Moved over to PureBasic after that (which used to have an Amiga version to boot).
www.purebasic.com
Moved over to PureBasic after that (which used to have an Amiga version to boot).
www.purebasic.com
He then tried to get it working in PureBasic - and nothing since.
Giving me ideas beyond my station...😂
He then tried to get it working in PureBasic - and nothing since.
Giving me ideas beyond my station...😂
I like tinkering with game engines like gamers dive into their most beloved games. What is your favourite game engine?
I like trying new engines:
#GameMaker
#GDevelop
#Babylonjs
#AppGameKit
#PhaserJS
#Flutter
#Flame
#GLBasic
#PureBasic
#CopperCube
#Irrlicht
#Unity
#Unreal
I like tinkering with game engines like gamers dive into their most beloved games. What is your favourite game engine?
I like trying new engines:
#GameMaker
#GDevelop
#Babylonjs
#AppGameKit
#PhaserJS
#Flutter
#Flame
#GLBasic
#PureBasic
#CopperCube
#Irrlicht
#Unity
#Unreal
store.steampowered.com/news/app/230...
#Hand2Hand #Hand2HandProject #gamedev #indie #indiedev #fightinggame #purebasic
store.steampowered.com/news/app/230...
#Hand2Hand #Hand2HandProject #gamedev #indie #indiedev #fightinggame #purebasic
mbergmann-sh.de/2025/03/22/s...
#Amiga #BlitzBasic #AmiBlitz3 #PureBasic #Programmieren #Programmers
mbergmann-sh.de/2025/03/22/s...
#Amiga #BlitzBasic #AmiBlitz3 #PureBasic #Programmieren #Programmers
https://store.steampowered.com/app/3704810/
SimShock2025 is a free, bilingual (EN/ES) hemodynamic shock simulator. Treat cardiogenic, hemorrhagic, and septic shock using real drugs and interventions. Written in PureBasic, available for Mac and Windows. Apple-signed and notarized.
https://store.steampowered.com/app/3704810/
SimShock2025 is a free, bilingual (EN/ES) hemodynamic shock simulator. Treat cardiogenic, hemorrhagic, and septic shock using real drugs and interventions. Written in PureBasic, available for Mac and Windows. Apple-signed and notarized.
Glad, tho, that we still have the option to compile to Assembler, which is blazingly fast, and therefore the better devOption.
Glad, tho, that we still have the option to compile to Assembler, which is blazingly fast, and therefore the better devOption.
How it started:
How it started:
Suspense moment, but nothing broke; only needed to update ReplaceString() behavior for a specific tag that's no longer supported.😥
Suspense moment, but nothing broke; only needed to update ReplaceString() behavior for a specific tag that's no longer supported.😥
It's basically C with friendly BASIC Syntax. 😅
It's basically C with friendly BASIC Syntax. 😅
Using latter for testing, former for distribution.
Supported subsystems: DX9, DX11, and OpenGL.
#coding #gameDev
Using latter for testing, former for distribution.
Supported subsystems: DX9, DX11, and OpenGL.
#coding #gameDev
Mac build will unfortunately not be included. Not yet, that is. However, once the game has fully released, I wanna give it a shot at least, to compile it for Macs.
PureBasic is crossplatform language, but there might be unique quirks to address.
Mac build will unfortunately not be included. Not yet, that is. However, once the game has fully released, I wanna give it a shot at least, to compile it for Macs.
PureBasic is crossplatform language, but there might be unique quirks to address.
Crunched until night to bring all the necessary changes to my 63000+ lines of code. Both DirectX9 and OpenGL-mode are supported.
Crunched until night to bring all the necessary changes to my 63000+ lines of code. Both DirectX9 and OpenGL-mode are supported.
Development is on hold, cuz in the current Beta Build of #PureBasic, there's some glaring issues with Sprite transparency.
Seems like shit gonna be fixed, tho, with additional improvement to OpenGL-rendering. Will resume, once the next stable build drops.
Development is on hold, cuz in the current Beta Build of #PureBasic, there's some glaring issues with Sprite transparency.
Seems like shit gonna be fixed, tho, with additional improvement to OpenGL-rendering. Will resume, once the next stable build drops.