#rustlang-based
🦦 added a item type based splitter
🐇 ..indicated by the icon on the mesh

#bevyengine #rustlang #gamedev #indiegame #screenshotsaturday
April 5, 2025 at 8:47 AM
#Ubuntu #Linux to Explore Rust-Based “uutils” as Potential GNU Core Utilities Replacement www.cyberciti.biz/linux-news/u... #rustlang
Ubuntu to Explore Rust-Based "uutils" as Potential GNU Core Utilities Replacement
Ubuntu explores Rust-based 'uutils' to replace GNU core utilities. Discover how this shift impacts performance and security for users.
www.cyberciti.biz
March 16, 2025 at 12:42 PM
Ratatui-based gyroscope tester! 🐁

Powered by ESP32-S3 1.69" Touch Display & @ratatui.rs

#rustlang #ratatui #esp32 #embedded
May 3, 2026 at 4:21 PM
Wait, hold up! @tinyclouds.org , the creator of @nodejs.org ‬
and @deno.land , the #rustlang-based JS/TS runtime, is coming to #EuroRust25 🎉 Welcome aboard, Ryan! 🦀
June 18, 2025 at 9:01 AM
Released version 0.5 of bevy_map_scatter, a rule based object scattering crate, with bevy 0.19 support and a brand new forest trail example that demonstrates 3d scattering with streaming.

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
June 30, 2026 at 4:38 PM
This has so much potential...

🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui

✨ Now supports a customizable CRT shader pipeline

🌐Runs on web & desktop!

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/Jesterhearts...

#rustlang #ratatui #tui #wgpu #crt #shader
June 21, 2025 at 5:10 AM
Today we revealed our next EV model to sport our Rust based ECU. Check it out: www.youtube.com/live/R-sTdMh... #rustlang
The New Volvo ES90 Reveal
YouTube video by Volvo Cars
www.youtube.com
March 5, 2025 at 1:06 PM
Developing my turn-based roguelike "Ipyimm.Rebirth();" with Rust & Bevy! ⚙️

UI & shaders are now fully scripted with Rhai—no Rust recompiling to tweak HUDs or materials!

Rhai only handles state, leaving heavy logic & per-frame ops (tweens) to Rust so ECS stays fast.

#GameDev #RustLang #BevyEngine
August 8, 2026 at 10:58 PM
A new TUI library just dropped and it's absolutely wild!

🤠 yeehaw – A batteries-included text-based application framework

💯 Design sophisticated UIs with embeddable/reusable elements

🦀 Written in Rust!

⭐ GitHub: github.com/bogzbonny/ye...

#rustlang #tui #terminal #library #commandline
March 5, 2025 at 11:22 AM
We've opensourced a simulation-based distributed property testing framework for #rustlang (based on proptest)

Use case : finding minimal counterexamples to "does it converge within T rounds?"

WIP: checking traces of black-box tools like Jepsen .

Open to feedback!

github.com/unfoldml/pro...
GitHub - unfoldml/propsim: Property-based testing for distributed protocols
Property-based testing for distributed protocols . Contribute to unfoldml/propsim development by creating an account on GitHub.
github.com
July 4, 2026 at 8:11 AM
I've been continuing my little transistor-based simulation game!

I feel all the basics are there, now comes the rest :)

#bevy #rustlang
June 23, 2026 at 7:46 PM
Woah, diagramming in the terminal 🤯

📐 pinstar — A terminal-based editor for Obsidian Canvas, Mermaid, Graphviz, and PlantUML

💯 Create, edit, and navigate diagrams with pan/zoom & more!

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/reekta92/pin...

#rustlang #ratatui #terminal
June 15, 2026 at 10:02 PM
System76's new Rust-based desktop environment continues to improve at pace, as the latest alpha build shows #linux #opensource #rustlang
COSMIC DE Alpha 7 Delivers More New Features
System76 has just announced the 7th alpha release of its Rust-based COSMIC desktop environment. As with earlier alphas, the focus remains on adding the
www.omgubuntu.co.uk
April 25, 2025 at 11:04 AM
Hey, it's me - in the terminal!

📸 tuicam: Terminal based ASCII camera.

🎥 A quick and fun way to test your video device.

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/hlsxx/tuicam

#rustlang #ratatui #tui #terminal #ascii #commandline #asciiart
January 17, 2025 at 9:34 AM
🧛 Turn on LED(or Lamp) in low Light with Pico

- Using Rust's Embassy Framework

- Raspberry Pi Pico 2 and LDR(Light Dependent Resistor)

- Read ADC Values and Trigger LED Based on Light Intensity

#rustlang #embedded
November 13, 2024 at 5:06 PM
@bevy.org

Announcing map_scatter and bevy_map_scatter: a tiny, engine‑agnostic toolkit for rule‑based object scattering on maps. Build field‑graph rules, run multi‑stage placement, get reproducible results.

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
August 28, 2025 at 6:26 PM
Eldiron v0.91.0 is out!

First ruleset-based release: classes, combat, spells, loot, economy, gathering/crafting, rules-aware UI, improved 3D navigation / modeling, and 8-direction avatars.

Blog: eldiron.com/blog/2026/06...

#Eldiron #GameDev #IndieDev #RPG #RustLang
June 12, 2026 at 5:51 AM
From Unity, to Godot, and now Bevy.

It's been a 15-month journey. Despite the detours, I'm moving at my own pace to make this game the best it can be.

Working on "Ipyimm.Rebirth();", a 3D turn-based fighting roguelike!
#GameDev #RustLang #BevyEngine
June 14, 2026 at 1:03 PM
🐿️ added chance-based splitters
🦆 probability indicated by the glow of the arrows

🦜 a simple use case: 'I only wanna sell 50% of the items on that conveyor'

#bevyengine #rustlang #gamedev #solodev #indiegame
April 4, 2025 at 8:47 AM
Do the #rustlang std maps have panic safety property-based tests?
April 28, 2026 at 6:45 PM
Encrypted messaging straight from the terminal! 💯

🔐 XMTP — TUI chat client for E2E messaging

🗨 MLS-based encryption, DMs/groups, streaming + profile-based CLI

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/qntx/xmtp

#rustlang #ratatui #tui #crypto #messaging #e2e #terminal
April 30, 2026 at 11:53 AM
🦀 Dioxus v0.7.0 is released

- Hot-patching of Rust code at runtime

- Fullstack: Revamp of Server Functions with full Axum integration

- WGPU-based HTML/CSS renderer for Dioxus

- tailwind support

And more

github.com/DioxusLabs/d...

#rustlang #dioxus
October 31, 2025 at 6:57 PM
We built mdr, a fast Markdown viewer in Rust.

⚡ Instant startup
📊 Mermaid diagrams supported
🔎 Full-text search
🔄 Live reload
🖥 Multiple backends (TUI / GUI / WebView)

A simple tool for serious documentation workflows.

👉 github.com/CleverCloud/...
#RustLang #CLI #DeveloperTools
GitHub - CleverCloud/mdr: a very light rust based markdown reader with support of mermaid (web, native, TUI). vibe coded
a very light rust based markdown reader with support of mermaid (web, native, TUI). vibe coded - GitHub - CleverCloud/mdr: a very light rust based markdown reader with support of mermaid (web, nat...
github.com
February 23, 2026 at 2:23 PM
It's easier to add themes to your Rust app now! 🦀

🎨 opaline — Token-based theme engine for Rust apps

💯 39 themes + semantic tokens + gradients across @ratatui.rs, egui, CLI & web

⭐ GitHub: github.com/hyperb1iss/o...

#rustlang #ratatui #tui #ui #color #theme #palette #design
April 13, 2026 at 12:09 PM
Switched from Win11 to Fedora; already feels lighter.

Made this quick Blender PV-style break because DaVinci is paid on Linux :D. Still early; I’ll probably remake the 20-year-old BGM.

Also building the turn-based roguelike Ipyimm.Rebirth(); with Rust + Bevy.

#GameDev #RustLang #BevyEngine #B3D
September 13, 2026 at 10:23 PM