🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!
godotengine.org/article/dev-...
🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!
godotengine.org/article/dev-...
The 0.11 version has improved right mouse click popup menu:
- "Open in web browser" when clicking on URL.
- "Go to definition" when LSP server is active.
- Show diagnostic entries if there are diagnostics set.
PRs:
- github.com/neovim/neovi...
- github.com/neovim/neovi...
The 0.11 version has improved right mouse click popup menu:
- "Open in web browser" when clicking on URL.
- "Go to definition" when LSP server is active.
- Show diagnostic entries if there are diagnostics set.
PRs:
- github.com/neovim/neovi...
- github.com/neovim/neovi...
In celebration of Pokemon's 29th Anniversary, our baristas have created a special menu this week to celebrate this creative world.
Stop in for this special menu, this week only! #popupmenu #pokemon #pokemonanniversary #artsinspire #gottacatchemall
In celebration of Pokemon's 29th Anniversary, our baristas have created a special menu this week to celebrate this creative world.
Stop in for this special menu, this week only! #popupmenu #pokemon #pokemonanniversary #artsinspire #gottacatchemall
Today I was learning some about Godot's PopupMenu: docs.godotengine.org/en/stable/cl...
Today I was learning some about Godot's PopupMenu: docs.godotengine.org/en/stable/cl...
gyazo.com/0a85c5b82684...
gyazo.com/0a85c5b82684...
github.com/folke/noice....
It will help keep your message windows from becoming cluttered.
github.com/folke/noice....
It will help keep your message windows from becoming cluttered.
qiita.com/Arisaka38/it...
qiita.com/Arisaka38/it...
And of course, fully savable to config and localisable :D
#indiegamdev #godotengine #ui
And of course, fully savable to config and localisable :D
#indiegamdev #godotengine #ui
A PopupMenu has 8 toggle icon slots. Four are disabled states, and no ordinary screenshot shows one.
All 32 are filled, in all 8 themes.
https://z3er1n.itch.io/ui-forge
#godot
A PopupMenu has 8 toggle icon slots. Four are disabled states, and no ordinary screenshot shows one.
All 32 are filled, in all 8 themes.
https://z3er1n.itch.io/ui-forge
#godot
["aaa", "{bbb", "{ccc}", "ddd}"]
でネスト構造作れるようにパーサー書いた
v1だと面倒そうで避けてたんだけど、書いてみたらまぁ別にね、面倒だったね
ただこれv1でもできるようにするとなると配列が配列を含むかどうかみたいな判定が必要になってくそめんどい
["aaa", "{bbb", "{ccc}", "ddd}"]
でネスト構造作れるようにパーサー書いた
v1だと面倒そうで避けてたんだけど、書いてみたらまぁ別にね、面倒だったね
ただこれv1でもできるようにするとなると配列が配列を含むかどうかみたいな判定が必要になってくそめんどい
(volt már téma, és ott írták is h doksiban is posztoznak a fejlesztők, így van
de már szerencsére a nekem nem túl bonyolult szinten is ez van (lett?))
(volt már téma, és ott írták is h doksiban is posztoznak a fejlesztők, így van
de már szerencsére a nekem nem túl bonyolult szinten is ez van (lett?))
⚡︎ .popUpMenu() https://gist.github.com/krzyzanowskim/b78f1dce35efc513c223654ab0f9ef4e
⚡︎ TreeSitterClient...
⚡︎ .popUpMenu() https://gist.github.com/krzyzanowskim/b78f1dce35efc513c223654ab0f9ef4e
⚡︎ TreeSitterClient...