#o3de
Hey All!
There's an Open 3D Engine jam going on next month!

itch.io/jam/o3de-gam...
#o3de #opensource
O3DE Community Jam
A game jam from 2026-12-08 to 2026-12-15 hosted by Coffee-Road Studios. The First O3DE Community Jam is officially here! Whether you're going solo or teaming up, you have one week to build and submit ...
itch.io
November 3, 2026 at 11:10 PM
October was a mess, lot's of doom, lot's of burnout.
But big gains with GS_Play and #O3DE!

genomestudios.ca/october-2026...

We have a newsletter! Get every Month to your e-mail! genomestudios.ca/newsletter/

#yegdev #indiedeveloper #gamedevelopment
November 3, 2026 at 9:20 PM
One of the only things O3DE did right was lock in console support very early
November 6, 2026 at 4:50 PM
There is always a bright side to this, it would make more people go for Godot and might peak some interest of AA studios in an engine called O3DE.

I love Unreal but always felt uneasy that its license is not like O3DE or Godot.
November 6, 2026 at 1:51 PM
Godot is good but may I introduce you to O3DE? (it needs some love but the potential is there)
November 6, 2026 at 3:48 PM
Godot's gotten decent for VRM (godot-vrm)but nothing close to Control Rig or MetaHuman Animator, and for a face/body pipeline that gap matters way more than Nanite. O3DE is the one that's actually closer on rendering. And Source 2 isn't licensable outside s&box, so Valve's gonna leave you on read :p
October 22, 2026 at 11:03 PM
Today we share our Migration from CryEngine to O3DE, why we decided to do so and about our In Game AI CoffeeAI.
O3DE, Migration and AI
Hello fellow humans Iris here, today we have a lot to talk about, it has been a busy couple of weeks. Today I am going to tell you all about it. ### CryEngine -> O3DE After much Consideration, we concluded that O3DE is the best fit for our needs. Cry Engine even if a wonderful Engine and one with a lot and deep history is one that was left behind by its creators. So we sadly did the same and chose its younger Engine cousin O3DE. O3DE is an Engine I, personally, followed for a few years and contributed to it before switching to it. After a meeting with the team, that was filled with countless words about why O3DE is better than CryEngine or Unity we decided that O3DE is the right fit for us. Pedro our lead Game Programmer imminently began migration, while I started on the Game Systems and AI. So far, he migrated almost every component that the game has to offer and now begins with refactoring old code and making new Components. Now it comes to making the things we need to bring things alive, Fares talked about SFX the last couple of times he wrote an article. Soon you will get more tasty music and sfx he made. Soundtrack main menu d1 0:00 /142.142857 1× I started on System Components to get a basic LifeCycle going, after the basics were finished, I left them be and concentrate on AI and Content to fill said cycle with life. ### GameAI and Utility Systems Many people who come from game development or Computer Science in general in the last 20 years, when not even more, know what I mean with a Symbolic Utility System in the context of AI. Most people do not, and I think that is a shame, so I am going to try to explain what it means. If I fail you might not even know so be warned. In AI there are two main Category Symbolic AI and Deep learning these are in general opposite of each other even though put together for a long time. * Symbolic AI is tied to rules and logic: `IF this THEN do that`. * Deep Learning is more like you have a goal and actions to reach it and the AI tries so long until goal is achieved. Utility System are a form of Symbolic AI, they come in many forms and sizes, what I found myself interested in and also thought might be a suitable approach is the one of **Intrinsic Algorithm** and **Dave Mark** called Infinite Axis Utility Systems. IAUS is too complicated to break down in one article so in the coming weeks we will open up a small wiki as part of CoffeeAI to help people to understand it better and see the process of how we approach it and implement it inside O3DE. The Code will also be publicly available and licence under a BSL. I will now tell you a bit more about it. The IAUS(Infinite Axis Utility Systems) a System try's to get around the approach of Finite State Machines (FSMs), Behaviour Trees (BTs), and planning systems to get more independent process than the rigid way that comes with those other forms. It is important to state that is not perfect in any shape or form, and it is supposed to be so Symbolic AI in gaming is there to fake intelligence and help to make the game more fun. IAUS uses something called considerations to avoid the need to hardcode behaviour. **Consideration** is a mapping of an input value through a Response Curve to get a value that is used to help score a behavior. More about that some other time, for now, I wish everyone a good time and read you next time. Much love and a good time! Iris
coffee-road-studios.dev
October 21, 2026 at 4:49 PM
September was a big one!
Class Wizard, #O3DE Theming, Vegetation. Everything Opal Launcher!
A huge effort, but we survived the crucible!

genomestudios.ca/september-20...

We have a newsletter! Get every Month to your e-mail! genomestudios.ca/newsletter/

#yegdev #indiedeveloper #gamedevelopment
October 16, 2026 at 9:40 PM
Announcing Opal Launcher!
opallauncher.com

Opal is a unified project management software for #O3DE, built to handle full production workflows for the engine.

Have feedback? Need Support?
- opallauncher.com/contact/

www.youtube.com/watch?v=meIy...
#indiedev #gamedev
Opal Launcher Release Demo 2026
YouTube video by GS_Play
www.youtube.com
September 30, 2026 at 6:14 PM
Opal's design; Friendly, elegant, & graceful. While we're proud and confident that Opal will make a big impact, we also want to always center the final user, the people making games and making dreams. So, one of our phrases became: "Every color of Opal is you."

We launch in 5 days!
#O3DE #indiedev
September 25, 2026 at 8:01 PM
No solo/indie engine will do better than Unity or Unreal, except in small, "niche" domains.

The closest engine that could, possibly, out-do them is O3DE... if they ever get C#... because nobody wants to work with Lua, lol.
September 23, 2026 at 4:20 PM
Our upcoming #O3DE project is called Opal!

We tried so many things to find a good feeling name. Then, loosely, Opal came up. Finally, a name that resonated. Something to inspire other design elements, and has stuck ever since!

Opal is Launching next week!

#gamedev #indiedev #gameengine
September 21, 2026 at 6:36 PM
LIVE ON 🔴

Aujourd'hui, dans le placard à code : moteur O3DE et interview.

Pause café à 10H30 (heure de Paris) ☕️

➡️ www.twitch.tv/formamac

#twitch #gamedev #interview
September 17, 2026 at 7:00 AM
After nearly a year of work, we're finally excited to announce the release date of our so-far top-secret project!

This should make a significant impact in the #O3DE ecosystem; it already does for us every day.

In two weeks from today, Sep 30th, we launch!

#indiedeveloper #gamedevelopment
September 16, 2026 at 7:15 PM
LIVE ON 🔴

D'abord premiers pas sur le moteur O3DE puis on lance un jeu vidéo qui fait découvrir la programmation de manière simple et ludique !

Venez dès maintenant dans le placard à code 😉

➡️ www.twitch.tv/formamac

@rogueduck.net @metaroot.bsky.social #indiedev #indiegame #Twitch
September 10, 2026 at 7:00 AM
August has come and gone.

Tons of behind the scenes work and solidifying Genome Studios business foundations!

Check it!
genomestudios.ca/august-2026-...

Get every Month right to your e-mail with our newsletter! genomestudios.ca/newsletter/

#yegdev #indiedeveloper #gamedevelopment #O3DE
September 2, 2026 at 9:06 PM
...despite o3de, bevy, Stride or even good old Irrlicht being a thing. And the weird thing is quite often these alternates would prolly also be a better pick but nah pick the one that's popular...
August 26, 2026 at 8:38 AM
@Andre_LA@mastodon.gamedev.place Oh 😅 Well, keep us updated! :D
And how do you like O3DE?
I've just tested it a little bit, a long time ago. I need to get some more disk space so I can try again xD
November 27, 2024 at 2:06 PM
@Andre_LA@mastodon.gamedev.place Oh, this is nice! :D
And O3DE? 😲
November 27, 2024 at 2:04 PM
O3DE Great Lessons shipping a Mobile Game cg-boss.com/2025/11/29/o...
O3DE Great Lessons shipping a Mobile Game - CG BOSS Games
O3DE and Carbonated Games demostrate shipping a mobile game with their engine and looks like it can compete with Unity and Unreal
cg-boss.com
November 29, 2025 at 3:38 PM
Looks like a Cryengine community version is in the works as no word om Cryengine 6 but some limitations still apply as it’s not fully open sourced.
Cryengine Community Edition
Games from scratch just reported about the current Cryengine 5.7 being updated by the community into its own community edition. Since Crytek has no word about the next update to Cryengine 6 this is a semi open-source solution to take the Cryengine forward. A previous forked happened with Lumberyard as a fork of Cryengine 3. But Amazon did not managed to make it as mainstream as Unity or Unreal and spun it off to its own open sourced project O3DE.
blog.cg-boss.com
October 6, 2025 at 6:08 AM
👑 Kingdom Come: Deliverance 2 is running on CryEngine — not Unreal.
A reminder that even “forgotten” tools can still deliver AAA results with the right team.
For most devs, O3DE may be the better #CryEngine alternative. #gamedev

blog.cg-boss.com/2025/10/04/c...
Cryengine and Kingdom come Deliverance 2
👑 Kingdom Come: Deliverance 2 is running on CryEngine — not Unreal. A reminder that even “forgotten” tools can still deliver AAA results with the right team. For most devs, O3DE may be the better C…
blog.cg-boss.com
October 4, 2025 at 7:54 AM
O3DE (Open 3D Engine) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

github.com/o3de/o3de

o3de.org
Home - O3DE
MEET O3DE An open source, real-time 3D engine DOWNLOAD Learn More
o3de.org
May 17, 2025 at 11:28 AM
The Open Sourced Lumberyard, O3DE 25.05 Released – GameFromScratch.com
gamefromscratch.com/o3de-25-05-r... #GameDev
GameFromScratch.com
Game Development News, Tutorials and More
GameFromScratch.com
June 19, 2025 at 4:40 PM