#phantomcamera
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Practicaremos:

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October 20, 2024 at 10:42 AM
3: Better camera! I found out about the "PhantomCamera" add on and how powerful it is! The camera still follows Link, but it’s limited to just one room. Then, once he walks into a different room, the camera pans to it in a way similar to the original.
November 20, 2024 at 8:58 PM
If you're using the Godot engine, I highly recommend the PhantomCamera add-on.
phantom-camera.dev
Phantom Camera
A Camera Addon for Godot
phantom-camera.dev
September 1, 2026 at 6:16 PM
Fair, but that's a pretty huge gig. And PhantomCamera, as is, is the best damn camera addon for Godot! As well as one of the classiest addons period.
November 17, 2025 at 8:24 PM
Thought I was done with Godot for the year, but atlas couldn't help getting some of contributions and fixes in a bit earlier!

Changes included:
- Pixel Perfect support
- PCam Signals
- CollisionShape2D Limit support
- Bug fixes
- Breaking changes from 0.6

🧵 1/5
December 28, 2023 at 11:40 AM
Have been working on this for a while and given it's a new month, today feels like the day to announce some exciting news.

That's right, Phantom Camera is going to support 4D scenes in Godot! Something no other camera addon has ever done.

Can't wait to see what cool 4D scene people make with it!
April 1, 2025 at 2:24 PM
I love PhantomCamera sooo much
July 28, 2025 at 4:57 PM
Recently been using State Charts a lot. Find it to be intuitive intermediate state machine: godotengine.org/asset-librar...

And PhantomCamera
Godot State Charts - Godot Asset Library
godotengine.org
November 4, 2024 at 11:44 PM
Just my own camera. I've not heard of PhantomCamera.
November 30, 2024 at 6:52 PM
Looking good!
Are you using PhantomCamera or the default camera?
November 30, 2024 at 2:53 PM
Refactored and modified the script for the camera adjustment trigger area.
Now that I have the PhantomCamera addond in use that's easier to work with, I can more easily modify what I need and only use one area, whereas in the past when I needed two per adjustment point.
November 12, 2024 at 4:44 PM
I just built a zone system for my levels and PhantomCamera already offers everything I need for it.
September 1, 2026 at 6:19 PM
This is similar to the other video I posted, but without all the errors I kept spotting by the way. If you’re curious, I’m using a combination of add-ons, such as PhantomCamera, DialogueManager, and a few others, to handle my own singletons, including transfers, scene control, and more.
June 17, 2025 at 11:04 PM
Thank you!
I used the PhantomCamera addon with Path3D following. But I think it can be released without the addon.
December 26, 2024 at 5:37 PM
I would just look into which Unity addons are most popular and identify which gaps Godot currently has. Things like PhantomCamera or Terrain3D are easily worth money.
December 19, 2024 at 3:36 PM
PhantomCamera is basically the one camera solution for Godot. It can handle just about everything, starting with Resident Evil / Luigi's Mansion cameras up to 3rd person cameras in every variation imaginable. In both 2d and 3d. It's pretty awesome.
December 7, 2024 at 11:07 PM
The breakthrough came when we adopted a PhantomCamera add-on for precise shot control, then built our own per-shot “detail manipulation” tools: tiny, editor-side sliders for sprite depth offsets, per-sprite scale compensation, soft DOF toggles, and head-room/framing guides. (3/5)
November 18, 2025 at 5:01 PM
MILK蘭さんがポストした「PhotoshopCamera」を、「PhantomCamera」と空目して、なになに!?待って!そんなものが!?え、ぐ、ぐぐる検索!!!いや、それよりも聞くのが先!?いや、Twitter検索か!!!と大慌てした朝…ww
May 3, 2024 at 1:26 AM
Eu só queria... eu queria saber mexer no phantomcamera.....
For almost 5 years I have been on a journey to recreate game mechanics as a way to learn game development and share knowledge!
September 14, 2024 at 3:35 AM
The camera actually changes to a different one near the cylindrical tower, using the PhantomCamera plugin to switch.

Another thing to note is the x-ray effect with dither when behind an object. The x-ray shader is a modified version from the Stencil demo github.com/apples/godot...
GitHub - apples/godot-stencil-demo: Demo for https://github.com/godotengine/godot/pull/80710
Demo for https://github.com/godotengine/godot/pull/80710 - apples/godot-stencil-demo
github.com
December 6, 2025 at 9:01 AM
PhantomCamera Signals allows for reciving callbacks whenever certain events start/end. E.g. when a tween completes or when a a PCam becomes active or inactive.

Should be useful in cases where external logic should respond to individual PCams as things happen to them.

🧵 4/5
December 28, 2023 at 11:43 AM
Cinemachine like, you can use PhantomCamera addon
June 19, 2026 at 1:00 AM