Toon Shader by endersaka on DeviantArt
www.deviantart.com
February 25, 2026 at 12:12 PM
Since there's so many new people here, here's one of my most acclaimed works among users/followers of my open-source projects.

A funny feature to help users connect sockets.

#python #nodeeditor #opensource #publicdomain
Yay! Can finally post videos!

🔥Did y'all know Nodezator v1.5.1 launched this September 4th?

It now has socket proximity detection with a variety of different graphics and other customization to help you connect sockets blazingly fast! #python #nodeeditor
November 7, 2024 at 5:26 PM
Yay! Can finally post videos!

🔥Did y'all know Nodezator v1.5.1 launched this September 4th?

It now has socket proximity detection with a variety of different graphics and other customization to help you connect sockets blazingly fast! #python #nodeeditor
September 11, 2024 at 10:22 PM
🔥 Nodezator 1.5.1 is out!

pip install --upgrade nodezator

Finally merged and released the socket proximity detection feature (shown below) + other unrelated content updates

#Python #nodeeditor
September 4, 2024 at 9:23 PM
In Nodezator's dev branch: magnetic sockets

It makes much easier for users to edit graphs, cause they don't need to have the mouse exactly over a socket to interact w/ it. Instead, a nearby socket is detected whenever a relevant action takes place.
#Python #nodeeditor

i.imgur.com/xln86D4.gif
i.imgur.com
August 12, 2024 at 12:54 PM
Two missing pieces that make dialogue flow actually scale

Condition → True / False branching
Switch → multi-path routing

Available in 2.4.1

drafft.dev

#gamedev #indiedev #devlog #dialoguetrees #nodeeditor
February 23, 2026 at 12:17 PM
If you are like me not running the flatpak version of Hytale & instead using a custom launcher like HyPrism you can just start the node editor by starting the "NodeEditor" file in $FolderOfYourHytaleInstance/Client/NodeEditor/ though you will have to open the biome you want to edit with it manually.
May 29, 2026 at 4:30 PM
February 19, 2026 at 11:43 PM
November 25, 2024 at 9:18 PM
Major update on re-polish.com ! 🚀
You can now bake Spine 4.2 Physics into optimized keyframes.
✅ Seamless Looping (no jitter)
✅ Lightweight JSON files
✅ Export in Spine 4.1 & 4.0
Watch the demo & try it out 👇
youtu.be/FNaNAFdl5Vw
#Spine2D #GameDev #TechArt #dev #2d #animation #nodeeditor #indiedev
youtu.be
January 24, 2026 at 11:14 AM
🚀 re-polish Public Beta is live!
Optimize Spine 2D exports
✨ Auto-clean redundant keys & heavy curves
📦 Unpack/Filter/Repack atlases
👀 Dual Viewer for instant comparison
🔒 Safe, local processing
Try it: re-polish.com
#Spine2D #GameDev #TechArt #dev #2d #animation #nodeeditor #experiment #indiedev
January 9, 2026 at 7:17 AM
🧠 Spine2D Exp #7: Skeleton Resizing
Resizing a skeleton in Spine usually involves a painful loop of Export -> Import -> Fix Paths.
I added a Scale Node to my custom editor to bypass this routine.
🔹 Resize JSON & Assets in one step.
🔹 Check instantly in the viewport.
#Spine2D #GameDev #NodeEditor
December 15, 2025 at 9:56 AM
🧠 Spine2D Exp #6: Texture Repacking
The standard Spine atlas workflow (unpack→resize→repack) is tedious. I’ve added Atlas Nodes to my editor to automate it.
🔹 Unpacking
🔹 Repacking
🔹 Selective Scaling
#Spine2D #GameDev #TexturePacking #NodeEditor
youtu.be/3N_IHjSb7JU?...
Spine2D Experiments 6: Texture Repacking & Selective Scaling with Custom Nodes.
YouTube video by Maxim Sokolenko
youtu.be
December 7, 2025 at 3:49 PM