#nodegraph
it could be a nodegraph issue, like if you have a bunch of loops running
if the model is a vrm it might be worth trying to convert it to vsfavatar format with the VSFsdk in Unity to see if that improves model performance
also check 'cap FPS at 60' is on in the settings (should be by default)
August 23, 2026 at 11:18 PM
August 19, 2026 at 5:21 AM
I stumbled on a blender development thread (/12023/25[...]" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://devtalk.blender.org/t/the-tyranny-of-node-graph-orientation/12023/25[...]
August 10, 2026 at 4:57 AM
New version of Arcanigen is out.
arcanigen.thatrobhuman.com

added a Path Combine node (which is a consolidation of the existing path boolean nodes that were already there)
August 1, 2026 at 6:58 PM
el generation using NodeGraph
youtu.be/n7P7fqBZgGc
Interactive preview of voxel model generation using NodeGraph.
YouTube video by Volodymyr Makovetskyi
youtu.be
July 11, 2026 at 9:11 AM
In fact you could do the same in *way* more nodes, I'm sure!

There's a better way to express the sentiment of having deeper systems and options in play though than just showing a bigger nodegraph.
June 27, 2026 at 10:41 PM
Hmm, interesting. I always thought code should be snippets in a database with a hierarchy of use that could be explored/expressed as a nodegraph to varying degrees of expansion/collapse. Project->Modules->(Classes)->Functions->Blocks->Statements->Operators, or some-such. :D
June 22, 2026 at 3:00 PM
I mean it's mostly there, just needs to be hooked up to stuff! (Which, to be fair, is the biggest possible task)
June 22, 2026 at 5:05 AM
Tech this week was bug fixes, finishing 90% of my vnyan documentation (I have one nodegraph left to go), & finally starting to review my OLD old VODs to compare where I was to where I am now.

...I'm planning for what I hope will be the last redesign for a while~

Friends... those old VODs LOL XD 🥲
June 19, 2026 at 4:44 AM
Here's a nodegraph of 500 domains out of 3400. 10 minutes work off a single domain in Iris Investigate.
May 13, 2026 at 6:31 PM
More MaterialX fun — real-time shadows and animated displacement now work in the web export. Transparency too!

docs.needle.tools/materialx

#rendering #threejs #materialx #needle @needletools.bsky.social #webdev #shaders #nodegraph #shadergraph #unity
April 25, 2026 at 1:42 PM
Here is a little behind the scenes look of the setup I needed to stabilized this in Davinci Resolve.
I'm cropping away the unnecessary parts of the video, stabilizing on the Moon and finally filling in the empty edges.
And then repeat five times for every subsequence.
April 14, 2026 at 9:52 PM