#shadowmap
there are also contact shadows there btw, vegetation is excluded from the shadowmap for performance
October 3, 2026 at 10:52 AM
The character and the main slice (middle bit) will all be lit, the left and a bit of the right will be shadow. The light is in the middle center. I can show what I mean when I’ve finished the shadowmap.
October 1, 2026 at 8:35 AM
Looks kind of muddy imho. Maybe if you can increase the shadowmap resolution so you don't get so many blobs? But otherwise I'd vote "no"
September 27, 2026 at 9:26 PM
I've never seen shadowmap resolution in blender rendering, are you using Cycles? I've had it default to "EEVE" sometimes
September 19, 2026 at 3:29 PM
Yeah, just sampling the main light shadowmap
September 15, 2026 at 6:20 PM
I recently learned about Shadowmap, which I imagine is one of several widgets one can use to see how sunlight lands on surfaces at an address over the year and day. It's far from perfect but it gave me some good starting info to pick plants to give a friend, so... 🌱
September 12, 2026 at 8:34 PM
have you had to deal with unreal's shadowmap shaders where half the stuff in the view struct is named wrong lol
September 3, 2026 at 5:16 PM
Sounds like it doesn’t enjoy a high resolution shadowmap to me but beats me why that would be
September 2, 2026 at 3:12 AM
Depois de heightmap, recálculo de normais e iluminação, talvez seja hora de mostrar o básico de sombras para os alunos, usando Shadow Mapping.

Cena simples. Conceito importante. 👀

#monogame #xna #gamedev #indiedev #game #shader #shadow #shadowmap #jogosbr #indiebr
August 17, 2026 at 8:58 PM
Shadowmap is an online tool for simulating sunlight, shadows, and sun paths for buildings, terrain, and gardens. It provides detailed solar analysis and shadow mapping for photography and site planning without requiring any software installation or purchases.
Shade Map (101)
Every mountain, building and tree shadow in the world simulated for any date and time
news.ycombinator.com
August 12, 2026 at 8:35 PM
Si quieres planificar el eclipse total de mañana, o cualquier otro evento que necesites saber la posición del sol en un sitio a una hora determinada, esta es tu web app ⤵️
app.shadowmap.org
Shadowmap | The Sun for Everyone – Sunlight & Shadow Analysis in 3D
Discover The Sun for Everyone with Shadowmap: your global 3D map for sunpath visualization, shadow analysis and solar planning for homes and projects.
app.shadowmap.org
August 11, 2026 at 9:56 PM
btw now that I have dashboards I can make quality presets that match shadowmap sizes to proper shadow biases to quickly preview cinematic quality

its like seeing in HD for the first time in godot
August 25, 2025 at 11:07 PM
I don't do much, looks like all you need to do is to increase the shadowmap resolution
September 16, 2024 at 11:40 AM
i haven't deep profiled, but the main thing to keep in mind is that these are screenspace vs a shadowmap, so depending on your shadowmap resolution your per-fragment ops may increase. however, it's got a ridiculous amount of optimizations settings, like frameskip/loopskip and even downsampling
November 3, 2025 at 8:58 PM
lay in, shadowmap, two value
November 11, 2023 at 8:14 PM
Este mapa interactivo te dice por dónde caminar para evitar el sol en plena ola de calor 👇
Este mapa interactivo te dice por dónde caminar para evitar el sol en plena ola de calor
Encuentra la ruta más fresca para ir a los sitios con la app Shadowmap, que te indica en qué calles hay sombra a cualquier hora del día para evitar el calor.
www.adslzone.net
August 4, 2025 at 7:59 PM
pixel crime experiment :

what if we did an outline using derivatives in the shader light() function based on the shader builtin ATTENUATION.
It almost works but there's not enough data. And it falls apart at a zoomed out distance...
:(

we'd need shadowmap data access to do our own xtra sampling
May 31, 2025 at 8:16 AM
disclaimer
-This is only a proof of concept, done in a non photoreal style rendering, for direction lights only.

-I use an 8k single ortho 'fast' shadowmap with an extremely tight bounding distance (less than 70m) because its a 3rd person arpg PoV so I get extremely stable and sharp shadowmaps
May 30, 2025 at 10:06 PM
This is what happens when a game engine gaslights me by not exposing rendering functionality.
I'm not editing engine source, i'm only going to use vanilla godotengine

Would be nice to have custom shadowmap sampler (custom shadow shader) + more builtins exposed for lighting too!
May 30, 2025 at 9:55 PM
Firstly, I wanted to break up the sharp geometric edges cast by meshes.

In the fragment program, when its drawing into the shadow map, I apply a dissolve shader texturing on the model, use existing UV's or triplanar the mesh in its local space.
I dissolve discard based on height from the ground...
May 30, 2025 at 9:37 PM
Shadowmap is a free website that will show you where all the shadows are in the world right. Pictured: Tokyo.
#writers: now you can literally place accurate shadows in your settings!

#writing #geekery #lowkeysorcery
January 25, 2025 at 11:18 PM