#rustlang-based
Thetawave Arcade 0.3.0 is out!

It features procedurally generated background props for levels. 8 planet types and 16 star types.

metalmancy.tech/games/thetaw...

#Thetawave #GameDev #Bevy #RustLang
Thetawave
Thetawave is a physics-based space shooter with procedurally generated levels, diverse foes, and distinct characters.
metalmancy.tech
November 3, 2026 at 6:17 PM
Which technologies pay the most? Median monthly salary in IT jobs that mention them (Nov 8):

Rust $13,575
Go $12,916
C++ $12,708
LLM $12,586
Python $10,000

zorky.tech/en/research/...

#RustLang #Golang
November 8, 2026 at 10:17 PM
Proton VPN has open-sourced the code for version 8.0.0.

The big technical shift is replacing wireguard-go with 'ProTUN', a new Rust-based mechanism, plus a more r…

https://en.hacks.gr/megali-anavathmisi-toy-proton-vpn-gia-iphone-me-emfasi-stin-tachytita-kai-tin-asfaleia/

#ProtonVPN #RustLang #iOS
November 5, 2026 at 7:53 AM
Are you interested in training your own #malware models? I've created a tool for doing that based on research I've done and been part of over the years: github.com/rjzak/malwar... #RustLang
GitHub - rjzak/malware-modeler-rs: Generate training data and models for benign vs. malicious files plus related tools.
Generate training data and models for benign vs. malicious files plus related tools. - rjzak/malware-modeler-rs
github.com
November 3, 2026 at 4:54 AM
I am taking some time to shift gear: acquiring new skills, moving away from US corporate software where possible, and embracing Linux/FOSS and EU-based software where available.
I am also learning the Rust language and its ecosystem.
#FOSS #RustLang #Linux #EU-Sovereignty
October 31, 2026 at 8:06 AM
GUI components in TUI apps! 🤯

🐀 ratatui-slint — Embed Slint GUI components as pixel-based widgets in @ratatui.rs

💯 Animated gauges, interactive controls, mouse & keyboard support, hot reloading and more!

⭐ GitHub: github.com/tilladam/rat...

#rustlang #ratatui #tui #terminal #slint #gui
October 24, 2026 at 2:26 PM
How did #Cloudflare cut its internal load-balancing service’s memory footprint by over 100 TB?

By optimizing Rust-based consistent hashing in pingora-ketama, reducing hashes per backend by ~90% while preserving load-balancing accuracy.

🔗 Learn how: buff.ly/XMG6nwd

#RustLang #Performance #InfoQ
October 26, 2026 at 1:00 PM
A terminal IDE that thinks for you

Warp is a Rust-based terminal IDE with a built-in coding agent that answers prompts and lets you click into live web terminal sessions.

🍒 Built by the Warp team
github.com/warpdotdev/warp

#opensource #rustlang
October 23, 2026 at 2:25 PM
All our #Bevy crates are now updated to support 0.20 - one highlight: bevy_ios_app_delegate now adds a workaround to make bevy (winit) games run on xcode 27 (based on UIScenes) now: https://github.com/rustunit/bevy_ios_app_delegate #rustlang #gamedev 🎮🦀
October 20, 2026 at 1:07 PM
Is it time for a shift in the creative landscape? We're diving into how Rust-based tools like ArtCraft are challenging the status quo. See how open-source is changing the game. 💻

#AI #RustLang #OpenSource

https://www.youtube.com/watch?v=WdHtSO29WPs
AI’s Robin Hood Moment: An Adobe Alternative Built in Rust #shorts
Could AI be a force for good, redistributing digital power? Consider open-source alternatives like ArtCraft challenging Adobe's reign. Imagine a future where powerful tools are accessible to all. #AI
www.youtube.com
October 19, 2026 at 1:05 PM
The map is now a proper mine ☺

Timber-braced walls, specks of silver ore, see-through near walls, and a grid only while aiming.

Memories in this game are "Echoes"—to me, memory is sound.

Building the turn-based roguelike "Ipyimm.Rebirth();" in Rust + Bevy.

#GameDev #RustLang #BevyEngine
October 11, 2026 at 10:43 PM
Our EuroRust speaker @pawelurbanek.com has a few words to share about his upcoming talk! 🦀

Paweł will be sharing his journey from Rubyist to Rustacean, and what it's like building with Rust in a Singapore-based IoT startup.

See you in Barcelona, Paweł! 📺✨

#EuroRust26 #RustLang
October 10, 2026 at 11:03 AM
Get a taste of #EuroRust26 by revisiting Dănuț Aldea's talk on porting Embassy to a Rust-based embedded OS. More where that came from this October! 🦀

Watch the talk 👉 www.youtube.com/watch?v=HW8U...

#RustLang
Porting Embassy to a Rust-based embedded Operating System - Dănuț Aldea | EuroRust 2025
*Porting Embassy to a Rust-based embedded Operating System - Dănuț Aldea at EuroRust 2025* This talk explores the integration of two Rust-based embedded systems concepts: Embassy, an async runtime…
www.youtube.com
October 3, 2026 at 7:30 AM
Universal Signalling and the Ferrocene team are developing the first railway certification package for Rust under EN 50716, establishing a pathway for Rust in safety-critical railway applications.

Read more: bit.ly/4z193o6

#UniversalSignalling #Ferrocene #RustLang #RailTech
September 29, 2026 at 12:07 PM
Hello my Rust people,
In the next GPUI article from our learning GPUI article series, I'll pin the exact source code from gpu-kit repo so that you can learn about GPUI in depth

I'm loving this format and I hope you'll love this source mapping based learning as well
#rust #rustlang #gpui #gpuikit
September 26, 2026 at 3:54 AM
Meet new Distribution Engineer, Arlo Siemsen 🦀

With funding from Alpha-Omega, Arlo will help land TUF-based signing, mirroring, and verification in support of the Rust Project mirroring project goal.

rustfoundation.org/media/meet-a...

#rustlang #supplychainsecurity
Meet Arlo Siemsen: Distribution Engineer for the Rust Supply Chain - The Rust Foundation
Since 2022, the Rust Foundation has run a Security Initiative aimed at the parts of the Rust ecosystem that no individual maintainer can reasonably be expected to cover alone: threat modeling for crat...
rustfoundation.org
September 23, 2026 at 8:05 PM
Added unit tests for watchr's event loop. the previous `Write` refactor meant that I don't need a full integration test setup - just inject events through the channel and capture output via `Vec`.

#rustlang #BuildInPublic
github.com/mg4603/watch...
test: add unit tests for run_event_loop by mg4603 · Pull Request #52 · mg4603/watchr
What Added unit tests for run_event_loop using channel-based event injection. Changes watcher/mod.rs: added tests covering command handling, shutdown, and channel close for run_event_loop Why run...
github.com
September 15, 2026 at 11:04 PM
iMessage Exporter 4.3.0 Shining Willow is now available, bringing macOS Golden Gate and iOS 27 support, message filter categories, attachment source attribution, capability-based schema detection, and a major query API update: github.com/ReagentX/ime... #Rust #RustLang
Release Shining Willow · ReagentX/imessage-exporter
iMessage Exporter 4.3.0: Shining Willow contains the following fixes and improvements: New Features macOS Golden Gate and iOS 27 Support Parse SMS filter categories, including allowed, junk, pro...
github.com
September 15, 2026 at 1:48 AM
Switched from Win11 to Fedora; already feels lighter.

Made this quick Blender PV-style break because DaVinci is paid on Linux :D. Still early; I’ll probably remake the 20-year-old BGM.

Also building the turn-based roguelike Ipyimm.Rebirth(); with Rust + Bevy.

#GameDev #RustLang #BevyEngine #B3D
September 13, 2026 at 10:23 PM
🦀 What did attendees think of @herberticus.bsky.social ’s “Practical Actor-Based Concurrency in Async Rust” workshop at RustConf 2026?

Here’s what one of the students had to say 👇

Thanks to everyone who joined Herbert in Montréal!

#RustConf #rustlang #AsyncRust #ArdanLabs
September 10, 2026 at 6:15 PM
🔍 Debugging HTTP traffic, WebSockets or your proxy?

Rama CLI 0.5 brings a web-based proxy inspector: live HTTP(S) inspection, replay requests/WS messages, HAR/cURL export, UA profile capture, ICAP support.

Landing around end of September.
👉 plabayo.tech/blog/rama-cl...

#rustlang #opensource
September 4, 2026 at 11:09 AM
Some hopefully interesting reflections on how the team at my day job made the world’s first functional safety certified product based on Rust.

This was a massive undertaking, and I think some of you might appreciate it 🦀

#rust #rustlang #safety #functionalsafety

www.sonair.com/journal/how-...
Sonair | Journal | How we developed the world's first safety-certified product written in Rust – and why we went bare metal
We just certified it. ADAR One is the first safety-certified embedded system built in Rust. I want to share how we got here, for other Rust developers who are looking at safety-critical work and wonde...
www.sonair.com
September 1, 2026 at 8:18 AM
The latest uutils Coreutils release speeds up cp and join, introduces modern diagnostics, and pushes GNU compatibility past 95%.
linuxiac.com/rust-based-u...

#OpenSource #RustLang #GNU
Rust-Based uutils Coreutils 0.11 Brings Faster Performance, Better Error Messages
The latest uutils Coreutils release speeds up cp and join, introduces modern diagnostics, and pushes GNU compatibility past 95%.
linuxiac.com
August 31, 2026 at 9:05 PM
I've burned down a huge amount of my weekly available tokens across multiple LLMs, but I have now for my own x64 OS a working Rust-based Intel NIC driver - for the Intel 82577LM (8086:10ea) and Intel I219-V (8086:15b8) #osdev #rust #rustlang
August 30, 2026 at 5:52 PM
As promised, we're going to write a game in Rust+WASM!

https://video.infosec.exchange/w/tmJ1vCUc5HcdkpD2h211ZD

This time, JezzBall - trapping in bouncy balls.

I may take requests for other little games to work on.

#rustlang #video #coding
Coding JezzBall in Rust+WASM
I wrote a game framework a while back and this is the second game I've written with it. It's based on "JezzBall", which was one name for the classic game where you draw walls to trap in bouncing ba...
video.infosec.exchange
August 26, 2026 at 3:47 PM