🐇 ..indicated by the icon on the mesh
#bevyengine #rustlang #gamedev #indiegame #screenshotsaturday
🐇 ..indicated by the icon on the mesh
#bevyengine #rustlang #gamedev #indiegame #screenshotsaturday
Powered by ESP32-S3 1.69" Touch Display & @ratatui.rs
#rustlang #ratatui #esp32 #embedded
Powered by ESP32-S3 1.69" Touch Display & @ratatui.rs
#rustlang #ratatui #esp32 #embedded
and @deno.land , the #rustlang-based JS/TS runtime, is coming to #EuroRust25 🎉 Welcome aboard, Ryan! 🦀
and @deno.land , the #rustlang-based JS/TS runtime, is coming to #EuroRust25 🎉 Welcome aboard, Ryan! 🦀
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui
✨ Now supports a customizable CRT shader pipeline
🌐Runs on web & desktop!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/Jesterhearts...
#rustlang #ratatui #tui #wgpu #crt #shader
🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui
✨ Now supports a customizable CRT shader pipeline
🌐Runs on web & desktop!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/Jesterhearts...
#rustlang #ratatui #tui #wgpu #crt #shader
UI & shaders are now fully scripted with Rhai—no Rust recompiling to tweak HUDs or materials!
Rhai only handles state, leaving heavy logic & per-frame ops (tweens) to Rust so ECS stays fast.
#GameDev #RustLang #BevyEngine
UI & shaders are now fully scripted with Rhai—no Rust recompiling to tweak HUDs or materials!
Rhai only handles state, leaving heavy logic & per-frame ops (tweens) to Rust so ECS stays fast.
#GameDev #RustLang #BevyEngine
🤠 yeehaw – A batteries-included text-based application framework
💯 Design sophisticated UIs with embeddable/reusable elements
🦀 Written in Rust!
⭐ GitHub: github.com/bogzbonny/ye...
#rustlang #tui #terminal #library #commandline
🤠 yeehaw – A batteries-included text-based application framework
💯 Design sophisticated UIs with embeddable/reusable elements
🦀 Written in Rust!
⭐ GitHub: github.com/bogzbonny/ye...
#rustlang #tui #terminal #library #commandline
Use case : finding minimal counterexamples to "does it converge within T rounds?"
WIP: checking traces of black-box tools like Jepsen .
Open to feedback!
github.com/unfoldml/pro...
Use case : finding minimal counterexamples to "does it converge within T rounds?"
WIP: checking traces of black-box tools like Jepsen .
Open to feedback!
github.com/unfoldml/pro...
📐 pinstar — A terminal-based editor for Obsidian Canvas, Mermaid, Graphviz, and PlantUML
💯 Create, edit, and navigate diagrams with pan/zoom & more!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/reekta92/pin...
#rustlang #ratatui #terminal
📐 pinstar — A terminal-based editor for Obsidian Canvas, Mermaid, Graphviz, and PlantUML
💯 Create, edit, and navigate diagrams with pan/zoom & more!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/reekta92/pin...
#rustlang #ratatui #terminal
📸 tuicam: Terminal based ASCII camera.
🎥 A quick and fun way to test your video device.
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/hlsxx/tuicam
#rustlang #ratatui #tui #terminal #ascii #commandline #asciiart
📸 tuicam: Terminal based ASCII camera.
🎥 A quick and fun way to test your video device.
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/hlsxx/tuicam
#rustlang #ratatui #tui #terminal #ascii #commandline #asciiart
Announcing map_scatter and bevy_map_scatter: a tiny, engine‑agnostic toolkit for rule‑based object scattering on maps. Build field‑graph rules, run multi‑stage placement, get reproducible results.
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
Announcing map_scatter and bevy_map_scatter: a tiny, engine‑agnostic toolkit for rule‑based object scattering on maps. Build field‑graph rules, run multi‑stage placement, get reproducible results.
#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
It's been a 15-month journey. Despite the detours, I'm moving at my own pace to make this game the best it can be.
Working on "Ipyimm.Rebirth();", a 3D turn-based fighting roguelike!
#GameDev #RustLang #BevyEngine
It's been a 15-month journey. Despite the detours, I'm moving at my own pace to make this game the best it can be.
Working on "Ipyimm.Rebirth();", a 3D turn-based fighting roguelike!
#GameDev #RustLang #BevyEngine
🦆 probability indicated by the glow of the arrows
🦜 a simple use case: 'I only wanna sell 50% of the items on that conveyor'
#bevyengine #rustlang #gamedev #solodev #indiegame
🦆 probability indicated by the glow of the arrows
🦜 a simple use case: 'I only wanna sell 50% of the items on that conveyor'
#bevyengine #rustlang #gamedev #solodev #indiegame
🔐 XMTP — TUI chat client for E2E messaging
🗨 MLS-based encryption, DMs/groups, streaming + profile-based CLI
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/qntx/xmtp
#rustlang #ratatui #tui #crypto #messaging #e2e #terminal
🔐 XMTP — TUI chat client for E2E messaging
🗨 MLS-based encryption, DMs/groups, streaming + profile-based CLI
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/qntx/xmtp
#rustlang #ratatui #tui #crypto #messaging #e2e #terminal
- Hot-patching of Rust code at runtime
- Fullstack: Revamp of Server Functions with full Axum integration
- WGPU-based HTML/CSS renderer for Dioxus
- tailwind support
And more
github.com/DioxusLabs/d...
#rustlang #dioxus
- Hot-patching of Rust code at runtime
- Fullstack: Revamp of Server Functions with full Axum integration
- WGPU-based HTML/CSS renderer for Dioxus
- tailwind support
And more
github.com/DioxusLabs/d...
#rustlang #dioxus
⚡ Instant startup
📊 Mermaid diagrams supported
🔎 Full-text search
🔄 Live reload
🖥 Multiple backends (TUI / GUI / WebView)
A simple tool for serious documentation workflows.
👉 github.com/CleverCloud/...
#RustLang #CLI #DeveloperTools
⚡ Instant startup
📊 Mermaid diagrams supported
🔎 Full-text search
🔄 Live reload
🖥 Multiple backends (TUI / GUI / WebView)
A simple tool for serious documentation workflows.
👉 github.com/CleverCloud/...
#RustLang #CLI #DeveloperTools
🎨 opaline — Token-based theme engine for Rust apps
💯 39 themes + semantic tokens + gradients across @ratatui.rs, egui, CLI & web
⭐ GitHub: github.com/hyperb1iss/o...
#rustlang #ratatui #tui #ui #color #theme #palette #design
🎨 opaline — Token-based theme engine for Rust apps
💯 39 themes + semantic tokens + gradients across @ratatui.rs, egui, CLI & web
⭐ GitHub: github.com/hyperb1iss/o...
#rustlang #ratatui #tui #ui #color #theme #palette #design
Made this quick Blender PV-style break because DaVinci is paid on Linux :D. Still early; I’ll probably remake the 20-year-old BGM.
Also building the turn-based roguelike Ipyimm.Rebirth(); with Rust + Bevy.
#GameDev #RustLang #BevyEngine #B3D
Made this quick Blender PV-style break because DaVinci is paid on Linux :D. Still early; I’ll probably remake the 20-year-old BGM.
Also building the turn-based roguelike Ipyimm.Rebirth(); with Rust + Bevy.
#GameDev #RustLang #BevyEngine #B3D