#popupmenu
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!

🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.7 dev 3 – Godot Engine
A snapshot that will transform the way you design GUIs in Godot.
godotengine.org
March 26, 2026 at 5:51 PM
Godot 4 conversion is mostly a pain because things are broken in special ways. Popupmenu returns hovering on an item as mouse click event and shaders now entirely ignore the modulate property
February 11, 2025 at 1:41 PM
Working on UI in #Godot and was surprised to see there doesn't appear to be any way to center-align the text of a PopupMenu, despite the OptionButton opening the list can be center-aligned. Am I missing something?
October 20, 2025 at 12:47 PM
#neovim Development News

The 0.11 version has improved right mouse click popup menu:
- "Open in web browser" when clicking on URL.
- "Go to definition" when LSP server is active.
- Show diagnostic entries if there are diagnostics set.

PRs:
- github.com/neovim/neovi...
- github.com/neovim/neovi...
feat(defaults): popupmenu "Open in browser", "Go to definition" by justinmk · Pull Request #30261 · neovim/neovim
Use the popup to expose more features such as LSP and gx. Move the copy/paste items lower in the menu, they are lower priority. Todo: fix existing tests add tests? document nvim_menupopup ?
github.com
March 31, 2025 at 4:41 PM
BARISTA TAKEOVER:

In celebration of Pokemon's 29th Anniversary, our baristas have created a special menu this week to celebrate this creative world.

Stop in for this special menu, this week only! #popupmenu #pokemon #pokemonanniversary #artsinspire #gottacatchemall
February 24, 2025 at 3:08 PM
Post #117: Godot PopupMenu

Today I was learning some about Godot's PopupMenu: docs.godotengine.org/en/stable/cl...
September 18, 2026 at 3:57 AM
CosenseのPopupMenuをカスタマイズした。日付テキストから写真ページに飛んだり、テキストを暗号化したり復号したりできる。
gyazo.com/0a85c5b82684...
Gyazo
gyazo.com
June 12, 2025 at 8:55 AM
I'll have to reimplement the OptionButton just so I can control the Z layer of the PopupMenu.
March 6, 2026 at 11:25 PM
This option is really useful when you are using plugins like noice.nvim.
github.com/folke/noice....

It will help keep your message windows from becoming cluttered.
GitHub - folke/noice.nvim: 💥 Highly experimental plugin that completely replaces the UI for messages, cmdline and the popupmenu.
💥 Highly experimental plugin that completely replaces the UI for messages, cmdline and the popupmenu. - folke/noice.nvim
github.com
January 5, 2025 at 5:21 AM
I built this editor plugin to launch level files directly from the filesystem dock, basically find it in the editor tree, grab its PopupMenu child, and hooks into the `about_to_popup` signal. When it fires, I inject "Edit level" and "Play level" options for any JSON files.
August 15, 2025 at 10:04 PM
Ende 2024 und PopupMenüs werden auch heute noch unsinnig platziert. Ganz oben und alles bis auf die drei untersten Punkte sind außerhalb des Bildschirms, anstatt die gefühlten 5km Monitorfläche unten zu nutzen. Aber Hauptsache überall wird sinnbefreit ein LLM angeflanscht 🤪
December 11, 2024 at 10:48 AM
Started chipping away at the Video Settings panel :p

And of course, fully savable to config and localisable :D

#indiegamdev #godotengine #ui
June 10, 2025 at 12:20 AM
Godot never leaves a theme slot empty. Unset one and the engine draws its own grey there, inside your themed UI.

A PopupMenu has 8 toggle icon slots. Four are disabled states, and no ordinary screenshot shows one.

All 32 are filled, in all 8 themes.

https://z3er1n.itch.io/ui-forge

#godot
September 15, 2026 at 7:09 PM
popupmenuやることが特殊すぎて既存の実装を使った処理が使えねーでやんの
March 18, 2026 at 6:42 PM
popupmenuのこういう配列
["aaa", "{bbb", "{ccc}", "ddd}"]
でネスト構造作れるようにパーサー書いた
v1だと面倒そうで避けてたんだけど、書いてみたらまぁ別にね、面倒だったね
ただこれv1でもできるようにするとなると配列が配列を含むかどうかみたいな判定が必要になってくそめんどい
March 17, 2026 at 6:19 PM
I finally added github.com/folke/noice.... to my #nvim config, and it's amazing! Makes notifications and messages much more readable for me.
GitHub - folke/noice.nvim: 💥 Highly experimental plugin that completely replaces the UI for messages, cmdline and the popupmenu.
💥 Highly experimental plugin that completely replaces the UI for messages, cmdline and the popupmenu. - folke/noice.nvim
github.com
May 2, 2025 at 10:28 AM
A few more tweaks to the custom Pomodoro app I've been working on. It now shows what time the current period will end along with the time left.
June 20, 2025 at 9:28 PM
2.-re végülis a popupmenu húzza az egyik elég jó kontrát szerencsére

(volt már téma, és ott írták is h doksiban is posztoznak a fejlesztők, így van

de már szerencsére a nekem nem túl bonyolult szinten is ez van (lett?))
January 29, 2025 at 9:05 PM
re-inventing "ctags" for @SwiftStudioApp with a tree-sitter swift parser. Quite a few stars ✨ had to align to make it work the way I wanted:

⚡︎ .popUpMenu() https://gist.github.com/krzyzanowskim/b78f1dce35efc513c223654ab0f9ef4e

⚡︎ TreeSitterClient...
January 2, 2025 at 5:27 AM