#nodegraph
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
Gradientspace Graph Beta — gradientspace
I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode gen...
www.gradientspace.com
January 13, 2026 at 7:36 PM
kinda made a nodegraph for meshmixer...
September 13, 2025 at 9:08 PM
you know games awards are bullshit cos like, where's the award for Best Nodegraph
July 1, 2025 at 6:13 PM
look out, I'm about to become a hot tub streamer
October 26, 2024 at 10:42 AM
It's LEO SEASON
and someone's birthday is right around the corner...

Made a cute little Birthday Balloons prop to celebrate my upcoming ✨birthday✨, which is Monday (the 4th ⬅️ my birthday 😉)
VNyan Birthday Balloons! - Bonnicula's Ko-fi Shop
A simple VNyan Birthday Balloon Custom Object - only for the VNyan streaming software! To use it simply add a Spawn CObject node to your nodegraph. B...
ko-fi.com
August 3, 2025 at 3:52 AM
Sneak peek: our #animation editor UI design mockup was recently completed to bring keyframe-based #motiongraphics to Graphite. It will be implemented in the near future!

(You can already make math-driven animations with the 'Animation Time' node via the #nodegraph.)
June 11, 2025 at 12:21 AM
I'm proud to welcome Nodegraph as the approved VNyanNet server provider!

With this partnership #VNyan users will be able to get almost single click setup for VNyanNet servers. Doing collaborations has never been easier!

Check them out at
nodecraft.com/r/vnyan

#VTuber #ENVtuber
December 16, 2025 at 3:13 PM
(please don't ask to see my nodegraphs)
September 22, 2025 at 7:12 PM
you know you're on the right track with geometry nodes when the character resembles the nodegraph
February 24, 2025 at 1:46 AM
Ran a successful test with my VNyan PNGTuber nodegraph redesign- It's time to share v2.0! Features include~

- Documented with setup instructions
- Supports 4+ dif PNGTubers
- Preconfig'd websocket triggers
- Twitch Redeem "gacha" between dif PNGTubers
- Collision with objects

and more! Link below:
September 11, 2025 at 6:37 AM
Out of context gamedev
December 15, 2024 at 11:37 PM
Ayo! I submitted my PNGTuber Logic nodegraph to the Vnyan Dev and it has been included in the asset browser for the program!!! :O

This is my very first community code contribution... for a guy who only started coding a little over a year ago I've come a long way ;o;

CHECK IT OUT!
October 15, 2025 at 5:05 AM
More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

docs.needle.tools/materialx

#rendering #threejs #materialx #needle @needletools.bsky.social #webdev #shaders #nodegraph #shadergraph #unity
April 25, 2026 at 1:42 PM
If you ever start learning godot, remember one thing:

The nodegraph is "upside down" compared to art layers. Nodes at the bottom are rendered higher.

I learned this after wondering why the fuck an ItemList wasn't clickable., other UI was on top of it

Drove me crazy for 30 minutes 🥲
November 23, 2025 at 3:12 AM
Got my in-graph syntax editing going. Also had a bit of nostalgia for the old CRT aesthetic, so I added scanlines so that it gets hard to read text sometimes! :D
#procgen #gamedev #procedural #nodegraph
February 14, 2025 at 2:46 AM
🧵3/3: actual nodegraph used to create such illustration.

Fully done in AnimGraphLab.

#animgraphlab #figma #adobe #illustrator #canva #inkscape #vector #illustration #graphicsdesign #vectorart
February 21, 2026 at 8:25 PM
Well, that was uncomfortable and took a lot longer than I expected. BUT! Now I can fully import and export from my nodegraph to JSON. This'll be such an enormous time saver for this project.
Thanks #godot! #indie #strategy #rpg #gamedev #toashandember
January 12, 2025 at 2:49 PM
Basic nodegraph pathfinding!!! All I need to do is swap out the lerp-based motion for something that more smoothly moves towards the goal position and I can start working on the actually interesting stuff!!

#gamedev #godot #godotengine
March 12, 2025 at 8:10 AM
Here is a little behind the scenes look of the setup I needed to stabilized this in Davinci Resolve.
I'm cropping away the unnecessary parts of the video, stabilizing on the Moon and finally filling in the empty edges.
And then repeat five times for every subsequence.
April 14, 2026 at 9:52 PM