app.shadowmap.org
app.shadowmap.org
its like seeing in HD for the first time in godot
its like seeing in HD for the first time in godot
what if we did an outline using derivatives in the shader light() function based on the shader builtin ATTENUATION.
It almost works but there's not enough data. And it falls apart at a zoomed out distance...
:(
we'd need shadowmap data access to do our own xtra sampling
what if we did an outline using derivatives in the shader light() function based on the shader builtin ATTENUATION.
It almost works but there's not enough data. And it falls apart at a zoomed out distance...
:(
we'd need shadowmap data access to do our own xtra sampling
-This is only a proof of concept, done in a non photoreal style rendering, for direction lights only.
-I use an 8k single ortho 'fast' shadowmap with an extremely tight bounding distance (less than 70m) because its a 3rd person arpg PoV so I get extremely stable and sharp shadowmaps
-This is only a proof of concept, done in a non photoreal style rendering, for direction lights only.
-I use an 8k single ortho 'fast' shadowmap with an extremely tight bounding distance (less than 70m) because its a 3rd person arpg PoV so I get extremely stable and sharp shadowmaps
I'm not editing engine source, i'm only going to use vanilla godotengine
Would be nice to have custom shadowmap sampler (custom shadow shader) + more builtins exposed for lighting too!
I'm not editing engine source, i'm only going to use vanilla godotengine
Would be nice to have custom shadowmap sampler (custom shadow shader) + more builtins exposed for lighting too!
In the fragment program, when its drawing into the shadow map, I apply a dissolve shader texturing on the model, use existing UV's or triplanar the mesh in its local space.
I dissolve discard based on height from the ground...
In the fragment program, when its drawing into the shadow map, I apply a dissolve shader texturing on the model, use existing UV's or triplanar the mesh in its local space.
I dissolve discard based on height from the ground...
#writers: now you can literally place accurate shadows in your settings!
#writing #geekery #lowkeysorcery
#writers: now you can literally place accurate shadows in your settings!
#writing #geekery #lowkeysorcery